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Difference between revisions of "Cross Fire"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 교차 사격 | ||
+ | |NameTab=Male | ||
+ | |NameTab2=Female | ||
|Video= | |Video= | ||
− | |Video2= | + | |Video2=HmTzKSUF9Ko |
|Gender=Both | |Gender=Both | ||
|Class=Spitfire | |Class=Spitfire | ||
− | |||
|Type=Active | |Type=Active | ||
− | |||
− | |||
|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
− | |PrerequisiteSkill={{IconLink|Overcharge}} | + | |PrerequisiteSkill={{IconLink|Overcharge}} Lv1 |
− | |Command={{Right}}{{Right}}{{Z}} | + | |Command={{Right}}{{Right}}+{{Z}} |
− | |Description= | + | |Description= Crosses their hands and fires multiple times at a broad area in front.<br> |
− | Crosses their hands and fires at a broad area in front, | + | Your current {{IconLink|Overcharge}} element is applied to the shots. |
+ | |||
+ | [Allegiant Effects]<br> | ||
+ | 2 Eternal Busters appear and fire alongside you.<br> | ||
+ | Hits 5 times, increases attack range, and provides additional Atk. at the cost of increased cooldown.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | [Allegiant Effect]<br> | ||
+ | - Increased cooldown<br> | ||
+ | - Increased multi-hit<br> | ||
+ | - Increased attack range | ||
− | |||
− | |||
|Attributes= | |Attributes= | ||
*{{SP per level|25}} | *{{SP per level|25}} | ||
− | * | + | *{{SkillAttribute|Master Level|50}} |
− | * | + | *{{SkillAttribute|Max Level|60}} |
− | *{{Cooldown| | + | *{{CastTime|Instant Cast}} |
− | *{{SkillAttribute| | + | *{{Cooldown|8 sec.}} |
− | *{{ | + | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} |
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Multi-hit Count|3}} | ||
+ | *'''[ Allegiant Effect ]''' | ||
+ | **{{SkillAttribute|Multi-hit Count|5}} | ||
+ | **{{SkillAttribute|Atk.|60% of Cross Fire Atk.}} | ||
+ | **{{SkillAttribute|Cross Fire Cooldown|10 sec.}} | ||
+ | |||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Cross Fire Upgrade}}. | ||
+ | *Cannot be cast without {{IconLink|Overcharge}}. | ||
+ | *Female Spitfire can move much sooner if this skill is cast in the air compared to being cast on ground. | ||
|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
− | |name= | + | |name=Skill Growth |
|tab1=Male | |tab1=Male | ||
|contents1= | |contents1= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Atk. |
− | |- | + | !Target Immobility Duration Rate |
− | | 1 || | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|70|588|60}} | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|1417|9898|60}}% | ||
+ | {{!}} <!--Immobility Rate--> {{Calc|{{#var:i}}|12|36.8|60|1|1}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
− | <span style="display: none | + | <span style="display:none">}}</span> |
|tab2=Female | |tab2=Female | ||
|contents2= | |contents2= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Atk. |
− | !Immobility Duration Rate | + | !Target Immobility Duration Rate |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | |- | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|70|588|60}} | |
− | + | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}|100|1329|9284|60}} | |
− | + | {{!}} <!--Immobility Rate--> {{Calc|{{#var:i}}|12|36.8|60|1|1}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | <span style="display: none | + | <span style="display:none">}}</span> |
}} | }} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
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− | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 10:32, 17 May 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 25 |
Prerequisite Skills: | Overcharge Lv1 |
Alternate Names: | Korean: 교차 사격 |
Description
Crosses their hands and fires multiple times at a broad area in front.
Your current Overcharge element is applied to the shots.
[Allegiant Effects]
2 Eternal Busters appear and fire alongside you.
Hits 5 times, increases attack range, and provides additional Atk. at the cost of increased cooldown.
[Special Function]
[Allegiant Effect]
- Increased cooldown
- Increased multi-hit
- Increased attack range
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 8 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Multi-hit Count: 3
- [ Allegiant Effect ]
- Multi-hit Count: 5
- Atk.: 60% of Cross Fire Atk.
- Cross Fire Cooldown: 10 sec.
Notes
- Can be improved with Cross Fire Upgrade.
- Cannot be cast without Overcharge.
- Female Spitfire can move much sooner if this skill is cast in the air compared to being cast on ground.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. | Target Immobility Duration Rate |
---|---|---|---|---|
1 | 25 | 70 | 1417% | 12% |
2 | 27 | 79 | 1561% | 12.4% |
3 | 29 | 88 | 1704% | 12.8% |
4 | 31 | 96 | 1848% | 13.3% |
5 | 33 | 105 | 1992% | 13.7% |
6 | 35 | 114 | 2136% | 14.1% |
7 | 37 | 123 | 2279% | 14.5% |
8 | 39 | 131 | 2423% | 14.9% |
9 | 41 | 140 | 2567% | 15.4% |
10 | 43 | 149 | 2711% | 15.8% |
11 | 45 | 158 | 2854% | 16.2% |
12 | 47 | 167 | 2998% | 16.6% |
13 | 49 | 175 | 3142% | 17% |
14 | 51 | 184 | 3286% | 17.5% |
15 | 53 | 193 | 3429% | 17.9% |
16 | 55 | 202 | 3573% | 18.3% |
17 | 57 | 210 | 3717% | 18.7% |
18 | 59 | 219 | 3861% | 19.1% |
19 | 61 | 228 | 4004% | 19.6% |
20 | 63 | 237 | 4148% | 20% |
21 | 65 | 246 | 4292% | 20.4% |
22 | 67 | 254 | 4436% | 20.8% |
23 | 69 | 263 | 4579% | 21.2% |
24 | 71 | 272 | 4723% | 21.7% |
25 | 73 | 281 | 4867% | 22.1% |
26 | 75 | 289 | 5011% | 22.5% |
27 | 77 | 298 | 5154% | 22.9% |
28 | 79 | 307 | 5298% | 23.3% |
29 | 81 | 316 | 5442% | 23.8% |
30 | 83 | 325 | 5586% | 24.2% |
31 | 85 | 333 | 5729% | 24.6% |
32 | 87 | 342 | 5873% | 25% |
33 | 89 | 351 | 6017% | 25.5% |
34 | 91 | 360 | 6161% | 25.9% |
35 | 93 | 369 | 6304% | 26.3% |
36 | 95 | 377 | 6448% | 26.7% |
37 | 97 | 386 | 6592% | 27.1% |
38 | 99 | 395 | 6736% | 27.6% |
39 | 101 | 404 | 6879% | 28% |
40 | 103 | 412 | 7023% | 28.4% |
41 | 105 | 421 | 7167% | 28.8% |
42 | 107 | 430 | 7311% | 29.2% |
43 | 109 | 439 | 7454% | 29.7% |
44 | 111 | 448 | 7598% | 30.1% |
45 | 113 | 456 | 7742% | 30.5% |
46 | 115 | 465 | 7886% | 30.9% |
47 | 117 | 474 | 8029% | 31.3% |
48 | 119 | 483 | 8173% | 31.8% |
49 | 121 | 491 | 8317% | 32.2% |
50 | 123 | 500 | 8461% | 32.6% |
51 | 125 | 509 | 8604% | 33% |
52 | 127 | 518 | 8748% | 33.4% |
53 | 129 | 527 | 8892% | 33.9% |
54 | 131 | 535 | 9036% | 34.3% |
55 | 133 | 544 | 9179% | 34.7% |
56 | 135 | 553 | 9323% | 35.1% |
57 | 137 | 562 | 9467% | 35.5% |
58 | 139 | 570 | 9611% | 36% |
59 | 141 | 579 | 9754% | 36.4% |
60 | 143 | 588 | 9898% | 36.8% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
Female Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade Lock-on Support Upgrade M18 Claymore Upgrade Napalm Upgrade Pistol Carbine Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |