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Difference between revisions of "Tiger Chain Strike"
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− | {{ | + | {{SkillPage |
− | + | |Name={{PAGENAME}} | |
+ | |AltName=Korean: 호신연격 | ||
+ | |NameTab=Female | ||
+ | |NameTab2=Male | ||
+ | |Video=jQZk9odK37M | ||
+ | |Video2=_Qk4f6DgygU | ||
+ | |DiffIcon=Yes | ||
+ | |Gender=Both | ||
+ | |Class=Fighter | ||
+ | |Class2= | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=10 | ||
+ | |Command=(While Casting a Dash Attack) {{X}} | ||
+ | |Description= | ||
+ | Delivers up to two quick strikes after a dash attack (shoulder bump). | ||
− | + | Learning this skill keeps the enemy standing after landing a dash attack (shoulder bump). | |
− | + | Pressing the attack key or the skill hotkey performs multiple strikes against the enemy at the cost of MP. | |
− | + | * {{IconLink|Tiger's Roar}} enables this skill to hit up to 4 times. (''Female Fighter'') | |
+ | * After the Striker learns {{IconLink|Tiger's Roar}}, this skill can hit up to 2 times. (''Male Fighter'') | ||
+ | <br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Press the attack or skill key after the dash attack to deliver multi-attacks. | ||
− | + | [Tiger's Roar Effect]<br> | |
− | + | - Enables additional attacks. | |
+ | |Attributes= | ||
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|2 sec.}} | ||
− | + | |Notes= | |
− | + | *Can be improved with {{IconLink|Tiger Chain Strike Upgrade}} (F. Fighter only). | |
− | * | ||
− | |||
− | |||
*Useful for multi-hit combo, but leaves an opening for counterattack between activation of the skill and dash attack. | *Useful for multi-hit combo, but leaves an opening for counterattack between activation of the skill and dash attack. | ||
− | * | + | *Getting this skill allows you to use cancel skills with your dash attack |
− | + | |SkillGrowth= | |
− | = | + | <span style="display:none">{{</span> |
− | + | <small> | |
− | {| | + | {{tabs |
− | | | + | |name=Gender |
− | ! | + | |tab1=Female |
− | ! | + | |contents1= |
− | ! | + | <span style="display:none">{{</span> |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | |-{{ | + | !Level |
− | | | + | !Lv Req |
− | + | !MP | |
− | + | !1st Strike Atk. | |
− | + | !2nd Strike Atk. | |
− | + | !3rd Strike Atk. | |
− | + | !4th Strike Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | | 4 | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|8|58|60}} | |
− | | | + | {{!}} <!--1 Atk.--> {{Calc|{{#var:i}}|227|1852|60}}% |
− | + | {{!}} <!--2 Atk.--> {{Calc|{{#var:i}}|253|2059|60}}% | |
− | + | {{!}} <!--3 Atk.--> {{Calc|{{#var:i}}|280|2265|60}}% | |
− | | | + | {{!}} <!--4 Atk.--> {{Calc|{{#var:i}}|305|2470|60}}% |
− | | 8|| | + | {{!}}- |
− | + | }} | |
− | + | |} | |
− | + | <span style="display:none">}}</span> | |
− | + | |tab2=Male | |
+ | |contents2= | ||
+ | <span style="display:none">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !1st Strike Atk. | ||
+ | !2nd Strike Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|8|58|60}} | ||
+ | {{!}} <!--1 Atk.--> {{Calc|{{#var:i}}|351|2493|60}}% | ||
+ | {{!}} <!--2 Atk.--> {{Calc|{{#var:i}}|390|2770|60}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 15:34, 25 April 2022
Active Skill | |
Class: | |
Command: | (While Casting a Dash Attack) |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 호신연격 |
Description
Delivers up to two quick strikes after a dash attack (shoulder bump).
Learning this skill keeps the enemy standing after landing a dash attack (shoulder bump).
Pressing the attack key or the skill hotkey performs multiple strikes against the enemy at the cost of MP.
- Tiger's Roar enables this skill to hit up to 4 times. (Female Fighter)
- After the Striker learns Tiger's Roar, this skill can hit up to 2 times. (Male Fighter)
[Special Function]
- Press the attack or skill key after the dash attack to deliver multi-attacks.
[Tiger's Roar Effect]
- Enables additional attacks.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 2 sec.
Notes
- Can be improved with Tiger Chain Strike Upgrade (F. Fighter only).
- Useful for multi-hit combo, but leaves an opening for counterattack between activation of the skill and dash attack.
- Getting this skill allows you to use cancel skills with your dash attack
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | 1st Strike Atk. | 2nd Strike Atk. | 3rd Strike Atk. | 4th Strike Atk. |
---|---|---|---|---|---|---|
1 | 10 | 8 | 227% | 253% | 280% | 305% |
2 | 12 | 9 | 255% | 284% | 314% | 342% |
3 | 14 | 10 | 282% | 314% | 347% | 378% |
4 | 16 | 11 | 310% | 345% | 381% | 415% |
5 | 18 | 11 | 337% | 375% | 415% | 452% |
6 | 20 | 12 | 365% | 406% | 448% | 488% |
7 | 22 | 13 | 392% | 437% | 482% | 525% |
8 | 24 | 14 | 420% | 467% | 516% | 562% |
9 | 26 | 15 | 447% | 498% | 549% | 599% |
10 | 28 | 16 | 475% | 528% | 583% | 635% |
11 | 30 | 16 | 502% | 559% | 616% | 672% |
12 | 32 | 17 | 530% | 590% | 650% | 709% |
13 | 34 | 18 | 558% | 620% | 684% | 745% |
14 | 36 | 19 | 585% | 651% | 717% | 782% |
15 | 38 | 20 | 613% | 682% | 751% | 819% |
16 | 40 | 21 | 640% | 712% | 785% | 855% |
17 | 42 | 22 | 668% | 743% | 818% | 892% |
18 | 44 | 22 | 695% | 773% | 852% | 929% |
19 | 46 | 23 | 723% | 804% | 886% | 966% |
20 | 48 | 24 | 750% | 835% | 919% | 1002% |
21 | 50 | 25 | 778% | 865% | 953% | 1039% |
22 | 52 | 26 | 805% | 896% | 987% | 1076% |
23 | 54 | 27 | 833% | 926% | 1020% | 1112% |
24 | 56 | 27 | 860% | 957% | 1054% | 1149% |
25 | 58 | 28 | 888% | 988% | 1087% | 1186% |
26 | 60 | 29 | 916% | 1018% | 1121% | 1222% |
27 | 62 | 30 | 943% | 1049% | 1155% | 1259% |
28 | 64 | 31 | 971% | 1079% | 1188% | 1296% |
29 | 66 | 32 | 998% | 1110% | 1222% | 1332% |
30 | 68 | 33 | 1026% | 1141% | 1256% | 1369% |
31 | 70 | 33 | 1053% | 1171% | 1289% | 1406% |
32 | 72 | 34 | 1081% | 1202% | 1323% | 1443% |
33 | 74 | 35 | 1108% | 1233% | 1357% | 1479% |
34 | 76 | 36 | 1136% | 1263% | 1390% | 1516% |
35 | 78 | 37 | 1163% | 1294% | 1424% | 1553% |
36 | 80 | 38 | 1191% | 1324% | 1458% | 1589% |
37 | 82 | 39 | 1219% | 1355% | 1491% | 1626% |
38 | 84 | 39 | 1246% | 1386% | 1525% | 1663% |
39 | 86 | 40 | 1274% | 1416% | 1558% | 1699% |
40 | 88 | 41 | 1301% | 1447% | 1592% | 1736% |
41 | 90 | 42 | 1329% | 1477% | 1626% | 1773% |
42 | 92 | 43 | 1356% | 1508% | 1659% | 1809% |
43 | 94 | 44 | 1384% | 1539% | 1693% | 1846% |
44 | 96 | 44 | 1411% | 1569% | 1727% | 1883% |
45 | 98 | 45 | 1439% | 1600% | 1760% | 1920% |
46 | 100 | 46 | 1466% | 1630% | 1794% | 1956% |
47 | 102 | 47 | 1494% | 1661% | 1828% | 1993% |
48 | 104 | 48 | 1521% | 1692% | 1861% | 2030% |
49 | 106 | 49 | 1549% | 1722% | 1895% | 2066% |
50 | 108 | 50 | 1577% | 1753% | 1929% | 2103% |
51 | 110 | 50 | 1604% | 1784% | 1962% | 2140% |
52 | 112 | 51 | 1632% | 1814% | 1996% | 2176% |
53 | 114 | 52 | 1659% | 1845% | 2029% | 2213% |
54 | 116 | 53 | 1687% | 1875% | 2063% | 2250% |
55 | 118 | 54 | 1714% | 1906% | 2097% | 2287% |
56 | 120 | 55 | 1742% | 1937% | 2130% | 2323% |
57 | 122 | 55 | 1769% | 1967% | 2164% | 2360% |
58 | 124 | 56 | 1797% | 1998% | 2198% | 2397% |
59 | 126 | 57 | 1824% | 2028% | 2231% | 2433% |
60 | 128 | 58 | 1852% | 2059% | 2265% | 2470% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |