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Difference between revisions of "Sand Splash"

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[[Category: Skills]][[Category: Fighter Skills]][[Category: Brawler Skills]][[Category: Dirty]]
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{{SkillPage
 +
|Name={{PAGENAME}}
 +
|AltName=Korean: 헬터 스켈터
 +
|NameTab=Female
 +
|NameTab2=Male
 +
|Video=mWoX4FlipnU
 +
|Video2=2E8MtSiNSu4
 +
|Gender=Both
 +
|Class=Fighter
 +
|Type=Active
 +
|PrerequisiteLevel='''Female:''' 10<br>'''Male:''' 15
 +
|Command={{Left}}{{Right}}+{{Z}}
 +
|Description=
 +
Resolves to a dirty trick: throws sand to attack and [[File:Blind (Status).png]] [[Status Effects#Blind|Blinds]] enemies.
  
{{youtube tn|mWoX4FlipnU}}
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Blinded enemies have their {{IconLink|Hit Rate}} and visual range decreased. The Blinding Chance and effect increases if your Blinding level is higher than the target's Character level.
  
== Description ==
+
*Only Brawlers can use this skill in the middle of another skill/Basic Attack.
 
+
<br>
[[Image:ThrowSand.gif|left]] Throws sand at the target. Upon impact, the target has certain chance of being in blind status.
+
'''[Special Function]'''<br>
 
+
[For Brawlers]<br>
 
+
- Cancellable
== Prerequisite ==
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|Attributes=
*Character Level 10
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*{{SP per level|15}}
 
+
*{{SkillAttribute|Master Level|50}}
 
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*{{SkillAttribute|Max Level|60}}
== Details ==
+
*{{CastTime|Instant Cast}}
 
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*{{Cooldown|3 sec.}}
*Command Input: {{Left}}{{Right}} + Z
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*{{Cancelable}} ''(Brawlers only)''
  
 +
|Notes=
 +
*Can be improved with {{IconLink|Sand Splash Upgrade}}.
 
*Possess piercing property.
 
*Possess piercing property.
 +
*The projectile spreads out as a clone starting from the fighter's center. (Therefore this skill is capable of point blank hits).
 +
**The projectile also goes through an arc-like motion in the air, being able to hit enemies in the air from beginning of the skill, and short enemies near the end of the projectile's length.
 
*Blinded targets will have low accuracy and vision briefly.
 
*Blinded targets will have low accuracy and vision briefly.
 
*Although there is no casting time, there are frames of animation before the activation.  
 
*Although there is no casting time, there are frames of animation before the activation.  
 
*One level of this skill is given to players automatically when advancing subclasses
 
*One level of this skill is given to players automatically when advancing subclasses
  
== Fighter ==
+
|SkillGrowth=
 
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<span style="display:none">{{</span>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
<small>
|- {{Bgblue}}
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{{tabs
!rowspan="2"|Lv
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|name=Gender
 +
|tab1=Female
 +
|contents1=
 +
<span style="display:none">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!rowspan="2"|Level
 +
!rowspan="2"|Lv Req
 +
!rowspan="2"|MP
 +
!rowspan="2"|Magical Atk.
 +
!colspan="5"|Blind
 +
!rowspan="2"|[Apply Poison Additional Poison Atk.]<br>Poison Atk. (Magical)
 +
|-
 +
!Chance
 +
!Duration
 +
!Enemy Visual Range
 +
!Enemy Hit Rate
 +
!Level
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|15|133|60}}
 +
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|635|5160|60}}%
 +
<!-- Blind -->
 +
{{!}} <!--Chance--> {{Calc|{{#var:i}}|50|152|60}}%
 +
{{!}} <!--Duration--> {{Calc|{{#var:i}}|5|15|60}} sec.
 +
{{!}} <!--Enemy Range--> -{{Calc|{{#var:i}}|20|122|60}}%
 +
{{!}} <!--Hit Rate--> -{{Calc|{{#var:i}}|3|17|60}}%
 +
{{!}} <!--BlindLv--> {{Calc|{{#var:i}}|13|93|41}}
 +
<!-- -->
 +
{{!}} <!--Poison Atk.--> {{Calc|{{#var:i}}|63|514|60}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display:none">}}</span>
 +
|tab2=Male
 +
|contents2=
 +
<span style="display:none">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!rowspan="2"|Level
 
!rowspan="2"|Lv Req
 
!rowspan="2"|Lv Req
!rowspan="2"|SP
 
 
!rowspan="2"|MP
 
!rowspan="2"|MP
!rowspan="2"|Physical Atk
+
!rowspan="2"|Magical Atk.
!colspan="5"|Darkness
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!colspan="5"|Blind
|-{{Bgblue}}
+
|-
|Probability||Duration||Lv||Vision||Accuracy
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!Chance
|-{{SkillRow}}
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!Duration
| 1||10||rowspan="20"|25||rowspan="2"|12||200%+40||50.0%||rowspan="2"|5s||13||-20.0%||rowspan="3"|-3.0%
+
!Enemy Visual Range
|-{{SkillRow}}
+
!Enemy Hit Rate
| 2||12||211%+44||53.0%||15||-23.0%
+
!Level
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 3||14||rowspan="2"|13||221+49%||55.0%||rowspan="4"|6s||17||-23.0%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
| 4||16||232%+34||58.0%||19||-28.0%||rowspan="2"|-4%
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
| 5||18||14||242%+59||61.0%||21||-31.0%
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|15|133|60}}
|-{{SkillRow}}
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|1203|9756|60}}%
| 6||20||rowspan="2"|15||253%+64||63.0%||23||-33.0%||rowspan="2"|-5.0%
+
<!-- Blind -->
|-{{SkillRow}}
+
{{!}} <!--Chance--> {{Calc|{{#var:i}}|50|152|60}}%
| 7||22||263%+68||66.0%||rowspan="4"|7s||25||-36.0%
+
{{!}} <!--Duration--> {{Calc|{{#var:i}}|5|15|60}} sec.
|-{{SkillRow}}
+
{{!}} <!--Enemy Range--> -{{Calc|{{#var:i}}|20|122|60}}%
| 8||24||rowspan="2"|16||274%+73||68.0%||27||-38.0%||rowspan="3"|-6.0%
+
{{!}} <!--Hit Rate--> -{{Calc|{{#var:i}}|3|17|60}}%
|-{{SkillRow}}
+
{{!}} <!--BlindLv--> {{Calc|{{#var:i}}|17|91|38}}
| 9||26||284%+78||71.0%||29||-41.0%
+
<!-- -->
|-{{SkillRow}}
+
{{!}}-
| 10||28||17||295%+83||74.0%||31||-44.0%
+
}}
|-{{SkillRow}}
 
| 11||30||rowspan="2"|18||305%+88||76.0%||rowspan="4"|8s||33||-46.0%||rowspan="3"|-7.0%
 
|-{{SkillRow}}
 
| 12||32||316%+92||79.0%||35||-49.0%
 
|-{{SkillRow}}
 
| 13||34||19||326%+97||82.0%||37||-52.0%
 
|-{{SkillRow}}
 
| 14||36||rowspan="2"|20||337%+102||84.0%||39||-54.0%||rowspan="2"|-8.0%
 
|-{{SkillRow}}
 
| 15||38||347%+107||87.0%||9s||41||-57.0%
 
|-{{SkillRow}}
 
|16||40||21||358%+112||90%||9s||43||-59%||-9%
 
|-{{SkillRow}}
 
|17||42||21||368%+116||92%||9s||45||-62%||-9%
 
|-{{SkillRow}}
 
|18||44||22||379%+121||95%||9s||47||-65%||-9%
 
|-{{SkillRow}}
 
|19||46||23||389%+126||97%||10s||49||-67%||-10%
 
|-{{SkillRow}}
 
|20||48||23||400%+131||100%||10s||51||-70%||-10%
 
 
|}
 
|}
 +
<span style="display:none">}}</span>
 +
}}
 +
{{TableNote}}
 +
</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 16:11, 25 April 2022


Sand Splash.png Sand Splash

Active Skill
Class:

Male Fighter
Female Fighter

Command: Leftkey.pngRightkey.png+Z.png
Prerequisite Level: Female: 10
Male: 15
Prerequisite Skills: None
Alternate Names: Korean: 헬터 스켈터

Description

Resolves to a dirty trick: throws sand to attack and Blind (Status).png Blinds enemies.

Blinded enemies have their Hit Rate.png Hit Rate and visual range decreased. The Blinding Chance and effect increases if your Blinding level is higher than the target's Character level.

  • Only Brawlers can use this skill in the middle of another skill/Basic Attack.


[Special Function]
[For Brawlers]
- Cancellable

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 3 sec.
  • Basic Attack Cancelable Skill (Brawlers only)

Notes

  • Can be improved with Sand Splash Upgrade.png Sand Splash Upgrade.
  • Possess piercing property.
  • The projectile spreads out as a clone starting from the fighter's center. (Therefore this skill is capable of point blank hits).
    • The projectile also goes through an arc-like motion in the air, being able to hit enemies in the air from beginning of the skill, and short enemies near the end of the projectile's length.
  • Blinded targets will have low accuracy and vision briefly.
  • Although there is no casting time, there are frames of animation before the activation.
  • One level of this skill is given to players automatically when advancing subclasses

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Magical Atk. Blind [Apply Poison Additional Poison Atk.]
Poison Atk. (Magical)
Chance Duration Enemy Visual Range Enemy Hit Rate Level
1 10 15 635% 50% 5 sec. -20% -3% 13 63%
2 12 17 712% 52% 5 sec. -22% -3% 15 71%
3 14 19 788% 53% 5 sec. -23% -3% 17 78%
4 16 21 865% 55% 6 sec. -25% -4% 19 86%
5 18 23 942% 57% 6 sec. -27% -4% 21 94%
6 20 25 1018% 59% 6 sec. -29% -4% 23 101%
7 22 27 1095% 60% 6 sec. -30% -4% 25 109%
8 24 29 1172% 62% 6 sec. -32% -5% 27 117%
9 26 31 1249% 64% 6 sec. -34% -5% 29 124%
10 28 33 1325% 66% 7 sec. -36% -5% 31 132%
11 30 35 1402% 67% 7 sec. -37% -5% 33 139%
12 32 37 1479% 69% 7 sec. -39% -6% 35 147%
13 34 39 1555% 71% 7 sec. -41% -6% 37 155%
14 36 41 1632% 72% 7 sec. -42% -6% 39 162%
15 38 43 1709% 74% 7 sec. -44% -6% 41 170%
16 40 45 1785% 76% 8 sec. -46% -7% 43 178%
17 42 47 1862% 78% 8 sec. -48% -7% 45 185%
18 44 49 1939% 79% 8 sec. -49% -7% 47 193%
19 46 51 2016% 81% 8 sec. -51% -7% 49 201%
20 48 53 2092% 83% 8 sec. -53% -8% 51 208%
21 50 55 2169% 85% 8 sec. -55% -8% 53 216%
22 52 57 2246% 86% 9 sec. -56% -8% 55 224%
23 54 59 2322% 88% 9 sec. -58% -8% 57 231%
24 56 61 2399% 90% 9 sec. -60% -8% 59 239%
25 58 63 2476% 91% 9 sec. -61% -9% 61 246%
26 60 65 2552% 93% 9 sec. -63% -9% 63 254%
27 62 67 2629% 95% 9 sec. -65% -9% 65 262%
28 64 69 2706% 97% 10 sec. -67% -9% 67 269%
29 66 71 2782% 98% 10 sec. -68% -10% 69 277%
30 68 73 2859% 100% 10 sec. -70% -10% 71 285%
31 70 75 2936% 102% 10 sec. -72% -10% 73 292%
32 72 77 3013% 104% 10 sec. -74% -10% 75 300%
33 74 79 3089% 105% 10 sec. -75% -11% 77 308%
34 76 81 3166% 107% 11 sec. -77% -11% 79 315%
35 78 83 3243% 109% 11 sec. -79% -11% 81 323%
36 80 85 3319% 111% 11 sec. -81% -11% 83 331%
37 82 87 3396% 112% 11 sec. -82% -12% 85 338%
38 84 89 3473% 114% 11 sec. -84% -12% 87 346%
39 86 91 3549% 116% 11 sec. -86% -12% 89 353%
40 88 93 3626% 117% 12 sec. -87% -12% 91 361%
41 90 95 3703% 119% 12 sec. -89% -12% 93 369%
42 92 97 3779% 121% 12 sec. -91% -13% 95 376%
43 94 99 3856% 123% 12 sec. -93% -13% 97 384%
44 96 101 3933% 124% 12 sec. -94% -13% 99 392%
45 98 103 4010% 126% 12 sec. -96% -13% 101 399%
46 100 105 4086% 128% 13 sec. -98% -14% 103 407%
47 102 107 4163% 130% 13 sec. -100% -14% 105 415%
48 104 109 4240% 131% 13 sec. -101% -14% 107 422%
49 106 111 4316% 133% 13 sec. -103% -14% 109 430%
50 108 113 4393% 135% 13 sec. -105% -15% 111 438%
51 110 115 4470% 136% 13 sec. -106% -15% 113 445%
52 112 117 4546% 138% 14 sec. -108% -15% 115 453%
53 114 119 4623% 140% 14 sec. -110% -15% 117 460%
54 116 121 4700% 142% 14 sec. -112% -16% 119 468%
55 118 123 4777% 143% 14 sec. -113% -16% 121 476%
56 120 125 4853% 145% 14 sec. -115% -16% 123 483%
57 122 127 4930% 147% 14 sec. -117% -16% 125 491%
58 124 129 5007% 149% 15 sec. -119% -17% 127 499%
59 126 131 5083% 150% 15 sec. -120% -17% 129 506%
60 128 133 5160% 152% 15 sec. -122% -17% 131 514%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Lightning Leg Strike.png Lightning Leg Strike Neck Snap.png Neck Snap Poison Throw.png Poison Throw Torpedo.png Torpedo

Female Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Explosive Hook.png Explosive Hook Hammer Kick (Female).png Hammer Kick Low Kick.png Low Kick Muse's Uppercut.png Muse's Uppercut Nen Shot.png Nen Shot Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Suplex.png Suplex Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Apply Poison.png Apply Poison Crushing Fist.png Crushing Fist Neck Snap.png Neck Snap Suplex Thunder.png Thunder Suplex

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism


"Female:" can not be assigned to a declared number type with value 10.