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Difference between revisions of "Equipment Option Growth"
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The '''Equipment Option Growth''' is a System introduced in ''Dungeon Fighter Online'' as of the Season 7: Act 01 patch, that allow players to strengthen their newly acquired Level 105 Equipment's Damage Values, Option Levels and [[Adventurer Fame]]. This can be accessed through either [[Kiri]]'s Epic Processing System at [[Hendon Myre]] or [[Loton]] in West Coast. By going to either NPC, click on the '''"Option Fusion"''' and it will take you to three different tabs. By default, you will be at the '''Option Growth''' tab where you can fuse epics of the same type to increase it's potency. | The '''Equipment Option Growth''' is a System introduced in ''Dungeon Fighter Online'' as of the Season 7: Act 01 patch, that allow players to strengthen their newly acquired Level 105 Equipment's Damage Values, Option Levels and [[Adventurer Fame]]. This can be accessed through either [[Kiri]]'s Epic Processing System at [[Hendon Myre]] or [[Loton]] in West Coast. By going to either NPC, click on the '''"Option Fusion"''' and it will take you to three different tabs. By default, you will be at the '''Option Growth''' tab where you can fuse epics of the same type to increase it's potency. | ||
− | ==Option Growth | + | ==Option Growth== |
− | + | [[File:Option Growth Window.png|thumb|The Option Growth Window with two applicable equipment that can be fused under the Complete Growth Method.]] | |
− | + | The Option Growth system can be used to further enhance the potency of options on level 105 Epic and Legendary equipment by sacrificing unwanted or duplicate equipment of the same type. If either the target or material equipment has enchantments applied to it, or has been reinforced, refined, or amplified, they can be transferred onto the final product. This functions in the same way as the inheritence system, and will incur the exact same fee of {{Item|Gold}} added onto the final cost. | |
− | |||
− | |||
− | |||
− | + | Using the '''Standard Growth''' method, the material equipment's options' accumulated levels and experience points will be transfered onto the target equipment. If both equipment have the same option, levels and experience points will transfer completely between those options, while different options will transfer less. If at least one option does not match between the target and the material equipment, the '''Complete Growth''' method can be used instead, which will completely transfer levels and experience points between options as if they were matching, in exchange for a significantly increased cost. | |
− | ''' | ||
− | |||
− | |||
− | |||
− | + | Furthermore, if the material equipment's option levels are lower than that of the target's, there is a chance of a ''Great Success'' occuring, which will double the amount of experience points transferred. | |
− | |||
− | === | + | ===Requirements=== |
− | * [[Cursed Equipment]] | + | * Level 105 Legendary or Epic equipment |
− | * Level 100 Epic Equipment | + | ** Both the target and material equipment must be of the same type (i.e., equippable in the same equipment slot) |
− | ** | + | ** [[Cursed Equipment]] may be used as the material equipment, but not as the target equipment |
+ | * Level 100 Epic Equipment may be used as the material equipment if they are one of the following: | ||
+ | ** A weapon fused with either a {{Item|Immaterial Essence}} (Sirocco) or {{Item|Dark Dragontongue Essence}} (Aeterna) + Maxed [[Black Purgatory]] Option Conversion. | ||
** [[Sirocco Raid]] - Fused [[Pants]], [[Ring]] & [[Sub Equipment]] + Maxed Black Purgatory Option Conversion. | ** [[Sirocco Raid]] - Fused [[Pants]], [[Ring]] & [[Sub Equipment]] + Maxed Black Purgatory Option Conversion. | ||
** [[Ozma Raid]] - Fused [[Shoulder]], [[Belt]], [[Shoes]], [[Necklace]] & [[Magic Stone]]. | ** [[Ozma Raid]] - Fused [[Shoulder]], [[Belt]], [[Shoes]], [[Necklace]] & [[Magic Stone]]. | ||
+ | ** '''Note:''' when calculating costs, level 100 Epic equipment will be treated as if all four options match with the target equipment | ||
+ | |||
+ | ===Materials Needed=== | ||
+ | ====Standard Growth==== | ||
+ | If one of the registered equipment has an option level of 20 or below: | ||
+ | {| class="wikitable" style="background-color: #ffffff; text-align:center;" | ||
+ | !Materials | ||
+ | !No Matching Options | ||
+ | !1 Matching Option | ||
+ | !2 Matching Options | ||
+ | !3 Matching Options | ||
+ | !4 Matching Options | ||
+ | |- | ||
+ | |style="text-align:left;"|{{Item|Golden Beryl}} | ||
+ | |2 | ||
+ | |4 | ||
+ | |6 | ||
+ | |8 | ||
+ | |10 | ||
+ | |- | ||
+ | |style="text-align:left;"|{{Item|Gold}} | ||
+ | |colspan="5"|25,000 | ||
+ | |- | ||
+ | |style="text-align:left;"|{{Item|Power Essence}} | ||
+ | |colspan="5"|1 | ||
+ | |} | ||
+ | |||
+ | If one of the registered equipment has an option level of 21 or higher: | ||
+ | {| class="wikitable" style="background-color: #ffffff; text-align:center;" | ||
+ | !Materials | ||
+ | !No Matching Options | ||
+ | !1 Matching Option | ||
+ | !2 Matching Options | ||
+ | !3 Matching Options | ||
+ | !4 Matching Options | ||
+ | |- | ||
+ | |style="text-align:left;"|{{Item|Golden Beryl}} | ||
+ | |10 | ||
+ | |20 | ||
+ | |30 | ||
+ | |40 | ||
+ | |50 | ||
+ | |- | ||
+ | |style="text-align:left;"|{{Item|Gold}} | ||
+ | |colspan="5"|50,000 | ||
+ | |- | ||
+ | |style="text-align:left;"|{{Item|Power Essence}} | ||
+ | |colspan="5"|1 | ||
+ | |- | ||
+ | |} | ||
− | === | + | ====Complete Growth==== |
− | + | In addition to a base cost, an additional amount of materials are needed for '''each''' option that does not match between the target and material equipment, and their level. | |
+ | {| class="wikitable" style="background-color: #ffffff; text-align:center;" | ||
+ | !Materials | ||
+ | !Base Cost | ||
+ | !Option Level 1-10 | ||
+ | !11-20 | ||
+ | !21-30 | ||
+ | !31-40 | ||
+ | !41-45 | ||
+ | !46-50 | ||
+ | !51-55 | ||
+ | !56-60 | ||
+ | !61-65 | ||
+ | !66-70 | ||
+ | !71-75 | ||
+ | !76-80 | ||
+ | |- | ||
+ | |style="text-align:left;"|{{Item|Golden Beryl}} | ||
+ | | 50 | ||
+ | | +10 | ||
+ | | +15 | ||
+ | | +20 | ||
+ | | +25 | ||
+ | | +50 | ||
+ | | +60 | ||
+ | | +70 | ||
+ | | +80 | ||
+ | | +90 | ||
+ | | +100 | ||
+ | | +110 | ||
+ | | +120 | ||
+ | |- | ||
+ | |style="text-align:left;"|{{Item|Gold}} | ||
+ | | 50,000 | ||
+ | | +10,000 | ||
+ | | +15,000 | ||
+ | | +20,000 | ||
+ | | +25,000 | ||
+ | | +50,000 | ||
+ | | +60,000 | ||
+ | | +70,000 | ||
+ | | +80,000 | ||
+ | | +90,000 | ||
+ | | +100,000 | ||
+ | | +110,000 | ||
+ | | +120,000 | ||
+ | |- | ||
+ | |style="text-align:left;"|{{Item|Power Essence}} | ||
+ | | 1 | ||
+ | |colspan="4"| +0 | ||
+ | |colspan="8"| +1 | ||
+ | |} | ||
==Option Transfer== | ==Option Transfer== |
Revision as of 22:36, 19 June 2023
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
The Equipment Option Growth is a System introduced in Dungeon Fighter Online as of the Season 7: Act 01 patch, that allow players to strengthen their newly acquired Level 105 Equipment's Damage Values, Option Levels and Adventurer Fame. This can be accessed through either Kiri's Epic Processing System at Hendon Myre or Loton in West Coast. By going to either NPC, click on the "Option Fusion" and it will take you to three different tabs. By default, you will be at the Option Growth tab where you can fuse epics of the same type to increase it's potency.
Contents
Option Growth
The Option Growth system can be used to further enhance the potency of options on level 105 Epic and Legendary equipment by sacrificing unwanted or duplicate equipment of the same type. If either the target or material equipment has enchantments applied to it, or has been reinforced, refined, or amplified, they can be transferred onto the final product. This functions in the same way as the inheritence system, and will incur the exact same fee of Gold added onto the final cost.
Using the Standard Growth method, the material equipment's options' accumulated levels and experience points will be transfered onto the target equipment. If both equipment have the same option, levels and experience points will transfer completely between those options, while different options will transfer less. If at least one option does not match between the target and the material equipment, the Complete Growth method can be used instead, which will completely transfer levels and experience points between options as if they were matching, in exchange for a significantly increased cost.
Furthermore, if the material equipment's option levels are lower than that of the target's, there is a chance of a Great Success occuring, which will double the amount of experience points transferred.
Requirements
- Level 105 Legendary or Epic equipment
- Both the target and material equipment must be of the same type (i.e., equippable in the same equipment slot)
- Cursed Equipment may be used as the material equipment, but not as the target equipment
- Level 100 Epic Equipment may be used as the material equipment if they are one of the following:
- A weapon fused with either a Immaterial Essence (Sirocco) or Dark Dragontongue Essence (Aeterna) + Maxed Black Purgatory Option Conversion.
- Sirocco Raid - Fused Pants, Ring & Sub Equipment + Maxed Black Purgatory Option Conversion.
- Ozma Raid - Fused Shoulder, Belt, Shoes, Necklace & Magic Stone.
- Note: when calculating costs, level 100 Epic equipment will be treated as if all four options match with the target equipment
Materials Needed
Standard Growth
If one of the registered equipment has an option level of 20 or below:
Materials | No Matching Options | 1 Matching Option | 2 Matching Options | 3 Matching Options | 4 Matching Options |
---|---|---|---|---|---|
Golden Beryl | 2 | 4 | 6 | 8 | 10 |
Gold | 25,000 | ||||
Power Essence | 1 |
If one of the registered equipment has an option level of 21 or higher:
Materials | No Matching Options | 1 Matching Option | 2 Matching Options | 3 Matching Options | 4 Matching Options |
---|---|---|---|---|---|
Golden Beryl | 10 | 20 | 30 | 40 | 50 |
Gold | 50,000 | ||||
Power Essence | 1 |
Complete Growth
In addition to a base cost, an additional amount of materials are needed for each option that does not match between the target and material equipment, and their level.
Materials | Base Cost | Option Level 1-10 | 11-20 | 21-30 | 31-40 | 41-45 | 46-50 | 51-55 | 56-60 | 61-65 | 66-70 | 71-75 | 76-80 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Golden Beryl | 50 | +10 | +15 | +20 | +25 | +50 | +60 | +70 | +80 | +90 | +100 | +110 | +120 |
Gold | 50,000 | +10,000 | +15,000 | +20,000 | +25,000 | +50,000 | +60,000 | +70,000 | +80,000 | +90,000 | +100,000 | +110,000 | +120,000 |
Power Essence | 1 | +0 | +1 |
Option Transfer
The Option Transfer system allows equipment with custom options to inherit and replace a single custom option from another piece of equipment, so as long as both equipment can possess the target custom option naturally. This system can be leveraged to create more well-rounded equipment with the most ideal options possible.
During the transfer process, the material equipment is destroyed. Furthermore, once an option is transferred, all other options on the target equipment become permanently locked, and from then onwards only the transferred option can be changed into another.
Materials Needed
- 2 Power Essencees
- 250 Golden Beryls
- 250,000 Gold (The costs increases if enchantment values are selected to be imbued.)
Applicable Equipment
No equipment found that satisfy the search criteria.
Option Level Transfer
Sharing an identical function to Black Purgatory, Option Level Transfer allows you to transfer a material equipment's Option Levels and EXP over towards a corresponding target equipment. Once this is finalized, the material equipment will not disappear, but instead have it's values reset back to Level 1 with no EXP. The equipment's Adventurer Fame may get changed slightly depending on it's overall Damage/Buff Power values. Matching equipment options cannot be used for Transferring.
The following materials are required per transfer:
- 5 Power Essences
- 500 Golden Beryls
- 500,000 Gold