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Difference between revisions of "Knee Kick"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | | | + | |AltName=Korean: 무릎 찍기 |
− | + | |Video= | |
− | |Video= | ||
|Video2= | |Video2= | ||
|Gender=Male | |Gender=Male | ||
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|PrerequisiteLevel=5 | |PrerequisiteLevel=5 | ||
|Command={{Right}}(hold) {{Z}} | |Command={{Right}}(hold) {{Z}} | ||
− | |Description=Grabs an enemy and knees him. | + | |Description=Grabs an enemy and knees him. |
− | [ | + | [ Adv. Feature for [[Male Grappler|Grappler]] ]<br> |
− | + | Increases attack count and changes the last attack when a direction key is pressed. | |
− | + | *'''{{Up}} :''' Launches the enemy in the air and follows him. | |
− | + | *'''{{Down}} :''' Throws the enemy at the ground, causing a shock wave that attacks surrounding enemies. | |
+ | <br> | ||
+ | '''[Special Function]'''<br> | ||
+ | [For Grapplers]<br> | ||
+ | - Increases attack count. Uses the direction keys to change the last attack.<br> | ||
+ | - Up: Launch enemies in the air as you leap.<br> | ||
+ | - Down: Throw your target onto the ground, sending forth a shock wave that damages surrounding enemies. | ||
|Attributes= | |Attributes= | ||
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*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown| | + | *{{Cooldown|5 sec.}} |
*{{Cancelable}} | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
− | *Can be improved with {{IconLink|Knee Kick Upgrade}} | + | *Can be improved with {{IconLink|Knee Kick Upgrade}}. |
*Invincibility frames are active during the drop and after the final hit. | *Invincibility frames are active during the drop and after the final hit. | ||
*Can grab enemies with Super Armor or that are guarding, but not those that are grab-immune. | *Can grab enemies with Super Armor or that are guarding, but not those that are grab-immune. | ||
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<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
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− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!Knee Kick Atk. | !Knee Kick Atk. | ||
!Final Knee Kick Atk. | !Final Knee Kick Atk. | ||
− | ![[Male Grappler|Grappler's]] Low Throw Shock Wave Atk. | + | ![[Male Grappler|Grappler's]] Low Throw<br>Shock Wave Atk. |
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|20| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|20|146|60}} |
− | {{!}} <!--Knee--> {{Calc|{{#var:i}}| | + | {{!}} <!--Knee--> {{Calc|{{#var:i}}|275|1921|60|1|0|10}}% |
− | {{!}} <!--Final Knee--> {{Calc|{{#var:i}}| | + | {{!}} <!--Final Knee--> {{Calc|{{#var:i}}|1549|10823|60|1|0|10}}% |
− | {{!}} <!--Shockwave--> {{Calc|{{#var:i}}| | + | {{!}} <!--Shockwave--> {{Calc|{{#var:i}}|1393|9736|60|1|0|10}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | <span style="display: none | + | <span style="display:none">}}</span> |
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}} | }} | ||
− | {{TableNote}}</small> | + | {{TableNote}} |
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 14:50, 25 April 2022
Active Skill | |
Class: | |
Command: | (hold) |
Prerequisite Level: | 5 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 무릎 찍기 |
Description
Grabs an enemy and knees him.
[ Adv. Feature for Grappler ]
Increases attack count and changes the last attack when a direction key is pressed.
- : Launches the enemy in the air and follows him.
- : Throws the enemy at the ground, causing a shock wave that attacks surrounding enemies.
[Special Function]
[For Grapplers]
- Increases attack count. Uses the direction keys to change the last attack.
- Up: Launch enemies in the air as you leap.
- Down: Throw your target onto the ground, sending forth a shock wave that damages surrounding enemies.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 5 sec.
- Basic Attack Cancelable Skill
Notes
- Can be improved with Knee Kick Upgrade.
- Invincibility frames are active during the drop and after the final hit.
- Can grab enemies with Super Armor or that are guarding, but not those that are grab-immune.
- Grapplers can grab grab-immune enemies, gain an extra knee strike, and can alter the attack during the kneeing strike through use of the arrow keys.
- : Launches the Grappler into the air alongside his target, allowing for followup attacks with Break Down , Air Steiner, Wild Cannon Spike (M), or Sole Bearer: Quaking Tiger.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Knee Kick Atk. | Final Knee Kick Atk. | Grappler's Low Throw Shock Wave Atk. |
---|---|---|---|---|---|
1 | 5 | 20 | 250% | 1408% | 1266% |
2 | 7 | 22 | 275% | 1551% | 1395% |
3 | 9 | 24 | 301% | 1694% | 1523% |
4 | 11 | 26 | 326% | 1837% | 1652% |
5 | 13 | 29 | 351% | 1980% | 1781% |
6 | 15 | 31 | 377% | 2123% | 1909% |
7 | 17 | 33 | 402% | 2266% | 2038% |
8 | 19 | 35 | 428% | 2408% | 2166% |
9 | 21 | 37 | 453% | 2551% | 2295% |
10 | 23 | 39 | 478% | 2694% | 2423% |
11 | 25 | 41 | 504% | 2837% | 2552% |
12 | 27 | 43 | 529% | 2980% | 2680% |
13 | 29 | 46 | 554% | 3123% | 2809% |
14 | 31 | 48 | 580% | 3266% | 2938% |
15 | 33 | 50 | 605% | 3409% | 3066% |
16 | 35 | 52 | 630% | 3552% | 3195% |
17 | 37 | 54 | 656% | 3695% | 3323% |
18 | 39 | 56 | 681% | 3837% | 3452% |
19 | 41 | 58 | 707% | 3980% | 3580% |
20 | 43 | 61 | 732% | 4123% | 3709% |
21 | 45 | 63 | 757% | 4266% | 3837% |
22 | 47 | 65 | 783% | 4409% | 3966% |
23 | 49 | 67 | 808% | 4552% | 4094% |
24 | 51 | 69 | 833% | 4695% | 4223% |
25 | 53 | 71 | 859% | 4838% | 4352% |
26 | 55 | 73 | 884% | 4981% | 4480% |
27 | 57 | 76 | 909% | 5123% | 4609% |
28 | 59 | 78 | 935% | 5266% | 4737% |
29 | 61 | 80 | 960% | 5409% | 4866% |
30 | 63 | 82 | 986% | 5552% | 4994% |
31 | 65 | 84 | 1011% | 5695% | 5123% |
32 | 67 | 86 | 1036% | 5838% | 5251% |
33 | 69 | 88 | 1062% | 5981% | 5380% |
34 | 71 | 90 | 1087% | 6124% | 5509% |
35 | 73 | 93 | 1112% | 6267% | 5637% |
36 | 75 | 95 | 1138% | 6410% | 5766% |
37 | 77 | 97 | 1163% | 6552% | 5894% |
38 | 79 | 99 | 1188% | 6695% | 6023% |
39 | 81 | 101 | 1214% | 6838% | 6151% |
40 | 83 | 103 | 1239% | 6981% | 6280% |
41 | 85 | 105 | 1264% | 7124% | 6408% |
42 | 87 | 108 | 1290% | 7267% | 6537% |
43 | 89 | 110 | 1315% | 7410% | 6666% |
44 | 91 | 112 | 1341% | 7553% | 6794% |
45 | 93 | 114 | 1366% | 7696% | 6923% |
46 | 95 | 116 | 1391% | 7839% | 7051% |
47 | 97 | 118 | 1417% | 7981% | 7180% |
48 | 99 | 120 | 1442% | 8124% | 7308% |
49 | 101 | 123 | 1467% | 8267% | 7437% |
50 | 103 | 125 | 1493% | 8410% | 7565% |
51 | 105 | 127 | 1518% | 8553% | 7694% |
52 | 107 | 129 | 1543% | 8696% | 7822% |
53 | 109 | 131 | 1569% | 8839% | 7951% |
54 | 111 | 133 | 1594% | 8982% | 8080% |
55 | 113 | 135 | 1620% | 9125% | 8208% |
56 | 115 | 137 | 1645% | 9268% | 8337% |
57 | 117 | 140 | 1670% | 9410% | 8465% |
58 | 119 | 142 | 1696% | 9553% | 8594% |
59 | 121 | 144 | 1721% | 9696% | 8722% |
60 | 123 | 146 | 1746% | 9839% | 8851% |
General TP Skills | |
---|---|
Basic Training Upgrade |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
}}