Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Cross Fire"

From DFO World Wiki
Jump to: navigation, search
m
m
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 교차 사격
 
|NameTab=Male
 
|NameTab=Male
 
|NameTab2=Female
 
|NameTab2=Female
Line 10: Line 11:
 
|PrerequisiteLevel=25
 
|PrerequisiteLevel=25
 
|PrerequisiteSkill={{IconLink|Overcharge}} Lv1
 
|PrerequisiteSkill={{IconLink|Overcharge}} Lv1
|Command={{Right}}{{Right}}{{Z}}
+
|Command={{Right}}{{Right}}+{{Z}}
|Description= Crosses arms and fires, inflicting multi-hit damage on a broad area in front.<br>
+
|Description= Crosses their hands and fires multiple times at a broad area in front.<br>
The attribute of the bullets shot follows your current {{IconLink|Overcharge}} element.
+
Your current {{IconLink|Overcharge}} element is applied to the shots.
 +
 
 +
[Allegiant Effects]<br>
 +
2 Eternal Busters appear and fire alongside you.<br>
 +
Hits 5 times, increases attack range, and provides additional Atk. at the cost of increased cooldown.<br><br>
 +
'''[Special Function]'''<br>
 +
[Allegiant Effect]<br>
 +
- Increased cooldown<br>
 +
- Increased multi-hit<br>
 +
- Increased attack range
  
 
|Attributes=
 
|Attributes=
Line 20: Line 30:
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
 
*{{Cooldown|8 sec.}}
 
*{{Cooldown|8 sec.}}
*{{Command Reduction|MP=2.0|Cooldown=1.0}}
+
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 
*{{SkillAttribute|Multi-hit Count|3}}
 
*{{SkillAttribute|Multi-hit Count|3}}
 +
*'''[ Allegiant Effect ]'''
 +
**{{SkillAttribute|Multi-hit Count|5}}
 +
**{{SkillAttribute|Atk.|60% of Cross Fire Atk.}}
 +
**{{SkillAttribute|Cross Fire Cooldown|10 sec.}}
  
 
|Notes=
 
|Notes=
 +
*Can be improved with {{IconLink|Cross Fire Upgrade}}.
 
*Cannot be cast without {{IconLink|Overcharge}}.
 
*Cannot be cast without {{IconLink|Overcharge}}.
 
*Female Spitfire can move much sooner if this skill is cast in the air compared to being cast on ground.
 
*Female Spitfire can move much sooner if this skill is cast in the air compared to being cast on ground.
*Can be improved with {{IconLink|Cross Fire Upgrade}}, increasing its attack power.
 
  
 
|SkillGrowth=
 
|SkillGrowth=
<span style="display:none">{{</span><small>
+
<span style="display:none">{{</span>
 +
<small>
 
{{tabs
 
{{tabs
|name=Gender
+
|name=Skill Growth
 
|tab1=Male
 
|tab1=Male
|contents1=<span style="display: none;">{{</span>
+
|contents1=
{{tabs
+
<span style="display:none">{{</span>
|name=Skill Growths1
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}}
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
Line 45: Line 57:
 
!MP
 
!MP
 
!Atk.
 
!Atk.
!Target Immobility<br>Duration Rate
+
!Target Immobility Duration Rate
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }}
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|70|377|36}}
 
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|1295|5893|36}}%
 
{{!}} <!--Immobility Dur.--> {{Calc|{{#var:i}}|12|26.7|36|1|1}}%
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
!Atk.
 
!Target Immobility<br>Duration Rate
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }}
 
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{Calc|{{#var:i}}|70|377|36}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|70|588|60}}
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|67|305|36}}%
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|1417|9898|60}}%
{{!}} <!--Immobility Dur.--> {{Calc|{{#var:i}}|10.8|20.6|36|1|1}}%
+
{{!}} <!--Immobility Rate--> {{Calc|{{#var:i}}|12|36.8|60|1|1}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
<span style="display: none;">}}</span>
 
}}
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
|tab2=Female
 
|tab2=Female
|contents2=<span style="display: none;">{{</span>
+
|contents2=
{{tabs
+
<span style="display:none">{{</span>
|name=Skill Growths2
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39}}
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
Line 94: Line 80:
 
!Atk.
 
!Atk.
 
!Target Immobility Duration Rate
 
!Target Immobility Duration Rate
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MasterSkillRow}} }}
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }}
 
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{Calc|{{#var:i}}|70|394|38}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|70|588|60}}
{{!}} <!--Atk.--> {{Calc2|{{#var:i}}|1580|85135|404812|38}}
+
{{!}} <!--Atk.--> {{Calc2|{{#var:i}}|100|1329|9284|60}}
{{!}} <!--Immo--> {{Calc|{{#var:i}}|12|27.6|38|1|2}}%
+
{{!}} <!--Immobility Rate--> {{Calc|{{#var:i}}|12|36.8|60|1|1}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
!Atk.
 
!Target Immobility Duration Rate
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MasterSkillRow}} }}
 
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|70|394|38}}
 
{{!}} <!--Atk.--> {{Calc2|{{#var:i}}|1580|1278|6111|38}}
 
{{!}} <!--Immo--> {{Calc|{{#var:i}}|9.6|18.8|38|1|2}}%
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}
{{TableNote}}</small>
+
{{TableNote}}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 10:32, 17 May 2021


Cross Fire.png Cross Fire

No Video
Active Skill
Class:

Male Spitfire
Female Spitfire

Command: Rightkey.pngRightkey.png+Z.png
Prerequisite Level: 25
Prerequisite Skills: Overcharge.png Overcharge Lv1
Alternate Names: Korean: 교차 사격

Description

Crosses their hands and fires multiple times at a broad area in front.
Your current Overcharge.png Overcharge element is applied to the shots.

[Allegiant Effects]
2 Eternal Busters appear and fire alongside you.
Hits 5 times, increases attack range, and provides additional Atk. at the cost of increased cooldown.

[Special Function]
[Allegiant Effect]
- Increased cooldown
- Increased multi-hit
- Increased attack range

Attributes

  • SP per level: 25
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 8 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Multi-hit Count: 3
  • [ Allegiant Effect ]
    • Multi-hit Count: 5
    • Atk.: 60% of Cross Fire Atk.
    • Cross Fire Cooldown: 10 sec.

Notes

  • Can be improved with Cross Fire Upgrade.png Cross Fire Upgrade.
  • Cannot be cast without Overcharge.png Overcharge.
  • Female Spitfire can move much sooner if this skill is cast in the air compared to being cast on ground.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Atk. Target Immobility Duration Rate
1 25 70 1417% 12%
2 27 79 1561% 12.4%
3 29 88 1704% 12.8%
4 31 96 1848% 13.3%
5 33 105 1992% 13.7%
6 35 114 2136% 14.1%
7 37 123 2279% 14.5%
8 39 131 2423% 14.9%
9 41 140 2567% 15.4%
10 43 149 2711% 15.8%
11 45 158 2854% 16.2%
12 47 167 2998% 16.6%
13 49 175 3142% 17%
14 51 184 3286% 17.5%
15 53 193 3429% 17.9%
16 55 202 3573% 18.3%
17 57 210 3717% 18.7%
18 59 219 3861% 19.1%
19 61 228 4004% 19.6%
20 63 237 4148% 20%
21 65 246 4292% 20.4%
22 67 254 4436% 20.8%
23 69 263 4579% 21.2%
24 71 272 4723% 21.7%
25 73 281 4867% 22.1%
26 75 289 5011% 22.5%
27 77 298 5154% 22.9%
28 79 307 5298% 23.3%
29 81 316 5442% 23.8%
30 83 325 5586% 24.2%
31 85 333 5729% 24.6%
32 87 342 5873% 25%
33 89 351 6017% 25.5%
34 91 360 6161% 25.9%
35 93 369 6304% 26.3%
36 95 377 6448% 26.7%
37 97 386 6592% 27.1%
38 99 395 6736% 27.6%
39 101 404 6879% 28%
40 103 412 7023% 28.4%
41 105 421 7167% 28.8%
42 107 430 7311% 29.2%
43 109 439 7454% 29.7%
44 111 448 7598% 30.1%
45 113 456 7742% 30.5%
46 115 465 7886% 30.9%
47 117 474 8029% 31.3%
48 119 483 8173% 31.8%
49 121 491 8317% 32.2%
50 123 500 8461% 32.6%
51 125 509 8604% 33%
52 127 518 8748% 33.4%
53 129 527 8892% 33.9%
54 131 535 9036% 34.3%
55 133 544 9179% 34.7%
56 135 553 9323% 35.1%
57 137 562 9467% 35.5%
58 139 570 9611% 36%
59 141 579 9754% 36.4%
60 143 588 9898% 36.8%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Spitfire Skills
Active:Burst Bomb.png Burst Bomb Buster Shot.png Buster Shot Flying C4.png C4 Cross Fire.png Cross Fire Elemental Bullet.png Elemental Bullet G-18 Freeze Grenade.png G-18 Freeze Grenade G-35L Flash Bang.png G-35L Flash Bang M18 Claymore.png M18 Claymore Napalm.png Napalm Overcharge.png Overcharge Piercing Bullet.png Piercing Bullet Returning Sniper.png Returning Sniper
Passive:Booster Bullet.png Booster Bullet Firearm Mastery.png Firearm Mastery Grenade Mastery.png Grenade Mastery Magazine Drum.png Magazine Drum
Awakening:Dual Flicker.png Dual Flicker G-61 Gravity Grenade.png G-61 Gravity Grenade High-voltage Bullet Maxwell.png High-voltage Bullet Maxwell Special Forces 'Black Roses'.png Special Forces 'Black Roses'
2nd Awakening:Danger Close.png Danger Close G-38ARG Reactive Grenade.png G-38ARG Reactive Grenade Super Nova.png Supernova War Hero.png War Hero
Neo: Awakening:Allegiant.png Allegiant Eternal Busters.png Eternal Busters Wasteland Storm.png Wasteland Storm

Female Spitfire Skills
Active:Burst Bomb.png Burst Bomb Buster Shot.png Buster Shot Flying C4.png C4 Cross Fire.png Cross Fire Elemental Bullet.png Elemental Bullet G-18 Freeze Grenade.png G-18 Freeze Grenade G-35L Flash Bang.png G-35L Flash Bang Lock-on Support.png Lock-on Support M18 Claymore.png M18 Claymore Napalm.png Napalm Overcharge.png Overcharge Piercing Bullet.png Piercing Bullet
Passive:Booster Bullet.png Booster Bullet Firearm Mastery.png Firearm Mastery Grenade Mastery.png Grenade Mastery Nitro Motor.png Nitro Motor
Awakening:Arsenal Reinforcement.png Arsenal Reinforcement EMP Storm.png EMP Storm G-61 Gravity Grenade.png G-61 Gravity Grenade Pistol Carbine.png Pistol Carbine
2nd Awakening:Certification Key.png Certification Key D-Day.png D-Day G-96 Thermobaric Grenade.png G-96 Thermobaric Grenade Open Fire.png Open Fire
Neo: Awakening:Definite Solution.png Definite Solution Nitro Motor 02X.png Nitro Motor 02X Standby Ready.png Standby Ready

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Backup Land Runner.png Backup Land Runner Fastest Gun.png Fastest Gun Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism