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Difference between revisions of "Laser Rifle"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 레이저 라이플 | ||
|NameTab= Male | |NameTab= Male | ||
|NameTab2= Female | |NameTab2= Female | ||
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|Type=Active | |Type=Active | ||
|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
− | |Command={{Right}}{{Right}}{{Z}} | + | |Command={{Right}}{{Right}}+{{Z}} |
|Description=Fires a straight and narrow laser beam at enemies ahead. | |Description=Fires a straight and narrow laser beam at enemies ahead. | ||
Line 24: | Line 25: | ||
*Extremely long horizontal range. Covers about two screen worth of distance. | *Extremely long horizontal range. Covers about two screen worth of distance. | ||
*Useful to learn {{IconLink|Charge Laser Rifle}} for maximized damage. | *Useful to learn {{IconLink|Charge Laser Rifle}} for maximized damage. | ||
+ | *Can be improved with {{IconLink|Laser Rifle Upgrade}}. | ||
|SkillGrowth= | |SkillGrowth= | ||
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|contents1= | |contents1= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|61| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|61|512|60}} |
− | {{!}} <!--Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|2465|17225|60}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
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|contents2= | |contents2= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|61| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|61|512|60}} |
− | {{!}} <!--Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|2405|16802|60}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 15:28, 1 July 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 레이저 라이플 |
Description
Fires a straight and narrow laser beam at enemies ahead.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 7 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
Notes
- Extremely long horizontal range. Covers about two screen worth of distance.
- Useful to learn Charge Laser Rifle for maximized damage.
- Can be improved with Laser Rifle Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. |
---|---|---|---|
1 | 25 | 61 | 2465% |
2 | 27 | 69 | 2715% |
3 | 29 | 76 | 2965% |
4 | 31 | 84 | 3216% |
5 | 33 | 92 | 3466% |
6 | 35 | 99 | 3716% |
7 | 37 | 107 | 3966% |
8 | 39 | 115 | 4216% |
9 | 41 | 122 | 4466% |
10 | 43 | 130 | 4717% |
11 | 45 | 137 | 4967% |
12 | 47 | 145 | 5217% |
13 | 49 | 153 | 5467% |
14 | 51 | 160 | 5717% |
15 | 53 | 168 | 5967% |
16 | 55 | 176 | 6218% |
17 | 57 | 183 | 6468% |
18 | 59 | 191 | 6718% |
19 | 61 | 199 | 6968% |
20 | 63 | 206 | 7218% |
21 | 65 | 214 | 7468% |
22 | 67 | 222 | 7719% |
23 | 69 | 229 | 7969% |
24 | 71 | 237 | 8219% |
25 | 73 | 244 | 8469% |
26 | 75 | 252 | 8719% |
27 | 77 | 260 | 8969% |
28 | 79 | 267 | 9220% |
29 | 81 | 275 | 9470% |
30 | 83 | 283 | 9720% |
31 | 85 | 290 | 9970% |
32 | 87 | 298 | 10220% |
33 | 89 | 306 | 10470% |
34 | 91 | 313 | 10721% |
35 | 93 | 321 | 10971% |
36 | 95 | 329 | 11221% |
37 | 97 | 336 | 11471% |
38 | 99 | 344 | 11721% |
39 | 101 | 351 | 11971% |
40 | 103 | 359 | 12222% |
41 | 105 | 367 | 12472% |
42 | 107 | 374 | 12722% |
43 | 109 | 382 | 12972% |
44 | 111 | 390 | 13222% |
45 | 113 | 397 | 13472% |
46 | 115 | 405 | 13723% |
47 | 117 | 413 | 13973% |
48 | 119 | 420 | 14223% |
49 | 121 | 428 | 14473% |
50 | 123 | 436 | 14723% |
51 | 125 | 443 | 14973% |
52 | 127 | 451 | 15224% |
53 | 129 | 458 | 15474% |
54 | 131 | 466 | 15724% |
55 | 133 | 474 | 15974% |
56 | 135 | 481 | 16224% |
57 | 137 | 489 | 16474% |
58 | 139 | 497 | 16725% |
59 | 141 | 504 | 16975% |
60 | 143 | 512 | 17225% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |