Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Goblin Kingdom"

From DFO World Wiki
Jump to: navigation, search
m
m (Room 3 In-Progess)
Line 27: Line 27:
  
 
===Room 1===
 
===Room 1===
 +
*Goblin Lunatic x4
 +
*Goblinnaire x3
 +
*Goblikaze x6
 +
*Goblin Bunker x5
  
 
Entering the dungeon, you'll see a few Goblin Bunkers and some enemies. The ones to really watch out for are the Goblin Lunatics, dressed in white and wielding some very sharp daggers. While the bunkers do need to be taken out to prevent more Goblins from being spawned, the Goblin Lunatics are a high priority as their attacks can cause high-level Bleeding and they move and attack very quickly. However, making things worse is that each Lunatic will recover HP and attack even faster when a Lunatic is killed. Keeping them in place and preventing them from attacking will make things easier on everyone.
 
Entering the dungeon, you'll see a few Goblin Bunkers and some enemies. The ones to really watch out for are the Goblin Lunatics, dressed in white and wielding some very sharp daggers. While the bunkers do need to be taken out to prevent more Goblins from being spawned, the Goblin Lunatics are a high priority as their attacks can cause high-level Bleeding and they move and attack very quickly. However, making things worse is that each Lunatic will recover HP and attack even faster when a Lunatic is killed. Keeping them in place and preventing them from attacking will make things easier on everyone.
  
 
===Room 2===
 
===Room 2===
 +
*Clockwork Gleich
 +
*Goblin Tech
 +
*Goblin Scout
 +
*Goblin Guard
  
 
*Note: It's EXTREMELY important to not have any Summons or the like in the room. They can cause issues and result in the Party being killed.
 
*Note: It's EXTREMELY important to not have any Summons or the like in the room. They can cause issues and result in the Party being killed.
Entering the 2nd Room, you'll see a large machine to the right. This is Clockwork Gleich and it cannot be attacked directly. So how do you destroy it? By feeding it Goblins that are shot from a cannon on the left side of the room. You'll also notice that each of these Goblins have a very high amount of HP (usually 100+ bars); this is to keep you from accidentally killing them. The gimmick in this room is to feed Clockwork Gleich at a steady pace. After a certain amount of time, and countdown will appear on the screen. If Clockwork Gleich isn't fed a Goblin by the time the countdown ends, it'll implode and hit everyone in the room for heavy damage. Thus, a steady pace is necessary to not run of Goblins to feed it. You can feed Gleich Goblins by knocking them directly into Gleich. One recommended way is to use grab moves such as Smasher, Explosive Hook, Fling, or Bloodlust. Of course, there are a few other ways to do this as well. One person is usually enough to feed Gleich. After eating enough Goblins, Gleich will be destroyed and the room will be cleared.
+
Entering the 2nd Room, you'll see a large machine to the right. This is Clockwork Gleich and it cannot be attacked directly. So how do you destroy it? By feeding it Goblins that are shot from a cannon on the left side of the room. You'll also notice that each of these Goblins have a very high amount of HP (usually 100+ bars); this is to keep you from accidentally killing them. The gimmick in this room is to feed Clockwork Gleich at a steady pace. After a certain amount of time, and countdown will appear on the screen. If Clockwork Gleich isn't fed a Goblin by the time the countdown ends, it'll implode and hit everyone in the room for heavy damage. Thus, a steady pace is necessary to not run of Goblins to feed it.  
 +
 
 +
There are 3 different types of Goblins that show up here:
 +
*Tech: Normal-looking Goblins with a Club. Tend to follow enemies. May attack at close-range.
 +
*Scout: Goblins wielding a Shield. They move very slow. Start appearing when Gleich is halfway gone.
 +
*Guard: Goblins with a Bow. They move in an erratic zig-zag pattern. Start to show up when Gleich is about to die.
 +
 
 +
You can feed Gleich Goblins by knocking them directly into Gleich. One recommended way is to use grab moves such as Smasher, Explosive Hook, Fling, or Bloodlust. Of course, there are a few other ways to do this as well. One person is usually enough to feed Gleich. After eating enough Goblins, Gleich will be destroyed and the room will be cleared.
  
 
===Room 3===
 
===Room 3===
 +
*Guardian Olli
 +
*Goblin Trapper x3
 +
 +
This can be a very tricky and deadly room. Luckily, the entire dungeon gets a bit easier after this. Entering the room, you'll see 3 Goblin Trappers and Guardian Ollie, who's semi-invisible.
 +
 +
The Goblin Trappers sit up on some tree branches. Up there, they can drop Tree Logs on Players and drop down a vine-covered sac. This can be very dangerous since if the sac breaks by itself, it will summon one of several enemies including:
 +
*Any Tau Family monster (with the exception of Hyper Mecha Tau and Minitau)
 +
*Penril
 +
The worst that can happen is that you can be flooded with tons of monsters, including the deadly Tau Captain. You can hit the Goblin Trappers on their branches to make them fall to the ground where they'll attack by throwing spears.
 +
 +
And then we get to Guardian Olli, who's a complete gimmick in himself. So what can he do?
 +
*Invincibility: Olli will alternate between being transparent and solid. While transparent, he can't be affected by any attacks. However, he's free to use any of his other attacks.
 +
*Spear Jab: Jabs a Player with his spear. Fairly standard attack.
 +
*Spear Toss: Tosses a spear with a glowing blue tip in an arc. Stays around after hitting the ground, so avoid touching it.
 +
*Multi-Spear Toss: Spear Toss with a LOT of spears. Will skewer anyone unlucky enough to be front of Olli.
 +
*Spear Barrage: Multi-Spear Toss, but several waves of it. Used as an anti-cube counter.
 +
*Spear Lunge: Olli lunges a spear straight forward. Travels a good distance on the x-axis and can penetrate targets.
 +
*Spear Cage: Olli's most dangerous skill. Olli will do a backflip and an arm motion. Immediately after, spears will rain from above trapping Players unlucky enough to be caught in it. At this point, the Spear Cages will explode within a certain amount of time, dealing heavy damage to anyone trapped or near the Spear Cage. The cages can be broken, but they're very resilient, and won't break easily.
 +
 +
*BEWARE!! Be very cautious of using Cube Skills in here. Using a cube skill will trigger Spear Barrage and anyone unlucky enough to be in front of Olli will certainly die. Attempting to use Awakening Skills will result in the Party being simultaneously trapped in Spear Cages.
 +
 +
So how do you clear the room?
  
  
 
===Room 4===
 
===Room 4===
 +
*Tree Summoner Isilien
 +
*Isilien's Pet Reindeer x7
 +
*Isilien's Pet Santa
 +
 +
A somewhat easy room if approached properly. The Pet Reindeer throw Gigantic-sized Trees, and that's about it for them. The real threat in the room is Isilien. She can summon 6 Hellflower Aukusos simultaneously around herself, which can be very problematic. Luckily, she doesn't have a lot of health, so she can be defeated without much trouble if you head straight for her. She can also summon a Pet Santa, but it doesn't do very much. After that, beat up on the Pet Reindeer and clear the room.
  
 
===Room 5===
 
===Room 5===
 +
*Goblin Trap
  
 
===Room 6 (Boss Room)===
 
===Room 6 (Boss Room)===
 +
*Goblin King Golgo
 +
 +
The boss of the Goblin Kingdom at last! Golgo has two form. The first has him in a carriage that he uses like a battering ram. He only has two attacks in this form:
 +
*Ram: Attempts to ram players using his carriage.
 +
*Summon Royal Guards: Golgo will summon Golgo's Royal Guards. These then will seek out players and perform kamikaze. They stop before doing this, however, so get away while you can!
 +
 +
After dealing enough damage, the carriage will start to burn and break apart, leaving only Golgo. In this second phase, Golgo fights you himself, and he's got several nasty tricks.
 +
*Dance of Death: Golgo performs the Dance of Death. A giant skull appears in the middle of the room, and flaming totems will periodically appear around the room. If these totems aren't destroyed within a certain amount of time, the ground will turn purple and everyone will suffer extreme damage. The totems usually go down in a few attacks.
 +
*Summoning Dance: Summons more Golgo's Royal Guards. Same as the last phase basically.
 +
*Lightning Strike: Golgo will go into Super Armor and start filling up a cast bar. If it fills up, Lightning will strike the closest Player, dealing severe damage to them. Either break his Super Armor or grab him to prevent the attack.
 +
*Lightning Anti-Combo: If too many Players attempt to gang up on Golgo, he'll call down Lightning on his position.
 +
*Lightning Storm: Another anti-combo move. If Golgo takes too much damage, he'll slip away and turn invincible. At this point, the room will darken, and a green marker will appear in the center. Move there quickly, since Lightning will then strike then entire room except for the spot in the middle.
  
 
==Monsters==
 
==Monsters==

Revision as of 14:37, 29 May 2011

Goblin Kingdom
Goblin Kingdom.png
Location Interdimensional Rift
Min. Level 58
Level 58-61
Monster Level 58-61
End Boss Goblin King Golgo

Description

Notes

  • Alternative World Dungeon
  • Only 8 Tokens can be used per run.
  • Must have a Party of 4 people to enter.
  • This dungeon can only be run 3 times a day. This resets the next day.

Map

Strategy

This acts as a sort of introduction to the Alternative World dungeons. However, don't let that fool you, as this dungeon is very gimmicky and Death can creep up very quickly should somebody mess up.

Room 1

  • Goblin Lunatic x4
  • Goblinnaire x3
  • Goblikaze x6
  • Goblin Bunker x5

Entering the dungeon, you'll see a few Goblin Bunkers and some enemies. The ones to really watch out for are the Goblin Lunatics, dressed in white and wielding some very sharp daggers. While the bunkers do need to be taken out to prevent more Goblins from being spawned, the Goblin Lunatics are a high priority as their attacks can cause high-level Bleeding and they move and attack very quickly. However, making things worse is that each Lunatic will recover HP and attack even faster when a Lunatic is killed. Keeping them in place and preventing them from attacking will make things easier on everyone.

Room 2

  • Clockwork Gleich
  • Goblin Tech
  • Goblin Scout
  • Goblin Guard
  • Note: It's EXTREMELY important to not have any Summons or the like in the room. They can cause issues and result in the Party being killed.

Entering the 2nd Room, you'll see a large machine to the right. This is Clockwork Gleich and it cannot be attacked directly. So how do you destroy it? By feeding it Goblins that are shot from a cannon on the left side of the room. You'll also notice that each of these Goblins have a very high amount of HP (usually 100+ bars); this is to keep you from accidentally killing them. The gimmick in this room is to feed Clockwork Gleich at a steady pace. After a certain amount of time, and countdown will appear on the screen. If Clockwork Gleich isn't fed a Goblin by the time the countdown ends, it'll implode and hit everyone in the room for heavy damage. Thus, a steady pace is necessary to not run of Goblins to feed it.

There are 3 different types of Goblins that show up here:

  • Tech: Normal-looking Goblins with a Club. Tend to follow enemies. May attack at close-range.
  • Scout: Goblins wielding a Shield. They move very slow. Start appearing when Gleich is halfway gone.
  • Guard: Goblins with a Bow. They move in an erratic zig-zag pattern. Start to show up when Gleich is about to die.

You can feed Gleich Goblins by knocking them directly into Gleich. One recommended way is to use grab moves such as Smasher, Explosive Hook, Fling, or Bloodlust. Of course, there are a few other ways to do this as well. One person is usually enough to feed Gleich. After eating enough Goblins, Gleich will be destroyed and the room will be cleared.

Room 3

  • Guardian Olli
  • Goblin Trapper x3

This can be a very tricky and deadly room. Luckily, the entire dungeon gets a bit easier after this. Entering the room, you'll see 3 Goblin Trappers and Guardian Ollie, who's semi-invisible.

The Goblin Trappers sit up on some tree branches. Up there, they can drop Tree Logs on Players and drop down a vine-covered sac. This can be very dangerous since if the sac breaks by itself, it will summon one of several enemies including:

  • Any Tau Family monster (with the exception of Hyper Mecha Tau and Minitau)
  • Penril

The worst that can happen is that you can be flooded with tons of monsters, including the deadly Tau Captain. You can hit the Goblin Trappers on their branches to make them fall to the ground where they'll attack by throwing spears.

And then we get to Guardian Olli, who's a complete gimmick in himself. So what can he do?

  • Invincibility: Olli will alternate between being transparent and solid. While transparent, he can't be affected by any attacks. However, he's free to use any of his other attacks.
  • Spear Jab: Jabs a Player with his spear. Fairly standard attack.
  • Spear Toss: Tosses a spear with a glowing blue tip in an arc. Stays around after hitting the ground, so avoid touching it.
  • Multi-Spear Toss: Spear Toss with a LOT of spears. Will skewer anyone unlucky enough to be front of Olli.
  • Spear Barrage: Multi-Spear Toss, but several waves of it. Used as an anti-cube counter.
  • Spear Lunge: Olli lunges a spear straight forward. Travels a good distance on the x-axis and can penetrate targets.
  • Spear Cage: Olli's most dangerous skill. Olli will do a backflip and an arm motion. Immediately after, spears will rain from above trapping Players unlucky enough to be caught in it. At this point, the Spear Cages will explode within a certain amount of time, dealing heavy damage to anyone trapped or near the Spear Cage. The cages can be broken, but they're very resilient, and won't break easily.
  • BEWARE!! Be very cautious of using Cube Skills in here. Using a cube skill will trigger Spear Barrage and anyone unlucky enough to be in front of Olli will certainly die. Attempting to use Awakening Skills will result in the Party being simultaneously trapped in Spear Cages.

So how do you clear the room?


Room 4

  • Tree Summoner Isilien
  • Isilien's Pet Reindeer x7
  • Isilien's Pet Santa

A somewhat easy room if approached properly. The Pet Reindeer throw Gigantic-sized Trees, and that's about it for them. The real threat in the room is Isilien. She can summon 6 Hellflower Aukusos simultaneously around herself, which can be very problematic. Luckily, she doesn't have a lot of health, so she can be defeated without much trouble if you head straight for her. She can also summon a Pet Santa, but it doesn't do very much. After that, beat up on the Pet Reindeer and clear the room.

Room 5

  • Goblin Trap

Room 6 (Boss Room)

  • Goblin King Golgo

The boss of the Goblin Kingdom at last! Golgo has two form. The first has him in a carriage that he uses like a battering ram. He only has two attacks in this form:

  • Ram: Attempts to ram players using his carriage.
  • Summon Royal Guards: Golgo will summon Golgo's Royal Guards. These then will seek out players and perform kamikaze. They stop before doing this, however, so get away while you can!

After dealing enough damage, the carriage will start to burn and break apart, leaving only Golgo. In this second phase, Golgo fights you himself, and he's got several nasty tricks.

  • Dance of Death: Golgo performs the Dance of Death. A giant skull appears in the middle of the room, and flaming totems will periodically appear around the room. If these totems aren't destroyed within a certain amount of time, the ground will turn purple and everyone will suffer extreme damage. The totems usually go down in a few attacks.
  • Summoning Dance: Summons more Golgo's Royal Guards. Same as the last phase basically.
  • Lightning Strike: Golgo will go into Super Armor and start filling up a cast bar. If it fills up, Lightning will strike the closest Player, dealing severe damage to them. Either break his Super Armor or grab him to prevent the attack.
  • Lightning Anti-Combo: If too many Players attempt to gang up on Golgo, he'll call down Lightning on his position.
  • Lightning Storm: Another anti-combo move. If Golgo takes too much damage, he'll slip away and turn invincible. At this point, the room will darken, and a green marker will appear in the center. Move there quickly, since Lightning will then strike then entire room except for the spot in the middle.

Monsters

  • Guardian Ollie
  • ???
  • Boss: Goblin King Golgo