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Difference between revisions of "Nen Shot"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 넨탄
 
|Video=CWlxf0Xfid8
 
|Video=CWlxf0Xfid8
 
|Video2=
 
|Video2=
 +
|ElementAttribute=Light
 
|NameTab=Female
 
|NameTab=Female
 
|NameTab2=Male
 
|NameTab2=Male
|inflictelement=light
 
 
|Gender=Both
 
|Gender=Both
 
|Class=Fighter
 
|Class=Fighter
 
|Type=Active
 
|Type=Active
 
|PrerequisiteLevel=15
 
|PrerequisiteLevel=15
|Command={{Down}}{{Right}}{{Z}}
+
|Command={{Down}}{{Right}}+{{Z}}
|Description= The Fighter fires a projectile made of Nen. The projectile explodes upon contact with an enemy, splashing Light Damage onto surrounding enemies and [[File:Electrocution (Status).png]] [[Status Effects#Electrocution|Electrocuting]] them.
+
|Description=  
 +
'''Female Fighter Description:'''
 +
: The Fighter fires a projectile made of Nen that deals Light elemental damage and inflict {{IconLink|Shock}}.
 +
:*Cooldown decreases significantly for Nen Masters.
 +
:*Only Nen Masters can use this skill in the middle of another skill/Basic Attack.
 +
<br>
 +
:'''[Special Function]'''
 +
:[For Nen Masters]
 +
:- {{IconLink|Nen Cannon}} can be learned.
 +
:- Cancellable
 +
:- Significantly decreases cooldown.
 +
 
 +
:[Nen Cannon Effect]
 +
:- Fires a Nen Cannon when charged.
 +
 
 +
:[Nen Compress Effect]
 +
:- Generates Nen Compress orbs when charged.
 +
 
 +
'''Male Fighter Description:'''
 +
: The Fighter fires a projectile made of Nen.
 +
 
 +
: The projectile explodes upon contact with an enemy, splashing Light damage onto surrounding enemies and Electrocuting them.
 +
 
 +
:*Only Nen Masters can use this skill in the middle of another skill/Basic Attack.
 +
<br>
 +
:'''[Special Function]'''
 +
:- Causes Shock.
  
 
|Attributes=
 
|Attributes=
 
{{tabs
 
{{tabs
|name=Gender
+
|name=GenderAttr
 
|tab1=Female
 
|tab1=Female
 
|contents1=
 
|contents1=
Line 21: Line 48:
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
*{{CastTime|Dungeon=0.3 sec}}
+
*{{CastTime|0.3 sec.}}
*{{Cooldown|Dungeon=1 sec}}
+
*{{Cooldown|1 sec.}}
*{{SkillAttribute|Shock Duration|Dungeon=3 sec}}
+
*{{SkillAttribute|Shock Duration|3 sec.}}
*'''[[Female Nen Master|Nen Master]]:'''
+
*{{SkillAttribute|Shock Atk.|10%}}
**{{Cooldown|Dungeon= 0.1 sec}}
+
*'''Female Nen Master Effects:'''
 +
**{{SkillAttribute|Nen Shot Cooldown Reduction|90%}}
 +
**{{SkillAttribute|Nen Shot Size Rate|140%}}
 
**{{Cancelable}}
 
**{{Cancelable}}
  
Line 33: Line 62:
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
*{{CastTime|Dungeon=0.1 sec}}
+
*{{CastTime|0.1 sec.}}
*{{Cooldown|Dungeon=2.5 sec}}
+
*{{Cooldown|2.5 sec.}}
*{{SkillAttribute|Attack Range|Dungeon=48 px|Arena=60 px}}
+
*{{SkillAttribute|Attack Range|48 px}}
*{{SkillAttribute|Shock Chance|Dungeon=100%|Arena=varies}}
+
*{{SkillAttribute|Shock Chance|100%}}
*{{SkillAttribute|Shock Duration|Dungeon=3 sec}}
+
*{{SkillAttribute|Shock Duration|3 sec.}}
*'''[[Male Nen Master|Nen Master]]:'''
+
*'''Male Nen Master Effects:'''
 
**{{Cancelable}}
 
**{{Cancelable}}
 
}}
 
}}
  
 
|Notes=
 
|Notes=
 +
*Can be improved with {{IconLink|Nen Shot Upgrade}}.
 
*For females, the distance and size of [[Nen Shot]] increases as the level of skill goes up.
 
*For females, the distance and size of [[Nen Shot]] increases as the level of skill goes up.
 
*Unlike the female's version, the male version's travel range will not increase. It deals higher damage as compensation and has a faster cast speed. The projectile is also summoned much closer to the Male Fighter.
 
*Unlike the female's version, the male version's travel range will not increase. It deals higher damage as compensation and has a faster cast speed. The projectile is also summoned much closer to the Male Fighter.
 
**Additionally, unlike the female's, this skill has higher knock-up when used on air enemies, and easier to do so because of the nen-size increase for close combat use.
 
**Additionally, unlike the female's, this skill has higher knock-up when used on air enemies, and easier to do so because of the nen-size increase for close combat use.
*Can be improved with {{IconLink|Nen Shot Upgrade}}.
 
 
*Can be chargeable with {{IconLink|Nen Cannon}}.
 
*Can be chargeable with {{IconLink|Nen Cannon}}.
 
*The projectile appearance differs from the female to the male Fighter.
 
*The projectile appearance differs from the female to the male Fighter.
  
 
|SkillGrowth=
 
|SkillGrowth=
<span style="display:none">{{</span><small>
+
<span style="display:none">{{</span>
 +
<small>
 
{{tabs
 
{{tabs
|name=GenderSkill
+
|name=Gender
 
|tab1=Female
 
|tab1=Female
|contents1=<span style="display: none;">{{</span>
+
|contents1=
{{tabs
+
<span style="display:none">{{</span>
|name=Skill Growths1
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}}
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Atk.
+
!Magical Atk.
 +
!Shock Chance
 +
!Shooting Range
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
 
{{!}} <!--MP-->
 
{{!}} <!--Atk.-->
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }}
 
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
{{!}} <!--MP-->
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|15|133|60}}
 +
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|944|6594|60}}%
 +
{{!}} <!--Shock Chance--> {{Calc|{{#var:i}}|5|25.4|60|1|1}}%
 +
{{!}} <!--Shooting Range--> {{Calc|{{#var:i}}|240|484|60}} px
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
<span style="display: none;">}}</span>
 
}}
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
 
|tab2=Male
 
|tab2=Male
|contents2=<span style="display: none;">{{</span>
+
|contents2=
{{tabs
+
<span style="display:none">{{</span>
|name=Skill Growths2
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}}
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Nen Shot Size
+
!Magical Atk.
!Atk.
 
 
!Shock Atk.
 
!Shock Atk.
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|15|97|36}}
 
{{!}} <!--Size--> {{Calc|{{#var:i}}|100|136|41}}%
 
{{!}} <!--Atk--> {{Calc|{{#var:i}}|1432|7535|41}}%
 
{{!}} <!--Shock Atk--> {{Calc|{{#var:i}}|159|837|41}}%
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
 
!Nen Shot Size
 
!Nen Shot Size
!Atk.
 
!Shock Chance
 
!Shock Atk.
 
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }}
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{Calc|{{#var:i}}|15|97|36}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|15|102|38}}<!--{{Calc|{{#var:i}}|15|133|60}}-->
{{!}} <!--Size--> {{Calc|{{#var:i}}|100|125|36}}%
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|1783|12454|60|1|0|5.3}}%
{{!}} <!--Atk--> {{Calc|{{#var:i}}|72|378|36}}%
+
{{!}} <!--Shock Atk.--> {{Calc|{{#var:i}}|198|1383|60|1|0|5.3}}%
{{!}} <!--Chance--> {{Calc|{{#var:i}}|55|64.7|36|1|1}}%
+
{{!}} <!--Size--> {{Calc|{{#var:i}}|100|151|60}}%
{{!}} <!--Shock Atk--> {{Calc|{{#var:i}}|21|109|36}}%
 
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
<span style="display: none;">}}</span>
 
}}
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}
{{TableNote}}</small>
+
{{TableNote}}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}
 +
[[Category:Future Update Skills]]

Latest revision as of 16:01, 25 April 2022


Nen Shot.png Nen Shot

Active Skill
Class:

Male Fighter
Female Fighter

Command: Downkey.pngRightkey.png+Z.png
Prerequisite Level: 15
Prerequisite Skills: None
Alternate Names: Korean: 넨탄

Description

Female Fighter Description:

The Fighter fires a projectile made of Nen that deals Light elemental damage and inflict Electrocution (Status).png Shock.
  • Cooldown decreases significantly for Nen Masters.
  • Only Nen Masters can use this skill in the middle of another skill/Basic Attack.


[Special Function]
[For Nen Masters]
- Nen Cannon.png Nen Cannon can be learned.
- Cancellable
- Significantly decreases cooldown.
[Nen Cannon Effect]
- Fires a Nen Cannon when charged.
[Nen Compress Effect]
- Generates Nen Compress orbs when charged.

Male Fighter Description:

The Fighter fires a projectile made of Nen.
The projectile explodes upon contact with an enemy, splashing Light damage onto surrounding enemies and Electrocuting them.
  • Only Nen Masters can use this skill in the middle of another skill/Basic Attack.


[Special Function]
- Causes Shock.

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: 0.3 sec.
  • Cooldown: 1 sec.
  • Shock Duration: 3 sec.
  • Shock Atk.: 10%
  • Female Nen Master Effects:
    • Nen Shot Cooldown Reduction: 90%
    • Nen Shot Size Rate: 140%
    • Basic Attack Cancelable Skill

Notes

  • Can be improved with Nen Shot Upgrade.png Nen Shot Upgrade.
  • For females, the distance and size of Nen Shot increases as the level of skill goes up.
  • Unlike the female's version, the male version's travel range will not increase. It deals higher damage as compensation and has a faster cast speed. The projectile is also summoned much closer to the Male Fighter.
    • Additionally, unlike the female's, this skill has higher knock-up when used on air enemies, and easier to do so because of the nen-size increase for close combat use.
  • Can be chargeable with Nen Cannon.png Nen Cannon.
  • The projectile appearance differs from the female to the male Fighter.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Magical Atk. Shock Chance Shooting Range
1 15 15 944% 5% 240 px
2 17 17 1040% 5.3% 244 px
3 19 19 1136% 5.7% 248 px
4 21 21 1231% 6% 252 px
5 23 23 1327% 6.4% 257 px
6 25 25 1423% 6.7% 261 px
7 27 27 1519% 7.1% 265 px
8 29 29 1614% 7.4% 269 px
9 31 31 1710% 7.8% 273 px
10 33 33 1806% 8.1% 277 px
11 35 35 1902% 8.5% 281 px
12 37 37 1997% 8.8% 285 px
13 39 39 2093% 9.1% 290 px
14 41 41 2189% 9.5% 294 px
15 43 43 2285% 9.8% 298 px
16 45 45 2380% 10.2% 302 px
17 47 47 2476% 10.5% 306 px
18 49 49 2572% 10.9% 310 px
19 51 51 2668% 11.2% 314 px
20 53 53 2763% 11.6% 319 px
21 55 55 2859% 11.9% 323 px
22 57 57 2955% 12.3% 327 px
23 59 59 3051% 12.6% 331 px
24 61 61 3147% 13% 335 px
25 63 63 3242% 13.3% 339 px
26 65 65 3338% 13.6% 343 px
27 67 67 3434% 14% 348 px
28 69 69 3530% 14.3% 352 px
29 71 71 3625% 14.7% 356 px
30 73 73 3721% 15% 360 px
31 75 75 3817% 15.4% 364 px
32 77 77 3913% 15.7% 368 px
33 79 79 4008% 16.1% 372 px
34 81 81 4104% 16.4% 376 px
35 83 83 4200% 16.8% 381 px
36 85 85 4296% 17.1% 385 px
37 87 87 4391% 17.4% 389 px
38 89 89 4487% 17.8% 393 px
39 91 91 4583% 18.1% 397 px
40 93 93 4679% 18.5% 401 px
41 95 95 4775% 18.8% 405 px
42 97 97 4870% 19.2% 410 px
43 99 99 4966% 19.5% 414 px
44 101 101 5062% 19.9% 418 px
45 103 103 5158% 20.2% 422 px
46 105 105 5253% 20.6% 426 px
47 107 107 5349% 20.9% 430 px
48 109 109 5445% 21.3% 434 px
49 111 111 5541% 21.6% 439 px
50 113 113 5636% 21.9% 443 px
51 115 115 5732% 22.3% 447 px
52 117 117 5828% 22.6% 451 px
53 119 119 5924% 23% 455 px
54 121 121 6019% 23.3% 459 px
55 123 123 6115% 23.7% 463 px
56 125 125 6211% 24% 467 px
57 127 127 6307% 24.4% 472 px
58 129 129 6402% 24.7% 476 px
59 131 131 6498% 25.1% 480 px
60 133 133 6594% 25.4% 484 px
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Lightning Leg Strike.png Lightning Leg Strike Neck Snap.png Neck Snap Poison Throw.png Poison Throw Torpedo.png Torpedo

Female Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Explosive Hook.png Explosive Hook Hammer Kick (Female).png Hammer Kick Low Kick.png Low Kick Muse's Uppercut.png Muse's Uppercut Nen Shot.png Nen Shot Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Suplex.png Suplex Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Apply Poison.png Apply Poison Crushing Fist.png Crushing Fist Neck Snap.png Neck Snap Suplex Thunder.png Thunder Suplex

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism