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Difference between revisions of "Needle Spin"

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m (Removed cooldown redundancy)
(skill removed)
 
(4 intermediate revisions by 3 users not shown)
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|Gender=Male
 
|Gender=Male
 
|Class=Brawler
 
|Class=Brawler
 +
|RemovedSkill=Yes
 
|Type=Active
 
|Type=Active
 
|PrerequisiteLevel=45
 
|PrerequisiteLevel=45
 
|PrerequisiteSkill=
 
|PrerequisiteSkill=
 
 
|Command={{Right}}{{Left}}{{Right}}{{X}}
 
|Command={{Right}}{{Left}}{{Right}}{{X}}
 
+
|Description=Throws needles at surrounding enemies. Enemies hit by these needles take damage and start [[File:Bleeding (Status).png]] [[Status Effects#Bleeding|Bleeding]]. Use the direction keys to move during this skill's effect.
|Description=
 
The Brawler spins in place, throwing needles in a radius around him to hit enemies. Hit enemies take damage and start bleeding.
 
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|60}}
 
*{{SP per level|60}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Dungeon=Instant Cast}}
 
*{{CastTime|Dungeon=Instant Cast}}
*{{Cooldown|Dungeon=45 secs}}
+
*{{Cooldown|Dungeon=45 sec.}}
*{{SkillAttribute|Number of Hits|Dungeon=1-10}}
+
*'''Arena Beginning Cooldown''': 40 sec.
 
*{{CubeCost|2}}
 
*{{CubeCost|2}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 +
*{{SkillAttribute|Number of Spins|Dungeon=10|Arena=6}}
 +
*{{SkillAttribute|{{IconLink|Bleeding (Status)}} Chance|Dungeon=100%}}
 +
*{{SkillAttribute|{{IconLink|Bleeding (Status)}} Duration|Dungeon=3 sec.|Arena=7 sec.}}
  
 
|Notes=
 
|Notes=
*You have Super Armor during this move.
+
*The Brawler gains {{IconLink|Super Armor (Status)}} during this move.
*This move hits up to 10 times
 
 
*This move can be cancelled early by pressing the jump button.
 
*This move can be cancelled early by pressing the jump button.
 
*It is possible to increase the rate at which the hits are applied (spin speed) by mashing the skill hotkey or attack button.
 
*It is possible to increase the rate at which the hits are applied (spin speed) by mashing the skill hotkey or attack button.
 
**If you spin fast enough, you can lift standing enemies into the air (will not work vs knocked down enemies).
 
**If you spin fast enough, you can lift standing enemies into the air (will not work vs knocked down enemies).
 
*All enemies within a decent radius around the character can take damage.
 
*All enemies within a decent radius around the character can take damage.
*Each hit has a decent amount of hit stun (though not as much as [[Needle Throw]])
+
*Each hit has a decent amount of hit stun (though not as much as {{IconLink|Needle Throw}}).
 +
*Can be improved with {{IconLink|Needle Spin Upgrade}}, increasing the skill's Atk.
  
 
|SkillGrowth=
 
|SkillGrowth=
 +
<span style="display:none">{{</span>
 +
<small>
 
{{tabs
 
{{tabs
|name=gameModes
+
|name=Skill Growths
 
+
|tab1=Dungeon
|tab1=PVE
+
|contents1=<span style="display: none;">{{</span>
|contents1=
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
<span style="display:none">{{</span>
+
{|{{SkillTableHeader}}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
|- {{Bgblue}}
 
!rowspan="2"|Level
 
!rowspan="2"|Lv Req
 
!rowspan="2"|MP
 
!rowspan="2"|# of Spins
 
!rowspan="2"|Needle Damage (Physical)
 
!colspan="4"|Bleed
 
|- {{Bgblue}}
 
 
!Level
 
!Level
!Rate
+
!Lv Req
!Duration
+
!MP
!Damage
+
!Needle Damage
|-{{SkillRow}}
+
!{{IconLink|Bleeding (Status)}}<br>Damage
|1||45||450||rowspan="24"|10||{{AbsoluteDamage|Tooltip=7132|IndependantAttack=1441}}||58||rowspan="24"|100%||rowspan="24"|10 secs||{{AbsoluteDamage|Tooltip=11790|IndependantAttack=1441}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|2||47||498||{{AbsoluteDamage|Tooltip=7882|IndependantAttack=1441}}||60||{{AbsoluteDamage|Tooltip=13013|IndependantAttack=1441}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
|3||49||546||{{AbsoluteDamage|Tooltip=8602|IndependantAttack=1441}}||62||{{AbsoluteDamage|Tooltip=14228|IndependantAttack=1441}}
+
{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|450|1973|28}}
|4||51||594||{{AbsoluteDamage|Tooltip=9352|IndependantAttack=1441}}||65||{{AbsoluteDamage|Tooltip=15451|IndependantAttack=1441}}
+
{{!}} <!--Needle--> {{Calc|{{#var:i}}|815|3048|28}}%
|-{{SkillRow}}
+
{{!}} <!--Bleed--> {{Calc|{{#var:i}}|815|3048|28}}%
|5||53||643||{{AbsoluteDamage|Tooltip=10087|IndependantAttack=1441}}||67||{{AbsoluteDamage|Tooltip=16666|IndependantAttack=1441}}
+
{{!}}-
|-{{SkillRow}}
+
}}
|6||55||691||{{AbsoluteDamage|Tooltip=10821|IndependantAttack=1441}}||70||{{AbsoluteDamage|Tooltip=17896|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|7||57||739||{{AbsoluteDamage|Tooltip=11556|IndependantAttack=1441}}||72||{{AbsoluteDamage|Tooltip=19119|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|8||59||787||{{AbsoluteDamage|Tooltip=12306|IndependantAttack=1441}}||74||{{AbsoluteDamage|Tooltip=20334|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|9||61||836||{{AbsoluteDamage|Tooltip=13026|IndependantAttack=1441}}||77||{{AbsoluteDamage|Tooltip=21557|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|10||63||884||{{AbsoluteDamage|Tooltip=13775|IndependantAttack=1441}}||79||{{AbsoluteDamage|Tooltip=22771|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|11||65||932||{{AbsoluteDamage|Tooltip=14510|IndependantAttack=1441}}||82||{{AbsoluteDamage|Tooltip=23994|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|12||67||980||{{AbsoluteDamage|Tooltip=15245|IndependantAttack=1441}}||84||{{AbsoluteDamage|Tooltip=25209|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|13||69||1029||{{AbsoluteDamage|Tooltip=15980|IndependantAttack=1441}}||86||{{AbsoluteDamage|Tooltip=26432|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|14||71||1077||{{AbsoluteDamage|Tooltip=16730|IndependantAttack=1441}}||89||{{AbsoluteDamage|Tooltip=27647|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|15||73||1125||{{AbsoluteDamage|Tooltip=17450|IndependantAttack=1441}}||91||{{AbsoluteDamage|Tooltip=28869|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|16||75||1173||{{AbsoluteDamage|Tooltip=18214|IndependantAttack=1441}}||94||{{AbsoluteDamage|Tooltip=30100|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|17||77||1222||{{AbsoluteDamage|Tooltip=18963|IndependantAttack=1441}}||96||{{AbsoluteDamage|Tooltip=31315|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|18||79||1270||{{AbsoluteDamage|Tooltip=19684|IndependantAttack=1441}}||98||{{AbsoluteDamage|Tooltip=32538|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|19||81||1318||{{AbsoluteDamage|Tooltip=20433|IndependantAttack=1441}}||101||{{AbsoluteDamage|Tooltip=33745|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|20||83||1366||{{AbsoluteDamage|Tooltip=21168|IndependantAttack=1441}}||103||{{AbsoluteDamage|Tooltip=34967|IndependantAttack=1441}}
 
|-{{MaxSkillRow}}
 
|21||85||1415||{{AbsoluteDamage|Tooltip=21903|IndependantAttack=1441}}||106||{{AbsoluteDamage|Tooltip=36182|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|22||87||1463||{{AbsoluteDamage|Tooltip=22638|IndependantAttack=1441}}||108||{{AbsoluteDamage|Tooltip=37405|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|23||89||1511||{{AbsoluteDamage|Tooltip=23387|IndependantAttack=1441}}||110||{{AbsoluteDamage|Tooltip=38620|IndependantAttack=1441}}
 
|-{{SkillRow}}
 
|24||91||1560||{{AbsoluteDamage|Tooltip=25178|IndependantAttack=1505}}||113||{{AbsoluteDamage|Tooltip=44810|IndependantAttack=1505}}
 
 
|}
 
|}
<span style="display:none">}}</span>
+
<span style="display: none;">}}</span>
 
+
|tab2=Arena
|tab2=PVP
+
|contents2=<span style="display: none;">{{</span>
|contents2=
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
<span style="display:none">{{</span>
+
{|{{SkillTableHeader}}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
|- {{Bgblue}}
 
!rowspan="2"|Level
 
!rowspan="2"|Lv Req
 
!rowspan="2"|MP
 
!rowspan="2"|# of Spins
 
!rowspan="2"|Needle Damage (Physical)
 
!colspan="4"|Bleed
 
|- {{Bgblue}}
 
 
!Level
 
!Level
!Rate
+
!Lv Req
!Duration
+
!MP
!Damage
+
!Needle Damage
|-{{SkillRow}}
+
!{{IconLink|Bleeding (Status)}}<br>Damage
|1||45||450||rowspan="21"|6||{{AbsoluteDamage|Tooltip=352|IndependantAttack=1339}}||48||rowspan="21"|100%||rowspan="21"|7 secs||{{AbsoluteDamage|Tooltip=384|IndependantAttack=1339}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|2||47||498||{{AbsoluteDamage|Tooltip=384|IndependantAttack=1339}}||50||{{AbsoluteDamage|Tooltip=423|IndependantAttack=1339}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 21 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
|3||49||546||{{AbsoluteDamage|Tooltip=427|IndependantAttack=1339}}||52||{{AbsoluteDamage|Tooltip=466|IndependantAttack=1339}}
+
{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|450|1578|21}}
|4||51||594||{{AbsoluteDamage|Tooltip=459|IndependantAttack=1339}}||54||{{AbsoluteDamage|Tooltip=505|IndependantAttack=1339}}
+
{{!}} <!--Needle--> {{Calc|{{#var:i}}|26|80|21}}%
|-{{SkillRow}}
+
{{!}} <!--Bleed--> {{Calc|{{#var:i}}|133|410|21}}%
|5||53||643||{{AbsoluteDamage|Tooltip=491|IndependantAttack=1339}}||56||{{AbsoluteDamage|Tooltip=540|IndependantAttack=1339}}
+
{{!}}-
|-{{SkillRow}}
+
}}
|6||55||691||{{AbsoluteDamage|Tooltip=544|IndependantAttack=1339}}||58||{{AbsoluteDamage|Tooltip=583|IndependantAttack=1339}}
 
|-{{SkillRow}}
 
|7||57||739||{{AbsoluteDamage|Tooltip=576|IndependantAttack=1339}}||60||{{AbsoluteDamage|Tooltip=622|IndependantAttack=1339}}
 
|-{{SkillRow}}
 
|8||59||787||{{AbsoluteDamage|Tooltip=608|IndependantAttack=1339}}||62||{{AbsoluteDamage|Tooltip=665|IndependantAttack=1339}}
 
|-{{SkillRow}}
 
|9||61||836||{{AbsoluteDamage|Tooltip=651|IndependantAttack=1339}}||64||{{AbsoluteDamage|Tooltip=704|IndependantAttack=1339}}
 
|-{{SkillRow}}
 
|10||63||884||{{AbsoluteDamage|Tooltip=683|IndependantAttack=1339}}||66||{{AbsoluteDamage|Tooltip=743|IndependantAttack=1339}}
 
|-{{SkillRow}}
 
|11||65||932||{{AbsoluteDamage|Tooltip=715|IndependantAttack=1339}}||68||{{AbsoluteDamage|Tooltip=786|IndependantAttack=1339}}
 
|-{{SkillRow}}
 
|12||67||980||{{AbsoluteDamage|Tooltip=747|IndependantAttack=1339}}||70||{{AbsoluteDamage|Tooltip=820|IndependantAttack=1339}}
 
|-{{SkillRow}}
 
|13||69||1029||{{AbsoluteDamage|Tooltip=790|IndependantAttack=1339}}||72||{{AbsoluteDamage|Tooltip=864|IndependantAttack=1339}}
 
|-{{SkillRow}}
 
|14||71||1077||{{AbsoluteDamage|Tooltip=822|IndependantAttack=1339}}||74||{{AbsoluteDamage|Tooltip=902|IndependantAttack=1339}}
 
|-{{SkillRow}}
 
|15||73||1125||{{AbsoluteDamage|Tooltip=854|IndependantAttack=1339}}||76||{{AbsoluteDamage|Tooltip=941|IndependantAttack=1339}}
 
|-{{SkillRow}}
 
|16||75||1173||{{AbsoluteDamage|Tooltip=907|IndependantAttack=1339}}||78||{{AbsoluteDamage|Tooltip=984|IndependantAttack=1339}}
 
|-{{SkillRow}}
 
|17||77||1222||{{AbsoluteDamage|Tooltip=939|IndependantAttack=1339}}||80||{{AbsoluteDamage|Tooltip=1023|IndependantAttack=1339}}
 
|-{{SkillRow}}
 
|18||79||1270||{{AbsoluteDamage|Tooltip=971|IndependantAttack=1339}}||82||{{AbsoluteDamage|Tooltip=1058|IndependantAttack=1339}}
 
|-{{SkillRow}}
 
|19||81||1318||{{AbsoluteDamage|Tooltip=1014|IndependantAttack=1339}}||84||{{AbsoluteDamage|Tooltip=1101|IndependantAttack=1339}}
 
|-{{SkillRow}}
 
|20||83||1366||{{AbsoluteDamage|Tooltip=1046|IndependantAttack=1339}}||86||{{AbsoluteDamage|Tooltip=1140|IndependantAttack=1339}}
 
|-{{MaxSkillRow}}
 
|21||85||1415||{{AbsoluteDamage|Tooltip=1078|IndependantAttack=1339}}||88||{{AbsoluteDamage|Tooltip=1183|IndependantAttack=1339}}
 
 
|}
 
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
 
 
}}
 
}}

Latest revision as of 01:59, 14 May 2024


Future content.png This article contains content that was removed.

Needle Spin.png Needle Spin

Active Skill
Class:

Male Brawler

Command: Rightkey.pngLeftkey.pngRightkey.pngX.png
Prerequisite Level: 45
Prerequisite Skills: None

Description

Throws needles at surrounding enemies. Enemies hit by these needles take damage and start Bleeding (Status).png Bleeding. Use the direction keys to move during this skill's effect.

Attributes

  • SP per level: 60
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 45 sec.
  • Arena Beginning Cooldown: 40 sec.
  • This skill consumes 2 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -4.0% Cooldown -2.0% on Command

Notes

  • The Brawler gains Super Armor (Status).png Super Armor (Status) during this move.
  • This move can be cancelled early by pressing the jump button.
  • It is possible to increase the rate at which the hits are applied (spin speed) by mashing the skill hotkey or attack button.
    • If you spin fast enough, you can lift standing enemies into the air (will not work vs knocked down enemies).
  • All enemies within a decent radius around the character can take damage.
  • Each hit has a decent amount of hit stun (though not as much as Needle Throw.png Needle Throw).
  • Can be improved with Needle Spin Upgrade.png Needle Spin Upgrade, increasing the skill's Atk.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Needle Damage Bleeding (Status).png Bleeding (Status)
Damage
1 45 450 815% 815%
2 47 506 898% 898%
3 49 563 980% 980%
4 51 619 1063% 1063%
5 53 676 1146% 1146%
6 55 732 1229% 1229%
7 57 788 1311% 1311%
8 59 845 1394% 1394%
9 61 901 1477% 1477%
10 63 958 1559% 1559%
11 65 1014 1642% 1642%
12 67 1070 1725% 1725%
13 69 1127 1807% 1807%
14 71 1183 1890% 1890%
15 73 1240 1973% 1973%
16 75 1296 2056% 2056%
17 77 1353 2138% 2138%
18 79 1409 2221% 2221%
19 81 1465 2304% 2304%
20 83 1522 2386% 2386%
21 85 1578 2469% 2469%
22 87 1635 2552% 2552%
23 89 1691 2634% 2634%
24 91 1747 2717% 2717%
25 93 1804 2800% 2800%
26 95 1860 2883% 2883%
27 97 1917 2965% 2965%
28 99 1973 3048% 3048%
29 101 2029 3131% 3131%
30 103 2086 3213% 3213%
31 105 2142 3296% 3296%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}