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Difference between revisions of "Incredible"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |AltName= | + | |AltName=Korean: 인크레더블 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Class=Troubleshooter | |Class=Troubleshooter | ||
− | |||
|Type=Active | |Type=Active | ||
|Type2=2nd Awakening | |Type2=2nd Awakening | ||
− | |||
|PrerequisiteLevel=85 | |PrerequisiteLevel=85 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
− | |Command={{Down}}{{Up}}{{Right}}{{Right}}{{Z}} | + | |Command={{Down}}{{Up}}{{Right}}{{Right}}+{{Z}} |
|Description= | |Description= | ||
− | Produces explosive primers and presses the detonation switch.<br>This explodes several pre-installed CTF mines, which incapacitate all enemies within their range, cause Special Burn, and cover the battlefield with dark smoke.<br> | + | Produces explosive primers and presses the detonation switch.<br> |
− | After a while, the dark smoke dissipates, revealing the giant bomb, Incredible.<br>The Renegade strikes the detonation switch with his sword, detonating the Incredible and inflicting great multi-hit Physical damage on enemies within range. | + | This explodes several pre-installed CTF mines, which incapacitate all enemies within their range, cause Special Burn, and cover the battlefield with dark smoke.<br> |
+ | After a while, the dark smoke dissipates, revealing the giant bomb, Incredible.<br> | ||
+ | The Renegade strikes the detonation switch with his sword, detonating the Incredible and inflicting great multi-hit Physical damage on enemies within range.<br><br> | ||
+ | |||
+ | <i>"I knew this would happen, so I came prepared."</i><br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Holds enemies on hit.<br> | ||
+ | - Causes Special Burn to enemies on hit. | ||
− | |||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|200, then 100 afterwards}} |
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown| | + | *{{Cooldown|180 sec.}} |
*{{CubeCost|10}} | *{{CubeCost|10}} | ||
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
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<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 45: | Line 43: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 85+5*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 85+5*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|2500| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|2500|2628|3}} |
− | {{!}} <!--CTF Mine Explosion Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--CTF Mine Explosion Atk.--> {{Calc|{{#var:i}}|11470|16790|3}}% |
− | {{!}} <!--Finishing Explosion Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Finishing Explosion Atk.--> {{Calc|{{#var:i}}|5293|7750|3}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote}}</small> | |
− | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 22:22, 26 April 2021
2nd Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 85 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 인크레더블 |
Description
Produces explosive primers and presses the detonation switch.
This explodes several pre-installed CTF mines, which incapacitate all enemies within their range, cause Special Burn, and cover the battlefield with dark smoke.
After a while, the dark smoke dissipates, revealing the giant bomb, Incredible.
The Renegade strikes the detonation switch with his sword, detonating the Incredible and inflicting great multi-hit Physical damage on enemies within range.
"I knew this would happen, so I came prepared."
[Special Function]
- Holds enemies on hit.
- Causes Special Burn to enemies on hit.
Attributes
- SP per level: 200, then 100 afterwards
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 180 sec.
- This skill consumes 10 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- CTF Mine Explosion Hit Count: 4
- Finishing Explosion Multi-hit Count: 13
Notes
Level | Lv Req | MP | CTF Mine Explosion Atk. | Finishing Explosion Atk. |
---|---|---|---|---|
1 | 85 | 2500 | 11470% | 5293% |
2 | 90 | 2564 | 14130% | 6522% |
3 | 95 | 2628 | 16790% | 7750% |
4 | 100 | 2692 | 19450% | 8979% |
5 | 105 | 2756 | 22110% | 10207% |
6 | 110 | 2820 | 24770% | 11436% |
7 | 115 | 2884 | 27430% | 12664% |
8 | 120 | 2948 | 30090% | 13893% |
9 | 125 | 3012 | 32750% | 15121% |
10 | 130 | 3076 | 35410% | 16350% |
11 | 135 | 3140 | 38070% | 17578% |
12 | 140 | 3204 | 40730% | 18807% |
13 | 145 | 3268 | 43390% | 20035% |
14 | 150 | 3332 | 46050% | 21264% |
15 | 155 | 3396 | 48710% | 22492% |
16 | 160 | 3460 | 51370% | 23721% |
17 | 165 | 3524 | 54030% | 24949% |
18 | 170 | 3588 | 56690% | 26178% |
19 | 175 | 3652 | 59350% | 27406% |
20 | 180 | 3716 | 62010% | 28635% |
21 | 185 | 3780 | 64670% | 29863% |
22 | 190 | 3844 | 67330% | 31092% |
23 | 195 | 3908 | 69990% | 32320% |
24 | 200 | 3972 | 72650% | 33549% |
25 | 205 | 4036 | 75310% | 34777% |
26 | 210 | 4100 | 77970% | 36006% |
27 | 215 | 4164 | 80630% | 37234% |
28 | 220 | 4228 | 83290% | 38463% |
29 | 225 | 4292 | 85950% | 39691% |
30 | 230 | 4356 | 88610% | 40920% |
31 | 235 | 4420 | 91270% | 42148% |
32 | 240 | 4484 | 93930% | 43377% |
33 | 245 | 4548 | 96590% | 44605% |
34 | 250 | 4612 | 99250% | 45834% |
35 | 255 | 4676 | 101910% | 47062% |
36 | 260 | 4740 | 104570% | 48291% |
37 | 265 | 4804 | 107230% | 49519% |
38 | 270 | 4868 | 109890% | 50748% |
39 | 275 | 4932 | 112550% | 51976% |
40 | 280 | 4996 | 115210% | 53205% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |