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Difference between revisions of "Piercing Bullet"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 관통탄 | ||
+ | |NameTab=Male | ||
+ | |NameTab2=Female | ||
|Video= | |Video= | ||
+ | |Video2=Y-QwAPQPtB4 | ||
|Gender=Both | |Gender=Both | ||
|Class=Spitfire | |Class=Spitfire | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=30 | |PrerequisiteLevel=30 | ||
− | |PrerequisiteSkill={{IconLink|Overcharge}} | + | |PrerequisiteSkill={{IconLink|Overcharge}} Lv1 |
− | |Command={{Up}}{{Space}} | + | |Command={{Up}}+{{Space}} |
− | |Description=Equips warheads with | + | |Description=Equips warheads with that can penetrate armor, increasing Basic shots' Atk., Piercing Strength, range, and speed.<br> |
+ | The current {{IconLink|Overcharge}} element is applied to the bullets. Can't be used in conjunction with {{IconLink|Elemental Bullet}} or {{IconLink|Burst Bomb}}.<br> | ||
+ | This skill is affected by your equipment in real time.<br> | ||
+ | Has a separate duration inside the Arena.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | [Arena]<br> | ||
+ | - A separate duration applied | ||
|Attributes= | |Attributes= | ||
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*{{SkillAttribute|Master Level|10}} | *{{SkillAttribute|Master Level|10}} | ||
*{{SkillAttribute|Max Level|20}} | *{{SkillAttribute|Max Level|20}} | ||
− | *{{CastTime|0.2 sec}} | + | *{{CastTime|0.2 sec.}} |
− | *{{Cooldown| | + | *{{Cooldown|5 sec.}} |
− | *{{SkillAttribute|Duration| | + | *{{SkillAttribute|Duration|- sec.}} |
*{{SkillAttribute|Piercing Strength|100%}} | *{{SkillAttribute|Piercing Strength|100%}} | ||
*{{SkillAttribute|Range Increase|20%}} | *{{SkillAttribute|Range Increase|20%}} | ||
− | *{{SkillAttribute|Bullet Speed Increase| | + | *{{SkillAttribute|Bullet Speed Increase|50%}} |
|Notes= | |Notes= | ||
*Cannot be cast without {{IconLink|Overcharge}} active. | *Cannot be cast without {{IconLink|Overcharge}} active. | ||
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
− | |name= | + | |name=Skill Growth |
|tab1=Male | |tab1=Male | ||
− | |contents1= | + | |contents1= |
− | + | <span style="display:none">{{</span> | |
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
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!Lv Req | !Lv Req | ||
!MP | !MP | ||
+ | !Atk. | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} |
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{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|357|2765|20}} + {{Calc|{{#var:i}}|3|12.5|10|1|1}} per sec. |
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|662|2666|20}}% | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|tab2=Female | |tab2=Female | ||
− | |contents2= | + | |contents2= |
− | + | <span style="display:none">{{</span> | |
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
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{| {{SkillTableHeader}} | {| {{SkillTableHeader}} | ||
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!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Atk. |
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 10| {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 20| {{MaxSkillRow}} }} |
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{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|357| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|357|2765|20}} + {{Calc|{{#var:i}}|3|12.5|10|1|1}} per sec. |
− | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}| | + | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}|100|662|2666|20}} |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
− | + | {{TableNote}} | |
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 10:23, 17 May 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 30 |
Prerequisite Skills: | Overcharge Lv1 |
Alternate Names: | Korean: 관통탄 |
Description
Equips warheads with that can penetrate armor, increasing Basic shots' Atk., Piercing Strength, range, and speed.
The current Overcharge element is applied to the bullets. Can't be used in conjunction with Elemental Bullet or Burst Bomb.
This skill is affected by your equipment in real time.
Has a separate duration inside the Arena.
[Special Function]
[Arena]
- A separate duration applied
Attributes
- SP per level: 10
- Master Level: 10
- Max Level: 20
- Casting Time: 0.2 sec.
- Cooldown: 5 sec.
- Duration: - sec.
- Piercing Strength: 100%
- Range Increase: 20%
- Bullet Speed Increase: 50%
Notes
- Cannot be cast without Overcharge active.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. |
---|---|---|---|
1 | 30 | 357 + 3 per sec. | 662% |
2 | 33 | 484 + 4.1 per sec. | 767% |
3 | 36 | 610 + 5.1 per sec. | 873% |
4 | 39 | 737 + 6.2 per sec. | 978% |
5 | 42 | 864 + 7.2 per sec. | 1084% |
6 | 45 | 991 + 8.3 per sec. | 1189% |
7 | 48 | 1117 + 9.3 per sec. | 1295% |
8 | 51 | 1244 + 10.4 per sec. | 1400% |
9 | 54 | 1371 + 11.4 per sec. | 1506% |
10 | 57 | 1498 + 12.5 per sec. | 1611% |
11 | 60 | 1624 + 13.6 per sec. | 1717% |
12 | 63 | 1751 + 14.6 per sec. | 1822% |
13 | 66 | 1878 + 15.7 per sec. | 1928% |
14 | 69 | 2005 + 16.7 per sec. | 2033% |
15 | 72 | 2131 + 17.8 per sec. | 2139% |
16 | 75 | 2258 + 18.8 per sec. | 2244% |
17 | 78 | 2385 + 19.9 per sec. | 2350% |
18 | 81 | 2512 + 20.9 per sec. | 2455% |
19 | 84 | 2638 + 22 per sec. | 2561% |
20 | 87 | 2765 + 23.1 per sec. | 2666% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
Female Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade Lock-on Support Upgrade M18 Claymore Upgrade Napalm Upgrade Pistol Carbine Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |