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Difference between revisions of "Needle Spin"
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|Gender=Male | |Gender=Male | ||
|Class=Brawler | |Class=Brawler | ||
+ | |RemovedSkill=Yes | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=45 | |PrerequisiteLevel=45 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
− | |||
|Command={{Right}}{{Left}}{{Right}}{{X}} | |Command={{Right}}{{Left}}{{Right}}{{X}} | ||
− | + | |Description=Throws needles at surrounding enemies. Enemies hit by these needles take damage and start [[File:Bleeding (Status).png]] [[Status Effects#Bleeding|Bleeding]]. Use the direction keys to move during this skill's effect. | |
− | |Description= | ||
− | |||
|Attributes= | |Attributes= | ||
*{{SP per level|60}} | *{{SP per level|60}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Dungeon=Instant Cast}} | *{{CastTime|Dungeon=Instant Cast}} | ||
− | *{{Cooldown|Dungeon=45 | + | *{{Cooldown|Dungeon=45 sec.}} |
− | * | + | *'''Arena Beginning Cooldown''': 40 sec. |
*{{CubeCost|2}} | *{{CubeCost|2}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
+ | *{{SkillAttribute|Number of Spins|Dungeon=10|Arena=6}} | ||
+ | *{{SkillAttribute|{{IconLink|Bleeding (Status)}} Chance|Dungeon=100%}} | ||
+ | *{{SkillAttribute|{{IconLink|Bleeding (Status)}} Duration|Dungeon=3 sec.|Arena=7 sec.}} | ||
|Notes= | |Notes= | ||
− | * | + | *The Brawler gains {{IconLink|Super Armor (Status)}} during this move. |
− | |||
*This move can be cancelled early by pressing the jump button. | *This move can be cancelled early by pressing the jump button. | ||
*It is possible to increase the rate at which the hits are applied (spin speed) by mashing the skill hotkey or attack button. | *It is possible to increase the rate at which the hits are applied (spin speed) by mashing the skill hotkey or attack button. | ||
**If you spin fast enough, you can lift standing enemies into the air (will not work vs knocked down enemies). | **If you spin fast enough, you can lift standing enemies into the air (will not work vs knocked down enemies). | ||
*All enemies within a decent radius around the character can take damage. | *All enemies within a decent radius around the character can take damage. | ||
− | *Each hit has a decent amount of hit stun (though not as much as | + | *Each hit has a decent amount of hit stun (though not as much as {{IconLink|Needle Throw}}). |
+ | *Can be improved with {{IconLink|Needle Spin Upgrade}}, increasing the skill's Atk. | ||
|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
− | |name= | + | |name=Skill Growths |
− | + | |tab1=Dungeon | |
− | |tab1= | + | |contents1=<span style="display: none;">{{</span> |
− | |contents1= | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | <span style="display:none">{{</span> | + | {|{{SkillTableHeader}} |
− | {| | ||
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− | ! | ||
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!Level | !Level | ||
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | !Damage | + | !Needle Damage |
− | + | !{{IconLink|Bleeding (Status)}}<br>Damage | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | |- | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|450|1973|28}} | |
− | + | {{!}} <!--Needle--> {{Calc|{{#var:i}}|815|3048|28}}% | |
− | | | + | {{!}} <!--Bleed--> {{Calc|{{#var:i}}|815|3048|28}}% |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | <span style="display:none">}}</span> | + | <span style="display: none;">}}</span> |
− | + | |tab2=Arena | |
− | |tab2= | + | |contents2=<span style="display: none;">{{</span> |
− | |contents2= | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | <span style="display:none">{{</span> | + | {|{{SkillTableHeader}} |
− | {| | ||
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− | ! | ||
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!Level | !Level | ||
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | !Damage | + | !Needle Damage |
− | + | !{{IconLink|Bleeding (Status)}}<br>Damage | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 21 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|450|1578|21}} | |
− | + | {{!}} <!--Needle--> {{Calc|{{#var:i}}|26|80|21}}% | |
− | + | {{!}} <!--Bleed--> {{Calc|{{#var:i}}|133|410|21}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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}} | }} |
Latest revision as of 01:59, 14 May 2024
This article contains content that was removed. |
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 45 |
Prerequisite Skills: | None |
Description
Throws needles at surrounding enemies. Enemies hit by these needles take damage and start Bleeding. Use the direction keys to move during this skill's effect.
Attributes
- SP per level: 60
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 45 sec.
- Arena Beginning Cooldown: 40 sec.
- This skill consumes 2 Clear Cube Fragments.
- MP -4.0% Cooldown -2.0% on Command
- Number of Spins: 10 (6 in Arena )
- Bleeding (Status) Chance: 100%
- Bleeding (Status) Duration: 3 sec. (7 sec. in Arena )
Notes
- The Brawler gains Super Armor (Status) during this move.
- This move can be cancelled early by pressing the jump button.
- It is possible to increase the rate at which the hits are applied (spin speed) by mashing the skill hotkey or attack button.
- If you spin fast enough, you can lift standing enemies into the air (will not work vs knocked down enemies).
- All enemies within a decent radius around the character can take damage.
- Each hit has a decent amount of hit stun (though not as much as Needle Throw).
- Can be improved with Needle Spin Upgrade, increasing the skill's Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Needle Damage | Bleeding (Status) Damage |
---|---|---|---|---|
1 | 45 | 450 | 815% | 815% |
2 | 47 | 506 | 898% | 898% |
3 | 49 | 563 | 980% | 980% |
4 | 51 | 619 | 1063% | 1063% |
5 | 53 | 676 | 1146% | 1146% |
6 | 55 | 732 | 1229% | 1229% |
7 | 57 | 788 | 1311% | 1311% |
8 | 59 | 845 | 1394% | 1394% |
9 | 61 | 901 | 1477% | 1477% |
10 | 63 | 958 | 1559% | 1559% |
11 | 65 | 1014 | 1642% | 1642% |
12 | 67 | 1070 | 1725% | 1725% |
13 | 69 | 1127 | 1807% | 1807% |
14 | 71 | 1183 | 1890% | 1890% |
15 | 73 | 1240 | 1973% | 1973% |
16 | 75 | 1296 | 2056% | 2056% |
17 | 77 | 1353 | 2138% | 2138% |
18 | 79 | 1409 | 2221% | 2221% |
19 | 81 | 1465 | 2304% | 2304% |
20 | 83 | 1522 | 2386% | 2386% |
21 | 85 | 1578 | 2469% | 2469% |
22 | 87 | 1635 | 2552% | 2552% |
23 | 89 | 1691 | 2634% | 2634% |
24 | 91 | 1747 | 2717% | 2717% |
25 | 93 | 1804 | 2800% | 2800% |
26 | 95 | 1860 | 2883% | 2883% |
27 | 97 | 1917 | 2965% | 2965% |
28 | 99 | 1973 | 3048% | 3048% |
29 | 101 | 2029 | 3131% | 3131% |
30 | 103 | 2086 | 3213% | 3213% |
31 | 105 | 2142 | 3296% | 3296% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.