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Difference between revisions of "Equipment Option Growth"

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(Option Transfer)
(Option Growth Requirements)
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The '''Equipment Option Growth''' is a System introduced in ''Dungeon Fighter Online'' as of the Season 7: Act 01 patch, that allow players to strengthen their newly acquired Level 105 Equipment's Damage Values, Option Levels and [[Adventurer Fame]]. This can be accessed through either [[Kiri]]'s Epic Processing System at [[Hendon Myre]] or [[Loton]] in West Coast. By going to either NPC, click on the '''"Option Fusion"''' and it will take you to three different tabs. By default, you will be at the '''Option Growth''' tab where you can fuse epics of the same type to increase it's potency.  
 
The '''Equipment Option Growth''' is a System introduced in ''Dungeon Fighter Online'' as of the Season 7: Act 01 patch, that allow players to strengthen their newly acquired Level 105 Equipment's Damage Values, Option Levels and [[Adventurer Fame]]. This can be accessed through either [[Kiri]]'s Epic Processing System at [[Hendon Myre]] or [[Loton]] in West Coast. By going to either NPC, click on the '''"Option Fusion"''' and it will take you to three different tabs. By default, you will be at the '''Option Growth''' tab where you can fuse epics of the same type to increase it's potency.  
  
==Option Growth Requirements==
+
==Option Growth==
Under Option Growth, there are two options you can take: Standard Growth or Complete Growth. Both require the common necessary materials:
+
[[File:Option Growth Window.png|thumb|The Option Growth Window with two applicable equipment that can be fused under the Complete Growth Method.]]
* '''Level 105 Legendary/Epic Equipment'''
+
The Option Growth system can be used to further enhance the potency of options on level 105 Epic and Legendary equipment by sacrificing unwanted or duplicate equipment of the same type. If either the target or material equipment has enchantments applied to it, or has been reinforced, refined, or amplified, they can be transferred onto the final product. This functions in the same way as the inheritence system, and will incur the exact same fee of {{Item|Gold}} added onto the final cost.
*{{Item|Power Essence}}
 
*{{Item|Golden Beryl}}
 
*{{Item|Gold}}
 
  
Under the Option Growth window, you have the option, if one or both equipment have an enchantment, to choose between keeping one enchantment over the other. This option will also have an effect over the overall cost.<br>
+
Using the '''Standard Growth''' method, the material equipment's options' accumulated levels and experience points will be transfered onto the target equipment. If both equipment have the same option, levels and experience points will transfer completely between those options, while different options will transfer less. If at least one option does not match between the target and the material equipment, the '''Complete Growth''' method can be used instead, which will completely transfer levels and experience points between options as if they were matching, in exchange for a significantly increased cost.
'''Note:''' If your equipment also has a Reinforcement/Refinement/Amplification bonus, choosing an enchantment may override those bonuses over the other or outright remove it if the chosen equipment has no bonus.
 
[[File:Option Growth Window.png|thumb|The Option Growth Window with two applicable equipment that can be fused under the Complete Growth Method.]]
 
===Standard Growth Method===
 
Standard Growth is the more economic alternative to Complete Growth. Under Standard Growth, you can feed a portion of the material equipment's Option Level and EXP to the target equipment at a generally lower price. Equipment with the same matching options will receive the full added level and EXP.
 
  
===Complete Growth Method===
+
Furthermore, if the material equipment's option levels are lower than that of the target's, there is a chance of a ''Great Success'' occuring, which will double the amount of experience points transferred.
Complete Growth allows you to fuse the material equipment to the target equipment at full added levels and EXP at the cost of higher Growth costs. This choice is applicable only towards equipment of the same type but different options; Equipment with the same matching options are not eligible for Complete Growth.
 
  
===Applicable Equipment===
+
===Requirements===
* [[Cursed Equipment]].
+
* Level 105 Legendary or Epic equipment
* Level 100 Epic Equipment can be used for Option Growth material if they meet certain requirements:  
+
** Both the target and material equipment must be of the same type (i.e., equippable in the same equipment slot)
** Weapons fused with either a {{Item|Immaterial Essence}} (Sirocco) or {{Item|Dark Dragontongue Essence}} (Aeterna) + Maxed [[Black Purgatory]] Option Conversion.
+
** [[Cursed Equipment]] may be used as the material equipment, but not as the target equipment
 +
* Level 100 Epic Equipment may be used as the material equipment if they are one of the following:
 +
** A weapon fused with either a {{Item|Immaterial Essence}} (Sirocco) or {{Item|Dark Dragontongue Essence}} (Aeterna) + Maxed [[Black Purgatory]] Option Conversion.
 
** [[Sirocco Raid]] - Fused [[Pants]], [[Ring]] & [[Sub Equipment]] + Maxed Black Purgatory Option Conversion.
 
** [[Sirocco Raid]] - Fused [[Pants]], [[Ring]] & [[Sub Equipment]] + Maxed Black Purgatory Option Conversion.
 
** [[Ozma Raid]] - Fused [[Shoulder]], [[Belt]], [[Shoes]], [[Necklace]] & [[Magic Stone]].
 
** [[Ozma Raid]] - Fused [[Shoulder]], [[Belt]], [[Shoes]], [[Necklace]] & [[Magic Stone]].
 +
** '''Note:''' when calculating costs, level 100 Epic equipment will be treated as if all four options match with the target equipment
 +
 +
===Materials Needed===
 +
====Standard Growth====
 +
If one of the registered equipment has an option level of 20 or below:
 +
{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 +
!Materials
 +
!No Matching Options
 +
!1 Matching Option
 +
!2 Matching Options
 +
!3 Matching Options
 +
!4 Matching Options
 +
|-
 +
|style="text-align:left;"|{{Item|Golden Beryl}}
 +
|2
 +
|4
 +
|6
 +
|8
 +
|10
 +
|-
 +
|style="text-align:left;"|{{Item|Gold}}
 +
|colspan="5"|25,000
 +
|-
 +
|style="text-align:left;"|{{Item|Power Essence}}
 +
|colspan="5"|1
 +
|}
 +
 +
If one of the registered equipment has an option level of 21 or higher:
 +
{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 +
!Materials
 +
!No Matching Options
 +
!1 Matching Option
 +
!2 Matching Options
 +
!3 Matching Options
 +
!4 Matching Options
 +
|-
 +
|style="text-align:left;"|{{Item|Golden Beryl}}
 +
|10
 +
|20
 +
|30
 +
|40
 +
|50
 +
|-
 +
|style="text-align:left;"|{{Item|Gold}}
 +
|colspan="5"|50,000
 +
|-
 +
|style="text-align:left;"|{{Item|Power Essence}}
 +
|colspan="5"|1
 +
|-
 +
|}
  
===Restrictions===
+
====Complete Growth====
* Both, the target and material Equipment must be of the same kind. (I.E {{Item|Aspect-Devoured Short Sword}})
+
In addition to a base cost, an additional amount of materials are needed for '''each''' option that does not match between the target and material equipment, and their level.
 +
{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 +
!Materials
 +
!Base Cost
 +
!Option Level 1-10
 +
!11-20
 +
!21-30
 +
!31-40
 +
!41-45
 +
!46-50
 +
!51-55
 +
!56-60
 +
!61-65
 +
!66-70
 +
!71-75
 +
!76-80
 +
|-
 +
|style="text-align:left;"|{{Item|Golden Beryl}}
 +
| 50
 +
| +10
 +
| +15
 +
| +20
 +
| +25
 +
| +50
 +
| +60
 +
| +70
 +
| +80
 +
| +90
 +
| +100
 +
| +110
 +
| +120
 +
|-
 +
|style="text-align:left;"|{{Item|Gold}}
 +
| 50,000
 +
| +10,000
 +
| +15,000
 +
| +20,000
 +
| +25,000
 +
| +50,000
 +
| +60,000
 +
| +70,000
 +
| +80,000
 +
| +90,000
 +
| +100,000
 +
| +110,000
 +
| +120,000
 +
|-
 +
|style="text-align:left;"|{{Item|Power Essence}}
 +
| 1
 +
|colspan="4"| +0
 +
|colspan="8"| +1
 +
|}
  
 
==Option Transfer==
 
==Option Transfer==

Revision as of 22:36, 19 June 2023

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.

The Equipment Option Growth is a System introduced in Dungeon Fighter Online as of the Season 7: Act 01 patch, that allow players to strengthen their newly acquired Level 105 Equipment's Damage Values, Option Levels and Adventurer Fame. This can be accessed through either Kiri's Epic Processing System at Hendon Myre or Loton in West Coast. By going to either NPC, click on the "Option Fusion" and it will take you to three different tabs. By default, you will be at the Option Growth tab where you can fuse epics of the same type to increase it's potency.

Option Growth

The Option Growth Window with two applicable equipment that can be fused under the Complete Growth Method.

The Option Growth system can be used to further enhance the potency of options on level 105 Epic and Legendary equipment by sacrificing unwanted or duplicate equipment of the same type. If either the target or material equipment has enchantments applied to it, or has been reinforced, refined, or amplified, they can be transferred onto the final product. This functions in the same way as the inheritence system, and will incur the exact same fee of Goldicon.png Gold added onto the final cost.

Using the Standard Growth method, the material equipment's options' accumulated levels and experience points will be transfered onto the target equipment. If both equipment have the same option, levels and experience points will transfer completely between those options, while different options will transfer less. If at least one option does not match between the target and the material equipment, the Complete Growth method can be used instead, which will completely transfer levels and experience points between options as if they were matching, in exchange for a significantly increased cost.

Furthermore, if the material equipment's option levels are lower than that of the target's, there is a chance of a Great Success occuring, which will double the amount of experience points transferred.

Requirements

Materials Needed

Standard Growth

If one of the registered equipment has an option level of 20 or below:

Materials No Matching Options 1 Matching Option 2 Matching Options 3 Matching Options 4 Matching Options
Golden Beryl.png Golden Beryl 2 4 6 8 10
Goldicon.png Gold 25,000
Power Essence.png Power Essence 1

If one of the registered equipment has an option level of 21 or higher:

Materials No Matching Options 1 Matching Option 2 Matching Options 3 Matching Options 4 Matching Options
Golden Beryl.png Golden Beryl 10 20 30 40 50
Goldicon.png Gold 50,000
Power Essence.png Power Essence 1

Complete Growth

In addition to a base cost, an additional amount of materials are needed for each option that does not match between the target and material equipment, and their level.

Materials Base Cost Option Level 1-10 11-20 21-30 31-40 41-45 46-50 51-55 56-60 61-65 66-70 71-75 76-80
Golden Beryl.png Golden Beryl 50 +10 +15 +20 +25 +50 +60 +70 +80 +90 +100 +110 +120
Goldicon.png Gold 50,000 +10,000 +15,000 +20,000 +25,000 +50,000 +60,000 +70,000 +80,000 +90,000 +100,000 +110,000 +120,000
Power Essence.png Power Essence 1 +0 +1

Option Transfer

The Option Transfer Window showing applicable options between Ent Spirit Top and Blue Beryl Armor Top.

The Option Transfer system allows equipment with custom options to inherit and replace a single custom option from another piece of equipment, so as long as both equipment can possess the target custom option naturally. This system can be leveraged to create more well-rounded equipment with the most ideal options possible.

During the transfer process, the material equipment is destroyed. Furthermore, once an option is transferred, all other options on the target equipment become permanently locked, and from then onwards only the transferred option can be changed into another.

Materials Needed

Applicable Equipment

{{

No equipment found that satisfy the search criteria.

}}

Option Level Transfer

Sharing an identical function to Black Purgatory, Option Level Transfer allows you to transfer a material equipment's Option Levels and EXP over towards a corresponding target equipment. Once this is finalized, the material equipment will not disappear, but instead have it's values reset back to Level 1 with no EXP. The equipment's Adventurer Fame may get changed slightly depending on it's overall Damage/Buff Power values. Matching equipment options cannot be used for Transferring.

The following materials are required per transfer: