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Difference between revisions of "Guard"

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Line 13: Line 13:
 
*Command Input: {{Down}}{{Down}} + X
 
*Command Input: {{Down}}{{Down}} + X
  
*MP is consumed only once, during the activation.
+
*MP is consumed only once, upon activation.
 +
*On each successful guard, the character will be pushed back forcefully for certain period of time.
 
*Effective against normal launching moves, but useless against throw moves.
 
*Effective against normal launching moves, but useless against throw moves.
  

Revision as of 12:14, 7 August 2009

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Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/knight_1.flv" thumb="true" width="225" height="179"/>

Description

Reduces the amount of damage received from front. Guard lasts as long as the user holds the input key.


Details

  • Command Input: Downkey.pngDownkey.png + X
  • MP is consumed only once, upon activation.
  • On each successful guard, the character will be pushed back forcefully for certain period of time.
  • Effective against normal launching moves, but useless against throw moves.


Slayer

Lv Lv Req SP MP Cast
Time
Cooldown
Time
Damage Decrease
Percentage
Knockback Duration
Physical Magical
1 5 20 3 Instant 2s 40% 15% 0.20s
2 10 50% 20% 0.18s
3 15 60% 25% 0.16s
4 20 70% 30% 0.14s
5 (M) 25 80% 35% 0.12s
6 - - 83% 40% 0.10s
7 85% 45% 0.08s
8 88% 50% 0.06s