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Difference between revisions of "Ascension"

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{{Missing Info}}
 
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
Line 6: Line 4:
 
|Gender=Male
 
|Gender=Male
 
|Class=Crusader
 
|Class=Crusader
|Class2=
+
|ElementAttribute=Light
 
|Type=Active
 
|Type=Active
 
|Type2=2nd Awakening
 
|Type2=2nd Awakening
|Type3=
 
 
|PrerequisiteLevel=85
 
|PrerequisiteLevel=85
|PrerequisiteSkill=
+
|Command={{Down}}{{Up}}{{Right}}{{Right}}{{Z}}
 +
|Description=Activates Ascension that generates Holy Power.
  
|Command={{Down}}{{Up}}{{Right}}{{Right}}{{Z}}
+
Holy Power stacks every time you cast a buff on allies or attack enemies with Revelation skills. Holy Power increases your {{IconLink|Strength}}, {{IconLink|Intelligence}}, {{IconLink|Vitality}}, and {{IconLink|Spirit}} each time they stack.
|Description= [[File:{{PAGENAME}}.png]]
+
 
On skill cast, Ascension activates and grants you divine power. Grants buffs to allies or accumulates divine power when you use crusader skills. As divine power is accumulated, Saint's strength, intelligence, vitality and spirit is increased. Cast Ascension again to rise up in the air and punish all enemies on the ground. The more divine power you have, the more severe the punishment.
+
'''1 Holy Power-stacking Skills:'''
 +
*{{IconLink|Sign of Protection}}, {{IconLink|Slow Heal}}, {{IconLink|Fast Heal}}, {{IconLink|Healing Wind}}, {{IconLink|Cure}}, {{IconLink|Heaven's Melody}}, {{IconLink|Heaven's Harmony}}, {{IconLink|Revenge of Light}}, {{IconLink|Light of Divinity}}, {{IconLink|Fountain of Life}}, {{IconLink|Divine Invocation}}, {{IconLink|Divine Flash}}, and {{IconLink|Holy Sanctuary}}
 +
 
 +
'''3 Holy Power-stacking Skills:'''
 +
*{{IconLink|Blades of Purity}}, {{IconLink|Crashing Cross}}, {{IconLink|Spear of Victory}}, {{IconLink|Deflection Wall}}, {{IconLink|Pressure Wall}}, {{IconLink|Haptism}}, {{IconLink|Flash Sphere}}, {{IconLink|Flash Shrapnel}}, {{IconLink|Hammer of Repentance}}, {{IconLink|Righteous Judgment}}, {{IconLink|Miracle Splitter}}, {{IconLink|Doom Spear}}, {{IconLink|Apocalypse}}, and {{IconLink|Thunder Hammer: Jupiter}}
 +
 
 +
{{IconLink|Divine Flash}}, if used on party members during Ascension, casts the Faith buff and helps retain Holy Power. This Faith buff can be used only once for each party member and cannot be used on yourself. The Faith buff expires after a while. The more it's cast, the greater its ability to retain Holy Power.
 +
 
 +
Cast Ascension again, and your character rises into the air and punishes enemies on the ground. The more Holy Power you have, the more severe the punishment.
 +
 
 +
Press Jump after rising to immediately deliver this skill's finishing attack.
  
 +
{{IconLink|Holy Ghost Mace}} increases Attack Speed, sets this skill's punishing attack count to 15, and activates the finishing attack immediately after the 15 attacks. Disables the Faith buff.
 
|Attributes=
 
|Attributes=
*{{SP per level|300 initial cost, 200 per level after}}
+
*{{SP per level|300, then 200 afterwards}}
*{{CastTime|Dungeon=0.5 sec sec}}
+
*{{SkillAttribute|Master Level|30}}
*{{Cooldown|Dungeon=180 sec}}
+
*{{SkillAttribute|Max Level|40}}
*{{SkillAttribute|Number of Hits|Dungeon=1-60}}
+
*{{CastTime|0.5 sec.}}
 +
*{{Cooldown|180 sec.}}
 
*{{CubeCost|10}}
 
*{{CubeCost|10}}
 
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}}
 
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 +
*{{SkillAttribute|Max Holy Power|24}}
 +
*{{SkillAttribute|Max Holy Power Duration|50 sec.}}
 +
*{{SkillAttribute|Faith Buff Duration|55 sec.}}
 +
*{{SkillAttribute|Faith Buff Buff Check Interval|1 sec.}}
 +
*{{SkillAttribute|Holy Power Duration at 1 Faith Buff|0.2 sec.}}
 +
*{{SkillAttribute|Holy Power Duration at 2 Faith Buffs|0.4 sec.}}
 +
*{{SkillAttribute|Holy Power Duration at 3 Faith Buffs|1.2 sec.}}
 
|Notes=
 
|Notes=
 
* Upon activating the awakening, the Saint gains a Divine Power indicator in the lower left corner of the screen that increases when other Crusader abilities are used. The amount in which it increases are as follows:
 
* Upon activating the awakening, the Saint gains a Divine Power indicator in the lower left corner of the screen that increases when other Crusader abilities are used. The amount in which it increases are as follows:
** All buff / heal abilities give '''one Divine Power''' each while solo. In a party, buffs that apply to multiple targets grant '''extra Divine Power depending on the number of party members and eligible targets within range which gain the buff''' , including APCs, assist characters, and summoned clones by other players. Heals and single-target buffs (I.E. {{IconLink| Revenge of Light}}) are unchanged. The Divine Power counter increases regardless of whether or not the buff was successful or interrupted.
+
** All buff / heal abilities give '''one Divine Power''' each while solo. In a party, buffs that apply to multiple targets grant '''extra Divine Power depending on the number of party members and eligible targets within range which gain the buff''' , including APCs, assist characters, and summoned clones by other players. Heals and single-target buffs (I.E. {{IconLink| Revenge of Light}}) are unchanged.  
 
*** The following buffs are eligible for extra Divine Power if upgraded to apply to multiple targets:
 
*** The following buffs are eligible for extra Divine Power if upgraded to apply to multiple targets:
**** {{IconLink| Strike}}
 
**** {{IconLink| Wisdom Blessing}}
 
**** {{IconLink| Blessing of Dawn}}
 
 
**** {{IconLink| Sign of Protection}}
 
**** {{IconLink| Sign of Protection}}
 
**** {{IconLink| Heaven's Harmony}}
 
**** {{IconLink| Heaven's Harmony}}
 
**** {{IconLink| Divine Invocation}}
 
**** {{IconLink| Divine Invocation}}
 
*** Despite {{IconLink| Cure}} being an ability that applies to the entire party, it is counted as a single-target buff and only grants one Divine Power on use regardless of other party members being affected by it.
 
*** Despite {{IconLink| Cure}} being an ability that applies to the entire party, it is counted as a single-target buff and only grants one Divine Power on use regardless of other party members being affected by it.
 +
** Buffs that apply to multiple targets (except Cure) must successfully be applied to allied targets in order to count as an Ascension stack. If the buff is interrupted during the casting phase, it will not increase the stack count.
 +
** Buffs that apply to a single target will count as an Ascension stack at the exact moment that it is cast, regardless of whether or not the buff is interrupted or applied to the target.
 
** All damage abilities give '''three Divine Power''' each, but must successfully hit a target at least once in order to stack. Multiple hits from one skill use do not grant additional Divine Power. If the damage ability misses or fails to hit any target, the Divine Power counter does not increase. Damage abilities can still increase Divine Power if the attack lands on a damageable object in the field, such as trash cans, rock piles, or other debris.
 
** All damage abilities give '''three Divine Power''' each, but must successfully hit a target at least once in order to stack. Multiple hits from one skill use do not grant additional Divine Power. If the damage ability misses or fails to hit any target, the Divine Power counter does not increase. Damage abilities can still increase Divine Power if the attack lands on a damageable object in the field, such as trash cans, rock piles, or other debris.
 
*** {{IconLink| Apocalypse}}, {{IconLink| Holy Sanctuary}} and {{IconLink| Divine Flash}} are not considered damage abilities, regardless of whether they hit a target, and are only counted as one Divine Power.
 
*** {{IconLink| Apocalypse}}, {{IconLink| Holy Sanctuary}} and {{IconLink| Divine Flash}} are not considered damage abilities, regardless of whether they hit a target, and are only counted as one Divine Power.
 
*** {{IconLink| Crashing Cross}} is considered as a damage ability and counts as three Divine Power regardless of how many party members gain the buff afterward.
 
*** {{IconLink| Crashing Cross}} is considered as a damage ability and counts as three Divine Power regardless of how many party members gain the buff afterward.
*** {{IconLink| Thunder Hammer: Jupiter}} is counted as a damage ability while on the ground, but picking up the hammer and swinging it does not affect the Divine Power count.
+
*** {{IconLink| Thunder Hammer: Jupiter}} is counted as a damage ability while on the ground, but picking up the hammer and using basic attacks do not affect the Divine Power count.
 
** Basic Priest abilities such as {{IconLink| Smasher}} '''do NOT increase Divine Power''', with the exception of {{IconLink| Slow Heal}}.
 
** Basic Priest abilities such as {{IconLink| Smasher}} '''do NOT increase Divine Power''', with the exception of {{IconLink| Slow Heal}}.
* The maximum amount of Divine Power is capped at '''60 points'''.   
+
* '''The maximum amount of Divine Power is capped at 24 points'''.   
 
* Ascension has roughly under one minute before the indicator time runs out, during which the icon will flash for approximately 10 seconds before disappearing.
 
* Ascension has roughly under one minute before the indicator time runs out, during which the icon will flash for approximately 10 seconds before disappearing.
** When the indicator is flashing after running out of time, the Crusader has one last action he can take before the Ascension ends. Any buff, heal or attack will apply the increased stat boost and immediately finish the Ascension. It is also still possible to activate the punishment attack during this time.
+
** When the indicator is flashing after running out of time, the Crusader has one last action he can take before the Ascension ends. Any group buff will ''not'' apply the increased stat boost and immediately finish the Ascension. It is also still possible to activate the punishment attack during this time.
 
** Switching any gear pieces, avatar pieces, or weapons while the indicator is flashing will immediately end the Ascension.
 
** Switching any gear pieces, avatar pieces, or weapons while the indicator is flashing will immediately end the Ascension.
* The punishment attack strikes at entirely random spots within its area of effect and cannot be controlled. The Crusader is invincible during the entire duration of the attack.
+
* The punishment attack strikes at entirely random spots within its area of effect and cannot be controlled. The Crusader is invincible during the entire duration of the attack, but can still be affected by special dungeon gimmicks.
* Pressing the jump key during the punishment will end the attack immediately with the final explosion.
+
* Pressing the jump key during the punishment attack will end it prematurely with the final explosion.
* The level of Ascension that applies to the Crusader remains constant throughout the entire duration. Swapping gear pieces, weapons, or avatars during the awakening does not change the amount of extra stats gained per Divine Power.
+
* While under the effects of {{IconLink| Holy Ghost Mace}}, Ascension will immediately shift into the attack phase upon casting. The Saint will be fixed to 15 Divine Power and is incapable of stacking more Divine Power.  
  
 
|SkillGrowth=
 
|SkillGrowth=
<span style="display:none">{{</span>
+
<span style="display: none;">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8}}<!--Create an array named "maxrow" and fill it with X values-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
+
!Level
 +
!Lv Req
 +
!MP
 +
!STR/INT/VIT/SPR per Holy Power
 +
!Punishment Multi-hit Explosion Atk.
 +
!Punishment Finishing Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 3 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 85+5*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{#expr: 2500+((2756-2500)/(5-1))*({{#var:i}}-1) round 0}}
 +
{{!}} <!--STR/INT/VIT/SPR per Holy Power--> +{{#expr: 12+((22-12)/(5-1))*({{#var:i}}-1) round 0}}
 +
{{!}} <!--Punishment Multi-hit Explosion Atk.--> {{AbsoluteDamage|{{#expr: (31343/1614)+(((60428-31343)/1614)/(5-1))*({{#var:i}}-1)}}|1}}
 +
{{!}} <!--Punishment Finishing Atk.--> {{AbsoluteDamage|{{#expr: (1411087/1614)+(((2719929-1411087)/1614)/(5-1))*({{#var:i}}-1)}}|1}}
 +
{{!}}-
 +
}}
 
|}
 
|}
<span style="display:none">}}</span>
+
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
 +
</small>
 +
<span style="display: none;">}}</span>
 
}}
 
}}

Latest revision as of 12:51, 6 July 2021


Ascension.png Ascension

2nd Awakening Active Skill
Class:

Male Crusader

Command: Downkey.pngUpkey.pngRightkey.pngRightkey.pngZ.png
Prerequisite Level: 85
Prerequisite Skills: None

Description

Activates Ascension that generates Holy Power.

Holy Power stacks every time you cast a buff on allies or attack enemies with Revelation skills. Holy Power increases your Strength.png Strength, Intelligence.png Intelligence, Vitality.png Vitality, and Spirit.png Spirit each time they stack.

1 Holy Power-stacking Skills:

3 Holy Power-stacking Skills:

Divine Flash.png Divine Flash, if used on party members during Ascension, casts the Faith buff and helps retain Holy Power. This Faith buff can be used only once for each party member and cannot be used on yourself. The Faith buff expires after a while. The more it's cast, the greater its ability to retain Holy Power.

Cast Ascension again, and your character rises into the air and punishes enemies on the ground. The more Holy Power you have, the more severe the punishment.

Press Jump after rising to immediately deliver this skill's finishing attack.

Holy Ghost Mace.png Holy Ghost Mace increases Attack Speed, sets this skill's punishing attack count to 15, and activates the finishing attack immediately after the 15 attacks. Disables the Faith buff.

Attributes

  • SP per level: 300, then 200 afterwards
  • Master Level: 30
  • Max Level: 40
  • Casting Time: 0.5 sec.
  • Cooldown: 180 sec.
  • This skill consumes 10 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -5.0% Cooldown -5.0% on Command
  • Basic Attack Cancelable Skill
  • Max Holy Power: 24
  • Max Holy Power Duration: 50 sec.
  • Faith Buff Duration: 55 sec.
  • Faith Buff Buff Check Interval: 1 sec.
  • Holy Power Duration at 1 Faith Buff: 0.2 sec.
  • Holy Power Duration at 2 Faith Buffs: 0.4 sec.
  • Holy Power Duration at 3 Faith Buffs: 1.2 sec.

Notes

  • Upon activating the awakening, the Saint gains a Divine Power indicator in the lower left corner of the screen that increases when other Crusader abilities are used. The amount in which it increases are as follows:
    • All buff / heal abilities give one Divine Power each while solo. In a party, buffs that apply to multiple targets grant extra Divine Power depending on the number of party members and eligible targets within range which gain the buff , including APCs, assist characters, and summoned clones by other players. Heals and single-target buffs (I.E. Revenge of Light.png Revenge of Light) are unchanged.
      • The following buffs are eligible for extra Divine Power if upgraded to apply to multiple targets:
      • Despite Cure.png Cure being an ability that applies to the entire party, it is counted as a single-target buff and only grants one Divine Power on use regardless of other party members being affected by it.
    • Buffs that apply to multiple targets (except Cure) must successfully be applied to allied targets in order to count as an Ascension stack. If the buff is interrupted during the casting phase, it will not increase the stack count.
    • Buffs that apply to a single target will count as an Ascension stack at the exact moment that it is cast, regardless of whether or not the buff is interrupted or applied to the target.
    • All damage abilities give three Divine Power each, but must successfully hit a target at least once in order to stack. Multiple hits from one skill use do not grant additional Divine Power. If the damage ability misses or fails to hit any target, the Divine Power counter does not increase. Damage abilities can still increase Divine Power if the attack lands on a damageable object in the field, such as trash cans, rock piles, or other debris.
      • Apocalypse (Male Crusader).png Apocalypse, Holy Sanctuary.png Holy Sanctuary and Divine Flash.png Divine Flash are not considered damage abilities, regardless of whether they hit a target, and are only counted as one Divine Power.
      • Crashing Cross.png Crashing Cross is considered as a damage ability and counts as three Divine Power regardless of how many party members gain the buff afterward.
      • Thunder Hammer- Jupiter.png Thunder Hammer: Jupiter is counted as a damage ability while on the ground, but picking up the hammer and using basic attacks do not affect the Divine Power count.
    • Basic Priest abilities such as Smasher.png Smasher do NOT increase Divine Power, with the exception of Slow Heal.png Slow Heal.
  • The maximum amount of Divine Power is capped at 24 points.
  • Ascension has roughly under one minute before the indicator time runs out, during which the icon will flash for approximately 10 seconds before disappearing.
    • When the indicator is flashing after running out of time, the Crusader has one last action he can take before the Ascension ends. Any group buff will not apply the increased stat boost and immediately finish the Ascension. It is also still possible to activate the punishment attack during this time.
    • Switching any gear pieces, avatar pieces, or weapons while the indicator is flashing will immediately end the Ascension.
  • The punishment attack strikes at entirely random spots within its area of effect and cannot be controlled. The Crusader is invincible during the entire duration of the attack, but can still be affected by special dungeon gimmicks.
  • Pressing the jump key during the punishment attack will end it prematurely with the final explosion.
  • While under the effects of Holy Ghost Mace.png Holy Ghost Mace, Ascension will immediately shift into the attack phase upon casting. The Saint will be fixed to 15 Divine Power and is incapable of stacking more Divine Power.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP STR/INT/VIT/SPR per Holy Power Punishment Multi-hit Explosion Atk. Punishment Finishing Atk.
1 85 2500 +12
19.42
max-width:200px 100
874.28
max-width:200px 100
2 90 2564 +15
23.92
max-width:200px 100
1077.01
max-width:200px 100
3 95 2628 +17
28.43
max-width:200px 100
1279.74
max-width:200px 100
4 100 2692 +20
32.93
max-width:200px 100
1482.48
max-width:200px 100
5 105 2756 +22
37.44
max-width:200px 100
1685.21
max-width:200px 100
6 110 2820 +25
41.95
max-width:200px 100
1887.94
max-width:200px 100
7 115 2884 +27
46.45
max-width:200px 100
2090.68
max-width:200px 100
8 120 2948 +30
50.96
max-width:200px 100
2293.41
max-width:200px 100
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Male Crusader Skills
Active:Blades of Purity.png Blades of Purity Crashing Cross.png Crashing Cross Deflection Wall.png Deflection Wall Divine Invocation.png Divine Invocation Flash Sphere.png Flash Sphere Fountain of Life.png Fountain of Life Hammer of Repentance.png Hammer of Repentance Haptism.png Haptism Healing Wind.png Healing Wind Heaven's Melody.png Heaven's Melody Holy Ghost Mace.png Holy Ghost Mace Light of Divinity.png Light of Divinity Revenge of Light.png Revenge of Light Righteous Judgment.png Righteous Judgment Sign of Protection.png Sign of Protection Spear of Victory.png Spear of Victory
Passive:Fast Heal.png Fast Heal Firm Will.png Firm Will Flash Shrapnel.png Flash Shrapnel Grace of Courage.png Grace of Courage Grace of God.png Grace of God Grace of Protection.png Grace of Protection Heaven's Harmony.png Heaven's Harmony Pressure Wall.png Pressure Wall Spiritual Sacrifice.png Spiritual Sacrifice
Awakening:Apocalypse (Male Crusader).png Apocalypse (Male Crusader) Aura of Conviction.png Aura of Conviction Doom Spear.png Doom Spear Meditation.png Meditation Miracle Splitter.png Miracle Splitter
2nd Awakening:Ascension.png Ascension Divine Flash.png Divine Flash Holy Sanctuary.png Holy Sanctuary Punishment (Male Crusader).png Punishment (Male Crusader) Thunder Hammer- Jupiter.png Thunder Hammer: Jupiter
Neo: Awakening:Agent of God (Skill).png Agent of God (Skill) Final Judgment.png Final Judgment Holy Rage- Astrape.png Holy Rage: Astrape

Male Priest Skills
Active:Cure.png Cure Furious Grab.png Furious Grab Giant Weapon Launcher.png Giant Weapon Launcher Lucky Straight Punch.png Lucky Straight Punch Painful Rapture.png Painful Rapture Phoenix Hammer.png Phoenix Hammer Rising Emblem.png Rising Emblem Second Uppercut.png Second Uppercut Slow Heal.png Slow Heal Smasher.png Smasher
Passive:None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism