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Difference between revisions of "Template talk:SkillPage"
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On current issue is that in any General Skill, such as [[Backstep]], the SkillNavs have two General's and one Male Gunner.--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 18:13, 27 May 2015 (PDT) | On current issue is that in any General Skill, such as [[Backstep]], the SkillNavs have two General's and one Male Gunner.--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 18:13, 27 May 2015 (PDT) | ||
− | :Lets not use that random template that converts things then ([[:Template:BaseClass]]). GeinieWiz is not a class, | + | :Lets not use that random template that converts things then ([[:Template:BaseClass]]). GeinieWiz is not a class, Witch is. If people enter in that wrong we don't want it. That's what the whole Type2/Gender thing is for --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 18:24, 27 May 2015 (PDT) |
+ | ::Understood. I wasn't sure on that template, since it's purpose was to have on any subclass skills, include base class. Example, Spirit Summon Wisp has Female Mage Nav. I'll let you deal with that. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 19:08, 27 May 2015 (PDT) | ||
+ | :::i was trying to get <nowiki>{{baseclass}}</nowiki> to cover more general things. thought my edit covered the general/mgunner thing, apparently it didn't? probably gonna ed baseclass to take out awakening names if i can't figure this out then. | ||
+ | :::[ed: fixed... messed up on skillpage actually, had a mismatched bracket. found/fixed via vim, go external editors!] ~[[User:Dfmchfhf|dfmchfhf]] <sup>([[User_talk:Dfmchfhf|T]]·[[Special:Contributions/Dfmchfhf|C]])</sup> 03:41, 29 May 2015 (PDT) | ||
+ | |||
+ | Need someone who knows how to make the templates for these witch attributes :d thanks in advance you know the only class with the luck based thing | ||
+ | :{{FailureRate|}} | ||
+ | :{{SuccessRate|}} | ||
+ | :{{SleeperRate|}} --[[User:Mariowh|Mariowh]] ([[User talk:Mariowh|talk]]) 02:41, 2 June 2015 (PDT) | ||
+ | |||
+ | == Independent Attack == | ||
+ | |||
+ | Just to be clear, the independent attack is based on the level cap amount? [[User:Arrol|Arrol]] ([[User talk:Arrol|talk]]) 09:43, 4 June 2015 (PDT) | ||
+ | :Here, this may help answer your question: [http://www.dfcentral.com/system/classes/ DnF Central Character Attributes]. For the most part, Independent Attack Power is mostly gained through two ways: gaining it passively per level or getting it from your weapon. Other options include refining, skills, upgrading etc. Fixed damage skills use a formula such as the following: Your Independent Attack Power x Growth Constant = Fixed Damage. Of course, the fixed damage growth constant goes up with skill level. To find this constant, we are supposed to use [[Template:AbsoluteDamage]] for disambiguation since all players' total IAP are not the same due to having different weapons, upgrades, and the like. This means the fixed damage on your screen for that skill level may be different from another player's fixed damage for the same level. I hope this helps. --[[User:Altair|Altair]] ([[User talk:Altair|talk]]) 10:11, 4 June 2015 (PDT) | ||
+ | |||
+ | |||
+ | == Class2 == | ||
+ | What's the new Class2 variable supposed to mean? --[[User:SirKerfluffles|SirKerfluffles]] ([[User talk:SirKerfluffles|talk]]) 13:09, 25 July 2015 (PDT) | ||
+ | :When a skill has two classes, like [[Zanbato Mastery]].--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 16:32, 25 July 2015 (PDT) | ||
+ | |||
+ | == Is it possible to add more than one Video? == | ||
+ | |||
+ | Is there a way to do so? [[User:Arrol|Arrol]] ([[User talk:Arrol|talk]]) 06:13, 27 July 2015 (PDT) | ||
+ | :I think we can do that. Where would you want it, under the first video?--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 08:23, 27 July 2015 (PDT) | ||
+ | |||
+ | That could work. Can it also work the same for icons? [[User:Arrol|Arrol]] ([[User talk:Arrol|talk]]) 11:59, 27 July 2015 (PDT) | ||
+ | :The template appends .png after skillname. I don't think having two icons is a good thing. Can you give me an example?--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 19:34, 27 July 2015 (PDT) | ||
+ | |||
+ | An example would be this page? [[Venom Mine]], unless the skill's different enough to have two different pages? [[User:Arrol|Arrol]] ([[User talk:Arrol|talk]]) 22:57, 27 July 2015 (PDT) | ||
+ | :Oh. There shouldn't be two skill icons. One for female page and one for male page. Fighters have big differences compared to other female/male counterparts. If needed, we can move [[Venom Mine]] to [[Venom Mine (Disambiguation)]].--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 23:07, 27 July 2015 (PDT) | ||
+ | |||
+ | :This Issue should be resolved. To see the appearance of two videos, [[Nen Shot]]. To see the appearance of two skill icons, [[Venom Mine]]. However, since Venon Mine is really different from female and male, they should not have the same page together. Anyways, let me know what you all think so i can change the test template before adding to the live SkillPage. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 20:54, 29 July 2015 (PDT) | ||
+ | |||
+ | == Video sections looks messed up == | ||
+ | |||
+ | What happened to it? [[User:Arrol|Arrol]] ([[User talk:Arrol|talk]]) 17:45, 12 August 2015 (PDT) | ||
+ | :Don't worry about it. I was attempting to make the tabs smaller. AradEditGuy said [[Marilyn Rose]] looked bad when the tabs spanned the whole page. As you can see '''now''', it fits half the page, but videos are messed up. I will look into it asap. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 17:59, 12 August 2015 (PDT) | ||
+ | ::Got it. Tab's issue with using the whole page has been fixed. Tested on [[Steep Slide]] and [[Marilyn Rose]].--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 20:59, 12 August 2015 (PDT) | ||
+ | |||
+ | == New Parameter: AltName == | ||
+ | |||
+ | I propose the inclusion of the '''AltName''' parameter to the template which would be added to the end of the sidebar table after '''Prerequisite Skills'''. | ||
+ | |||
+ | It would contain the following: | ||
+ | |||
+ | <pre> | ||
+ | {{#if:{{{AltName|}}}| | ||
+ | <tr> | ||
+ | <th style="text-align:right">Alternate Names:</th> | ||
+ | <td>{{{AltName}}}</td> | ||
+ | </tr> | ||
+ | }} | ||
+ | </pre> | ||
+ | |||
+ | Which will show alternate language names (Korean/Chinese/Japanese) like [[Template:JobDesc3]] if available, otherwise nothing will be displayed. | ||
+ | |||
+ | --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 00:08, 29 August 2015 (PDT) | ||
+ | :Sounds good to me. I have no objections. Since you came back from hiatus, I can remove the protection on this page if you'd like. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 16:48, 29 August 2015 (PDT) | ||
+ | ::That would be nice, there are a couple of tweaks I would like to make here and there. I'm pretty whimsy as far as coming or going however. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 19:59, 29 August 2015 (PDT) |
Latest revision as of 18:59, 29 August 2015
Contents
There needs to be discussions and proposals before making changes to this template.
Since this is now affecting a lot of pages. More care and effort should be made to editing this template.
Please make a proposal here under a new topic before editing the template. -- Everspace (talk) 18:10, 27 May 2015 (PDT)
General Skills
On current issue is that in any General Skill, such as Backstep, the SkillNavs have two General's and one Male Gunner.--Dfoplayer (talk) 18:13, 27 May 2015 (PDT)
- Lets not use that random template that converts things then (Template:BaseClass). GeinieWiz is not a class, Witch is. If people enter in that wrong we don't want it. That's what the whole Type2/Gender thing is for -- Everspace (talk) 18:24, 27 May 2015 (PDT)
- Understood. I wasn't sure on that template, since it's purpose was to have on any subclass skills, include base class. Example, Spirit Summon Wisp has Female Mage Nav. I'll let you deal with that. --Dfoplayer (talk) 19:08, 27 May 2015 (PDT)
- i was trying to get {{baseclass}} to cover more general things. thought my edit covered the general/mgunner thing, apparently it didn't? probably gonna ed baseclass to take out awakening names if i can't figure this out then.
- [ed: fixed... messed up on skillpage actually, had a mismatched bracket. found/fixed via vim, go external editors!] ~dfmchfhf (T·C) 03:41, 29 May 2015 (PDT)
- Understood. I wasn't sure on that template, since it's purpose was to have on any subclass skills, include base class. Example, Spirit Summon Wisp has Female Mage Nav. I'll let you deal with that. --Dfoplayer (talk) 19:08, 27 May 2015 (PDT)
Need someone who knows how to make the templates for these witch attributes :d thanks in advance you know the only class with the luck based thing
- Template:FailureRate
- Template:SuccessRate
- Template:SleeperRate --Mariowh (talk) 02:41, 2 June 2015 (PDT)
Independent Attack
Just to be clear, the independent attack is based on the level cap amount? Arrol (talk) 09:43, 4 June 2015 (PDT)
- Here, this may help answer your question: DnF Central Character Attributes. For the most part, Independent Attack Power is mostly gained through two ways: gaining it passively per level or getting it from your weapon. Other options include refining, skills, upgrading etc. Fixed damage skills use a formula such as the following: Your Independent Attack Power x Growth Constant = Fixed Damage. Of course, the fixed damage growth constant goes up with skill level. To find this constant, we are supposed to use Template:AbsoluteDamage for disambiguation since all players' total IAP are not the same due to having different weapons, upgrades, and the like. This means the fixed damage on your screen for that skill level may be different from another player's fixed damage for the same level. I hope this helps. --Altair (talk) 10:11, 4 June 2015 (PDT)
Class2
What's the new Class2 variable supposed to mean? --SirKerfluffles (talk) 13:09, 25 July 2015 (PDT)
- When a skill has two classes, like Zanbato Mastery.--Dfoplayer (talk) 16:32, 25 July 2015 (PDT)
Is it possible to add more than one Video?
Is there a way to do so? Arrol (talk) 06:13, 27 July 2015 (PDT)
- I think we can do that. Where would you want it, under the first video?--Dfoplayer (talk) 08:23, 27 July 2015 (PDT)
That could work. Can it also work the same for icons? Arrol (talk) 11:59, 27 July 2015 (PDT)
- The template appends .png after skillname. I don't think having two icons is a good thing. Can you give me an example?--Dfoplayer (talk) 19:34, 27 July 2015 (PDT)
An example would be this page? Venom Mine, unless the skill's different enough to have two different pages? Arrol (talk) 22:57, 27 July 2015 (PDT)
- Oh. There shouldn't be two skill icons. One for female page and one for male page. Fighters have big differences compared to other female/male counterparts. If needed, we can move Venom Mine to Venom Mine (Disambiguation).--Dfoplayer (talk) 23:07, 27 July 2015 (PDT)
- This Issue should be resolved. To see the appearance of two videos, Nen Shot. To see the appearance of two skill icons, Venom Mine. However, since Venon Mine is really different from female and male, they should not have the same page together. Anyways, let me know what you all think so i can change the test template before adding to the live SkillPage. --Dfoplayer (talk) 20:54, 29 July 2015 (PDT)
Video sections looks messed up
What happened to it? Arrol (talk) 17:45, 12 August 2015 (PDT)
- Don't worry about it. I was attempting to make the tabs smaller. AradEditGuy said Marilyn Rose looked bad when the tabs spanned the whole page. As you can see now, it fits half the page, but videos are messed up. I will look into it asap. --Dfoplayer (talk) 17:59, 12 August 2015 (PDT)
- Got it. Tab's issue with using the whole page has been fixed. Tested on Steep Slide and Marilyn Rose.--Dfoplayer (talk) 20:59, 12 August 2015 (PDT)
New Parameter: AltName
I propose the inclusion of the AltName parameter to the template which would be added to the end of the sidebar table after Prerequisite Skills.
It would contain the following:
{{#if:{{{AltName|}}}| <tr> <th style="text-align:right">Alternate Names:</th> <td>{{{AltName}}}</td> </tr> }}
Which will show alternate language names (Korean/Chinese/Japanese) like Template:JobDesc3 if available, otherwise nothing will be displayed.