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Difference between revisions of "Phoenix Hammer"

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(Using SkillAttribute; Added Arena info)
 
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{{SkillPage
 
{{SkillPage
|Name= Phoenix Hammer
+
|Name= {{PAGENAME}}
 
|Video= 85Tn1ImbkdI
 
|Video= 85Tn1ImbkdI
|Gender=
+
|Gender=Male
|Class= Priest
+
|Class=Priest
 
|Type= Active
 
|Type= Active
|Type2=
+
|AltName=Korean: 낙봉추
 +
|Command= {{Up}}{{Down}}+{{Z}}
 
|PrerequisiteLevel= 15
 
|PrerequisiteLevel= 15
 
|PrerequisiteSkill=
 
|PrerequisiteSkill=
 +
|Description=
 +
Jumps and thrusts his Giant Weapon into the ground, sending forth a shock wave to attack surrounding enemies. You can move forward or backward during the jump.<br>
 +
Cannot be used during {{IconLink|Will Driver}}.<br>
 +
[[Exorcist]]s achieve higher Attack and Jump Height, a wider shock wave range, and faster Jump speed, and can use this skill in the middle of another skill or a Basic attack.<br>
 +
Physical Exorcist skills can be used immediately after the thrusting motion of this skill.<br>
  
|Command= {{Up}}{{Down}}{{Z}}
+
[Applicable Skills]<br>
|Description=
+
{{IconLink|Gale Smash}}<br>
[[File:{{PAGENAME}}.png]]
+
{{IconLink|Floor Smasher}}<br>
Jumps then comes crashing down with his giant weapon, creating a shockwave that deals damage and knocks down enemies. While jumping, use the arrow keys to move forward and backwards.
+
{{IconLink|Star in the Sky}}<br>
* Cannot be used while {{IconLink|Will Driver}} is active.
+
{{IconLink|Crucifix Wind}}<br>
*[[Exorcist]]s gains following Bonuses on this Skill:
+
{{IconLink|Chaos Hammer}}<br>
**Atk., Shockwave Range, Jump Height, Jump Speed, Can use this Skill in the middle of another Skill.
+
{{IconLink|Spinning Cross}}<br>
 +
{{IconLink|Atomic Smash}}<br>
 +
{{IconLink|Dragon Quake}}<br>
 +
{{IconLink|Unrelenting Seven}}<br><br>
 +
 
 +
'''[Special Function]'''<br>
 +
[For Exorcists]<br>
 +
- Cancellable<br>
 +
- Can be canceled by the following skills.<br>
 +
- Gale Smash, Floor Smasher, Star in the Sky, Crucifix Wind, Chaos Hammer, Spinning Cross, Atomic Smash, Dragon Quake, and Unrelenting Seven
  
 
|Attributes=
 
|Attributes=
 
* {{SP per level|20}}
 
* {{SP per level|20}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 
* {{CastTime|Instant Cast}}
 
* {{CastTime|Instant Cast}}
 
* {{Cooldown|6 sec}}
 
* {{Cooldown|6 sec}}
* {{Command Reduction|MP=2.0|Cooldown=1.0}}
 
 
* {{Cancelable}} for [[Exorcist]]s only.
 
* {{Cancelable}} for [[Exorcist]]s only.
 
* '''Exorcist Bonus'''
 
* '''Exorcist Bonus'''
 
**{{SkillAttribute|Atk.|Dungeon=+20%|Arena=+5%}}
 
**{{SkillAttribute|Atk.|Dungeon=+20%|Arena=+5%}}
 
**{{SkillAttribute|Shockwave Range|Dungeon=+20%|Arena=+5%}}
 
**{{SkillAttribute|Shockwave Range|Dungeon=+20%|Arena=+5%}}
 +
* {{Command Reduction|MP=2.0|Cooldown=1.0}}
  
 
|Notes=
 
|Notes=
Line 33: Line 50:
  
 
|SkillGrowth=
 
|SkillGrowth=
{{tabs
+
<span style="display:none">{{</span>
|name=Skill Growths
+
<small>
|tab1=Dungeon
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|contents1=<span style="display: none;">{{</span>
+
{|{{SkillTableHeader}}
{| {{SkillTableHeader}}
+
!Level
!rowspan="2"|Level
+
!Lv Req
!rowspan="2"|Lv Req
+
!MP
!rowspan="2"|MP
+
!Direct Hit Physical Atk.
!rowspan="2"|Direct Hit Physical Atk.
+
!Shockwave Range
!colspan="2"|Shockwave
+
!Shockwave Physical Atk.
|-
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Physical Atk.
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Range
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
|-
+
{{!}} <!--Level--> {{#var:i}}
| 1 || 15 || 28 || 180% || 656 || 250 px
+
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
|-
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|28|267|60}}
| 2 || 17 || 32 || 201% || 736 || 255 px
+
{{!}} <!--Direct Hit Physical Atk.--> {{Calc|{{#var:i}}|489|3422|60}}%
|-
+
{{!}} <!--Shockwave Range--> {{Calc|{{#var:i}}|125|278|60}}%
| 3 || 19 || 36 || 224% || 814 || 260 px
+
{{!}} <!--Shockwave Physical Atk.--> {{Calc|{{#var:i}}|1958|13693|60}}%
|-
+
{{!}}-
| 4 || 21 || 40 || 245% || 893 || 266 px
+
}}
|-
 
| 5 || 23 || 44 || 268% || 973 || 271 px
 
|-
 
| 6 || 25 || 48 || 288% || 1053 || 276 px
 
|-
 
| 7 || 27 || 52 || 310% || 1133 || 281 px
 
|-
 
| 8 || 29 || 56 || 331% || 1211 || 286 px
 
|-
 
| 9 || 31 || 60 || 354% || 1289 || 291 px
 
|-
 
| 10 || 33 || 64 || 375% || 1369 || 297 px
 
|-
 
| 11 || 35 || 68 || 398% || 1448 || 302 px
 
|-
 
| 12 || 37 || 72 || 419% || 1528 || 307 px
 
|-
 
| 13 || 39 || 76 || 441% || 1606 || 312 px
 
|-
 
| 14 || 41 || 80 || 463% || 1684 || 317 px
 
|-
 
| 15 || 43 || 84 || 485% || 1764 || 322 px
 
|-
 
| 16 || 45 || 88 || 505% || 1845 || 328 px
 
|-
 
| 17 || 47 || 92 || 528% || 1924 || 333 px
 
|-
 
| 18 || 49 || 96 || 549% || 2003 || 338 px
 
|-
 
| 19 || 51 || 101 || 571% || 2083 || 343 px
 
|-
 
| 20 || 53 || 105 || 593% || 2160 || 348 px
 
|-
 
| 21 || 55 || 109 || 615% || 2239 || 353 px
 
|-
 
| 22 || 57 || 113 || 636% || 2319 || 359 px
 
|-
 
| 23 || 59 || 117 || 659% || 2398 || 364 px
 
|-
 
| 24 || 61 || 121 || 680% || 2478 || 369 px
 
|-
 
| 25 || 63 || 125 || 703% || 2555 || 374 px
 
|-
 
| 26 || 65 || 129 || 723% || 2636 || 379 px
 
|-
 
| 27 || 67 || 133 || 745% || 2715 || 384 px
 
|-
 
| 28 || 69 || 137 || 766% || 2795 || 390 px
 
|-
 
| 29 || 71 || 141 || 789% || 2874 || 395 px
 
|-
 
| 30 || 73 || 145 || 810% || 2954 || 400 px
 
|-
 
| 31 || 75 || 149 || 831% || 3031 || 405 px
 
|-
 
| 32 || 77 || 153 || 854% || 3110 || 410 px
 
|-
 
| 33 || 79 || 157 || 875% || 3190 || 416 px
 
|-
 
| 34 || 81 || 161 || 898% || 3269 || 421 px
 
|-
 
| 35 || 83 || 165 || 918% || 3350 || 426 px
 
|-{{MaxSkillRow}}
 
| 36 || 85 || 170 || 940% || 3429 || 431 px
 
|-
 
| 37 || 87 || 174 || 961% || 3506 || 436 px
 
|-
 
| 38 || 89 || 178 || 984% || 3586 || 441 px
 
|}
 
<span style="display:none">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{MissingInfo}}
 
{| {{SkillTableHeader}}
 
!rowspan="2"|Level
 
!rowspan="2"|Lv Req
 
!rowspan="2"|MP
 
!rowspan="2"|Direct Hit Physical Atk.
 
!colspan="2"|Shockwave
 
|-
 
!Physical Atk.
 
!Range
 
|-
 
| 1 || 15 || 28 || 33% || 73 || 250 px
 
|-
 
| 2 || 17 || 32 || 37% || 81 || 254 px
 
|-
 
| 3 || 19 || 36 || 41% || 90 || 258 px
 
|-
 
| 4 || 21 || 40 || 45% || 99 || 262 px
 
|-
 
| 5 || 23 || 44 || 49% || 108 || 266 px
 
|-
 
| 6 || 25 || 48 || 53% || 116 || 270 px
 
|-
 
| 7 || 27 || 52 || 57% || 125 || 274 px
 
|-
 
| 8 || 29 || 56 || 61% || 134 || 278 px
 
|-
 
| 9 || 31 || 60 || 65% || 143 || 282 px
 
|-
 
| 10 || 33 || 64 || 69% || 151 || 286 px
 
|-
 
| 11 || 35 || 68 || 73% || 160 || 290 px
 
|-
 
| 12 || 37 || 72 || 77% || 169 || 294 px
 
|-
 
| 13 || 39 || 76 || 81% || 178 || 298 px
 
|-
 
| 14 || 41 || 80 || 85% || 187 || 302 px
 
|-
 
| 15 || 43 || 84 || 89% || 195 || 306 px
 
|-
 
| 16 || 45 || 88 || 93% || 204 || 310 px
 
|-
 
| 17 || 47 || 92 || 97% || 213 || 314 px
 
|-
 
| 18 || 49 || 96 || 101% || 222 || 318 px
 
|-
 
| 19 || 51 || 101 || 105% || 230 || 322 px
 
|-
 
| 20 || 53 || 105 || 109% || 239 || 326 px
 
|-
 
| 21 || 55 || 109 || 113% || 248 || 330 px
 
|-
 
| 22 || 57 || 113 || 117% || 257 || 334 px
 
|-
 
| 23 || 59 || 117 || 121% || 265 || 338 px
 
|-
 
| 24 || 61 || 121 || 125% || 274 || 342 px
 
|-
 
| 25 || 63 || 125 || 129% || 283 || 346 px
 
|-
 
| 26 || 65 || 129 || 133% || 292 || 350 px
 
|-
 
| 27 || 67 || 133 || 137% || 300 || 354 px
 
|-
 
| 28 || 69 || 137 || 141% || 309 || 358 px
 
|-
 
| 29 || 71 || 141 || 145% || 318 || 362 px
 
|-
 
| 30 || 73 || 145 || 149% || 327 || 366 px
 
|-
 
| 31 || 75 || 149 || 152% || 335 || 370 px
 
|-
 
| 32 || 77 || 153 || 156% || 344 || 374 px
 
|-
 
| 33 || 79 || 157 || 160% || 353 || 378 px
 
|-
 
| 34 || 81 || 161 || 164% || 362 || 382 px
 
|-
 
| 35 || 83 || 165 || 168% || 371 || 386 px
 
|-{{MaxSkillRow}}
 
| 36 || 85 || 170 || ??% || ??|| 390 px
 
|-
 
| 37 || 87 || 174 || ??% || ??|| 394 px
 
|-
 
| 38 || 89 || 178 || ??% || ??|| 398 px
 
 
|}
 
|}
 +
{{TableNote}}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
}}
 
 
}}
 
}}

Latest revision as of 18:49, 19 May 2022


Phoenix Hammer.png Phoenix Hammer

Active Skill
Class:

Male Priest

Command: Upkey.pngDownkey.png+Z.png
Prerequisite Level: 15
Prerequisite Skills: None
Alternate Names: Korean: 낙봉추

Description

Jumps and thrusts his Giant Weapon into the ground, sending forth a shock wave to attack surrounding enemies. You can move forward or backward during the jump.
Cannot be used during Will Driver.png Will Driver.
Exorcists achieve higher Attack and Jump Height, a wider shock wave range, and faster Jump speed, and can use this skill in the middle of another skill or a Basic attack.
Physical Exorcist skills can be used immediately after the thrusting motion of this skill.

[Applicable Skills]
Gale Smash.png Gale Smash
Floor Smasher.png Floor Smasher
Star in the Sky.png Star in the Sky
Crucifix Wind.png Crucifix Wind
Chaos Hammer.png Chaos Hammer
Spinning Cross.png Spinning Cross
Atomic Smash.png Atomic Smash
Dragon Quake.png Dragon Quake
Unrelenting Seven.png Unrelenting Seven

[Special Function]
[For Exorcists]
- Cancellable
- Can be canceled by the following skills.
- Gale Smash, Floor Smasher, Star in the Sky, Crucifix Wind, Chaos Hammer, Spinning Cross, Atomic Smash, Dragon Quake, and Unrelenting Seven

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 6 sec
  • Basic Attack Cancelable Skill for Exorcists only.
  • Exorcist Bonus
    • Atk.: +20% (+5% in Arena )
    • Shockwave Range: +20% (+5% in Arena )
  • MP -2.0 Cooldown -1.0 on Command

Notes

  • Has Super Armor on the way down.
  • The Priest is invincible while he pulls his weapon out of the ground. Note that there is a small period between landing and starting this animation where a Super-Armored attack can cleanly hit the player.
  • Can be improved with Phoenix Hammer Upgrade.png Phoenix Hammer Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Direct Hit Physical Atk. Shockwave Range Shockwave Physical Atk.
1 15 28 489% 125% 1958%
2 17 32 539% 128% 2157%
3 19 36 588% 130% 2356%
4 21 40 638% 133% 2555%
5 23 44 688% 135% 2754%
6 25 48 738% 138% 2952%
7 27 52 787% 141% 3151%
8 29 56 837% 143% 3350%
9 31 60 887% 146% 3549%
10 33 64 936% 148% 3748%
11 35 69 986% 151% 3947%
12 37 73 1036% 154% 4146%
13 39 77 1086% 156% 4345%
14 41 81 1135% 159% 4544%
15 43 85 1185% 161% 4743%
16 45 89 1235% 164% 4941%
17 47 93 1284% 166% 5140%
18 49 97 1334% 169% 5339%
19 51 101 1384% 172% 5538%
20 53 105 1434% 174% 5737%
21 55 109 1483% 177% 5936%
22 57 113 1533% 179% 6135%
23 59 117 1583% 182% 6334%
24 61 121 1632% 185% 6533%
25 63 125 1682% 187% 6732%
26 65 129 1732% 190% 6930%
27 67 133 1782% 192% 7129%
28 69 137 1831% 195% 7328%
29 71 141 1881% 198% 7527%
30 73 145 1931% 200% 7726%
31 75 150 1980% 203% 7925%
32 77 154 2030% 205% 8124%
33 79 158 2080% 208% 8323%
34 81 162 2129% 211% 8522%
35 83 166 2179% 213% 8721%
36 85 170 2229% 216% 8919%
37 87 174 2279% 218% 9118%
38 89 178 2328% 221% 9317%
39 91 182 2378% 224% 9516%
40 93 186 2428% 226% 9715%
41 95 190 2477% 229% 9914%
42 97 194 2527% 231% 10113%
43 99 198 2577% 234% 10312%
44 101 202 2627% 237% 10511%
45 103 206 2676% 239% 10710%
46 105 210 2726% 242% 10908%
47 107 214 2776% 244% 11107%
48 109 218 2825% 247% 11306%
49 111 222 2875% 249% 11505%
50 113 226 2925% 252% 11704%
51 115 231 2975% 255% 11903%
52 117 235 3024% 257% 12102%
53 119 239 3074% 260% 12301%
54 121 243 3124% 262% 12500%
55 123 247 3173% 265% 12699%
56 125 251 3223% 268% 12897%
57 127 255 3273% 270% 13096%
58 129 259 3323% 273% 13295%
59 131 263 3372% 275% 13494%
60 133 267 3422% 278% 13693%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Priest Skills
Active:Cure.png Cure Furious Grab.png Furious Grab Giant Weapon Launcher.png Giant Weapon Launcher Lucky Straight Punch.png Lucky Straight Punch Painful Rapture.png Painful Rapture Phoenix Hammer.png Phoenix Hammer Rising Emblem.png Rising Emblem Second Uppercut.png Second Uppercut Slow Heal.png Slow Heal Smasher.png Smasher
Passive:None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism