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Difference between revisions of "Arsonist Bentinck"

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(Strategy)
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{{Boss|
 
{{Boss|
|BossName=Arsonist Bentinck
 
 
|Image=[[File:Bentinck.png]]
 
|Image=[[File:Bentinck.png]]
|MonsterType=Human
+
|Type=Human
 +
|Family=Kartels
 
|Level=61
 
|Level=61
 
|Dungeon=[[Ghent Outskirts]]
 
|Dungeon=[[Ghent Outskirts]]
}}
+
|Description=
 
 
== Description ==
 
 
'''Arsonist Bentinck''' is the boss of [[Ghent Outskirts]]. He's a Gunner pyromaniac that specializes in using throwing items and fire.  
 
'''Arsonist Bentinck''' is the boss of [[Ghent Outskirts]]. He's a Gunner pyromaniac that specializes in using throwing items and fire.  
 
+
MoveList=
== Move List ==
 
 
*Tosses a grenade that explodes on contact with anything
 
*Tosses a grenade that explodes on contact with anything
 
*Tosses an oil flask. Works like the throwable item that can be used by players.
 
*Tosses an oil flask. Works like the throwable item that can be used by players.
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*Is affected by gravity protection (like most APCs). If you air combo him long enough, his weight will eventually increase and he'll fall out of your aerial attacks.
 
*Is affected by gravity protection (like most APCs). If you air combo him long enough, his weight will eventually increase and he'll fall out of your aerial attacks.
 
*Randomly casts super armor when attacking.
 
*Randomly casts super armor when attacking.
 
+
|Strategy=
== Strategy ==
 
 
*Compared to other Ghent bosses, Bentinck is relatively easy. This doesn't mean you should take him lightly, though - he is still capable of killing you extremely quickly if you're not careful.
 
*Compared to other Ghent bosses, Bentinck is relatively easy. This doesn't mean you should take him lightly, though - he is still capable of killing you extremely quickly if you're not careful.
 
*The grenades that he throws count as projectile attacks on their own, and CAN cause damage and hitstun when it collides into players. However, the grenades themselves can be knocked back by attacks towards him.  
 
*The grenades that he throws count as projectile attacks on their own, and CAN cause damage and hitstun when it collides into players. However, the grenades themselves can be knocked back by attacks towards him.  
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*His flamethrower has decent Z-axis range, don't try to jump over it.
 
*His flamethrower has decent Z-axis range, don't try to jump over it.
 
*When he jumps into the air, it's safe to stand directly under him as grenades rarely land under where he is jumping.
 
*When he jumps into the air, it's safe to stand directly under him as grenades rarely land under where he is jumping.
 
+
}}
[[Category:Monsters]]
 
[[Category:Bosses]]
 
[[Category:Kartels]]
 

Revision as of 21:54, 20 December 2010

Arsonist Bentinck
Bentinck.png
Type TypeHuman.png
Family Kartels
Level 61
Dungeon(s) Ghent Outskirts

Description

Arsonist Bentinck is the boss of Ghent Outskirts. He's a Gunner pyromaniac that specializes in using throwing items and fire. MoveList=

  • Tosses a grenade that explodes on contact with anything
  • Tosses an oil flask. Works like the throwable item that can be used by players.
  • Throws two sets of oil flasks to the area infront of them, followed by a set of flame grenades, which will ignite the oil flask and inflict explosive & fire damage.
  • Casts super-armor and jumps into the air, throwing oil flasks and flame grenades around him.
  • Uses the flamethrower on his back to shoot fire at players. A multi-hitting attack that may cause the Burn status.
  • Is affected by gravity protection (like most APCs). If you air combo him long enough, his weight will eventually increase and he'll fall out of your aerial attacks.
  • Randomly casts super armor when attacking.

Strategy

  • Compared to other Ghent bosses, Bentinck is relatively easy. This doesn't mean you should take him lightly, though - he is still capable of killing you extremely quickly if you're not careful.
  • The grenades that he throws count as projectile attacks on their own, and CAN cause damage and hitstun when it collides into players. However, the grenades themselves can be knocked back by attacks towards him.
  • The oil flasks that he throws CAN be ignited by player attacks (Fire Pillar, Shururu, M3-Flamethrower, etc.), and thus, party members need to be careful not to burn their allies accidentally.
    • On the other hand, if you are soloing, you can use these oil flasks against him. Note, that Bentinck is not immune to the oil flasks (fire burns everyone equally), and he can be knocked down by his own grenades.
  • Approach him diagonally, so that you don't get hit by his grenades or his flamethrower. You'll have to time your attacks carefully in order to catch him un-armored.
  • His flamethrower has decent Z-axis range, don't try to jump over it.
  • When he jumps into the air, it's safe to stand directly under him as grenades rarely land under where he is jumping.