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Difference between revisions of "Altar of Infinity"

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{{Infobox_Dungeon
 
{{Infobox_Dungeon
 
|backgroundcolor=#d3dbeb
 
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|Name=Altar of Infinity
 
|Name=Altar of Infinity
 
|Image=[[File:AltarInf.png]]
 
|Image=[[File:AltarInf.png]]
|MinLevel=40
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|MinLevel=30
|Level=40-60
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|Level=30-70
|MLevel=Varies
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|MLevel=60
 
|Boss=Chaos Agares
 
|Boss=Chaos Agares
 
}}
 
}}
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''Do you seek fortune? Do you wish to test your luck? Then come, an altar has been prepared for you. If you have the courage to shed your blood, then death on this altar, which  may bring you fame and fortune, is meaningless. Only an everlasting battle awaits you. Challenge yourself and shed your blood, you foolish Dungeon Fighters blinded by greed.''
 +
  
 
==Description==
 
==Description==
 +
[[File:Altar of Infinity lore.jpg]]
 +
 
The Altar of Infinity is a special gauntlet-type area, where you must attempt to clear 15 waves of enemies. In order to move on, you must defeat all enemies in a room before going to the next. There are 15 waves in total, spread across 3 rooms and the further you go, the harder the enemies get. At the 15th wave, the boss will appear and must be defeated in order to clear the dungeon. You have to pay gold in order to enter the Altar of Infinity. The amount of gold paid for each run increases depending your character level and number of runs.  
 
The Altar of Infinity is a special gauntlet-type area, where you must attempt to clear 15 waves of enemies. In order to move on, you must defeat all enemies in a room before going to the next. There are 15 waves in total, spread across 3 rooms and the further you go, the harder the enemies get. At the 15th wave, the boss will appear and must be defeated in order to clear the dungeon. You have to pay gold in order to enter the Altar of Infinity. The amount of gold paid for each run increases depending your character level and number of runs.  
  
==Restrictions==
+
==Entrance==
First off, your character is rebalanced to Lv.60 (as seen through your weapon). You can use your own consumables here, and you'll accumulate points for killing enemies. You can then use these points to purchase buffs to your stats or heal yourself. The buffs will last the entire dungeon and will stack, however, they become more expensive to use the more you use them and the further you get through the waves. Healing will also get more expensive the more you use it.
+
*3 times a day.
 +
*'''Entrance limit resets when you level up.'''
  
Also, inviting more people to run the dungeon will increase the difficulty, much like in the Towers. You can use Tokens, however, you're limited to 5 per run. No Fatigue is wasted here.
+
==Rules==
 +
*Character stats will adjust according to character level.
 +
*Defeating individual monsters will not grant EXP. EXP will be given at the end of clearing the Altar of Infinity.
 +
*In lieu of selecting the dungeon difficulty for the Altar of Infinity, difficulty is determined by the number of players in your party. If you enter alone, you will fight on Normal Road, a party of 2 increases the difficulty level to Expert’s, 3 is Master’s, and 4 is King’s Road.
 +
*Fighting in the Altar of Infinity will neither reduce the durability of your equipment items, nor consume Blitz Points.
 +
*5 Life Tokens can be used per dungeon run.
 +
*EXP boosting items do not affect EXP outcome, only EXP events do.
  
 +
==Cost==
  
==Death & Rewards==
+
To enter the Altar of Blood, you must pay some amount of gold. This cost rapidly increases depending on how many times you have run the dungeon in one day, and also varies slightly depending on your level. The cost for a level 65-70 character is:
You'll gain Item Cards and extra experience based on how many waves you made it through. The more waves completed, the more Item Cards and EXP you'll get. You'll get one Item Card per wave completed.  
 
  
 +
*1st run: 16,000 gold
 +
*2nd run: 17,800 gold
 +
*3rd run: 22,000 gold
 +
*4th run: 29,500 gold
 +
*5th run: 40,000 gold
 +
*6th run: 56,500 gold
 +
*7th run: 78,500 gold
 +
*8th run: 95,500 gold
 +
*9th run: 121,000 gold
 +
*10th run: 152,500 gold
 +
*11th run: 191,500 gold
 +
 +
==Rounds & Blood==
 +
*The Altar of Infinity is composed of 3 maps. Each map is 1 "Blood", and each blood consists of 5 rounds.
 +
*In any normal dungeon, you progress to the next room after clearing the room you’re currently in. However, in the Altar of Infinity, you must clear 5 rounds of each map. Successfully clearing the 5th round signifies the end of the first Blood; the end of the 10th round signifies the end of the second Blood, and the end of the 15th round signifies the end of the third Blood.
 +
*At the end of the 5th and 10th round, a named monster will appear. The Boss, Chaos Agares will appear at the end of the 15th round.
 +
*Although the first and second Bloods are random (see "Monsters" below), the Undead will always appear in the third.
  
 
==Monsters==
 
==Monsters==
The first ten waves are randomized. Waves 1-5 may be waves of Lugarus or Spiders and so on for 6-10. Every 5th wave will result in a miniboss fight, dependent on the type of wave (ex. Lugaru waves will have you fight a special Lugaru miniboss, etc.). Waves 11-15 are always the same. The 15th wave is the boss fight against Chaos Agares.
+
The first ten waves are randomized. Blood 1 may be waves of Lugarus, Spiders, or Slimes. Blood 2 may be waves of Dragon Knights, Goblins, or Expellers. Blood 3 always has the Undead. Waves 5 and 10 will result in a miniboss fight, while 15th wave is the boss fight against Chaos Agares.
 +
 
 +
===Blood 1 (Waves 1-5)===
 +
*Lugarus
 +
**[[Frantic Lugaru]]
 +
**[[Frantic Sirogaru]]
 +
**[[Frantic Kurogaru]]
 +
**[[Inferno Lugaru]]
 +
**[[Inferno Sielle]]
 +
**Miniboss: [[Stubborn HeartNeck]]
 +
*Spiders
 +
**[[Frantic Marpisa]]
 +
**[[Frantic Poisoner]]
 +
**[[Frantic Slaughterer]]
 +
**[[Frantic Mini Marpisa]]
 +
**Miniboss: [[Aracloso]]
 +
*Slimes
 +
**[[Slime]]
 +
**[[Frantic Slime]]
 +
**[[Firm Slime]]
 +
**[[Mini Slime]]
 +
**Miniboss: [[King Slime]]
 +
===Blood 2 (Waves 6-10)===
 +
*Dragon Knights
 +
**[[Dragon Buckler]]
 +
**[[Dragon Lancer]]
 +
**[[Dragon Wizard]]
 +
**Miniboss: [[Campera]]
 +
*Goblins
 +
**[[Inferno Goblin]]
 +
**[[Inferno Goblin Fanatic]]
 +
**[[Inferno Goblin Transport]]
 +
**[[Inferno Goblin Tank]]
 +
**[[Inferno Goblin Tankman]]
 +
**[[Inferno Goblin Spearman]]
 +
**[[Inferno Goblin Bowman]]
 +
**Miniboss: [[Inferno Goblin-copter]]
 +
*Expellers
 +
**[[Inferno Knight]]
 +
**[[Inferno Lancer]]
 +
**[[Inferno Chopper]]
 +
**[[Tin Blader]]
 +
**Miniboss: [[Zetes]]
 +
===Blood 3 (Waves 11-15)===
 +
*Undead
 +
**[[Inferno Zombie]]
 +
**[[Inferno Titan]]
 +
**[[Inferno Skeleton]]
 +
**[[Inferno Ghoul]]
 +
**[[Culad]]
 +
**[[Burning Fiend]]
 +
**[[Oil Seller Oleg]]
 +
**Boss: [[Chaos Agares]]
 +
 
 +
==Deranged Monsters==
 +
*Deranged Monsters are a special monster type that appear only in the Altar of Infinity.
 +
*There are three types of monsters in the Altar of Infinity: Normal, Boss, and Deranged. In each round, one normal monster will be chosen and become the Deranged Monster.
 +
*Deranged Monsters have abnormally high HP and powerful stats.
 +
*On the top-right corner of the screen, a pop-up window will appear that will display which monster has been chosen as the Deranged.
 +
*There are many types of Deranged Monsters: Enduring, Swaying, Roughneck, Agile, Poisonous, Fiery, Icy, Dark, Juggernaut, Persevering, Breakneck, Untouchable, Plagued, Frightening, Lightning, Blessed, Diabolical, Immortal and Invincible.
 +
 
 +
==Growth System==
 +
*Your character will grow as you battle through each round.
 +
*As you battle monsters, Blood Points will be earned, and as you progress through rounds a passive buff will be granted.
 +
*There are 5 types of passive buffs: 100% HP/MP Recovery, increased Strength, increased Intelligence, increased Attack/Movement/Casting Speed, and decreased Skill Cooldown.
 +
*Passive Buffs can be leveled up, but require Blood Points to do so.
 +
*Passive Buffs remain even after you die.
 +
*Character growth from the use of Blood Points resets after the dungeon is completed.
 +
*Due to the strength of the later enemies and the final boss, it is highly recommended to spend as many points on the Strength or Intelligence boost as possible, whichever one has the best effect on your damage output (for example, a Launcher should max Strength).
 +
 
 +
==Death & Completion==
 +
Upon completion, You will gain Item Cards and extra experience based on how many waves you made it through (similar to the Tower of Illusion and Tower of the Dead). The more waves completed, the more Item Cards and EXP you'll get. You'll get one Item Card per wave completed.
 +
 
 +
==Special Rewards==
 +
 
 +
'''Enchanting: Monster Cards'''
 +
 
 +
Monster Cards for the Enchanting Profession drop from the Unique and Boss Monsters in the Altar of Infinity.
 +
 
 +
King Slime: Common, Title, Immobility +20, Hit Recovery +20
 +
 
 +
Inferno Goblin-Copter: Common, Title, Vitality +8, Spirit +8
 +
 
 +
Zetes (Rare, Title): Physical Attack +7, Magic Attack +7
 +
 
 +
Campera (Rare, Title): HP & MP MAX +105
 +
 
 +
Stubborn HeartNeck (Uncommon, Head~Shoulder/Belt/Shoes): Vitality +15
 +
 
 +
Aracloso (Uncommon, Necklace/Bracelet/Ring): Light Resistance +6
 +
 
 +
Chaos Agares (Unique, Title): Strength +15, Intelligence +15  
 +
 
 +
'''The Chosen One Title'''
 +
 
 +
Any Dungeon Fighter who challenges the Altar of Infinity will have the chance to be selected by Chaos Agares to receive the Chosen One title. The selected characters will receive their title each Friday at 5 pm Pacific.  You can increase your chance of being chosen by challenging the Altar of Infinity multiple times.  Dungeon Fighters who challenge the Altar of Infinity but are not chosen by Chaos Agares for the title will still receive an item via in-game mail that enables you to summon the Agares Minion. The Agares Minion can only be summoned in dungeons.
 +
 
 +
Stats:
 +
*Fire Attack, Water attack, Light attack, Shadow attack +4
 +
*Town Movement Speed +15%
 +
*Attack with a 2% chance of increasing your Physical Critical Hit Rate by 20% for 15 seconds. Cast a skill with a 3% chance of increasing your Magical Critical Hit Rate by 20% for 15 seconds. (Does not apply in the Arena) (Added in Oct 26th, 2011 update)
 +
 
 +
 
 +
*(Old) Respond to enemy attacks with a 5% chance to cast Infernal Hands (Removed as of Oct 26th, 2011 update).
 +
 +
 
 +
'''Reaper's Blood'''
 +
 
 +
Reaper's Blood can be obtained as a random drop from Chaos Agares. They can be used to purchase the following items from the Servant of Agares's Shop:   
 +
*Skeleton Key Fragment Box - Contains a random amount of Skeleton Key Fragments. Costs 3 Reaper's Blood.
 +
*Infinite Necklace: a unique necklace that increase shadow damage. Costs 99 Reaper's Blood.
 +
*Infinite Bracelet: a unique bracelet that increases physical and magic attack strength. Costs 99 Reaper's Blood.
 +
*Emancipation Recipe: A recipe that allows you to upgrade the Infinite Necklace/Bracelet. The upgraded Infinite Necklace increase intelligence, spirit, shadow damage, and exorcism parameter, while the upgraded Infinite Bracelet increases strength, vitality, physical & magic attack strength, and exorcism parameter. The recipie requires the original Infinite Necklace or Bracelet and 100 Reaper's Blood. Costs 300,000 Gold.
 +
*An item to summon the Agares Minion. Costs 5,000 Gold.
  
1-5: Lugaru (Stubborn HeartNeck), Spiders (Aracloso), or Slimes (King Slime) <br>
+
In addition, the Agares minion offers a limited quest where you can exchange 5 Reaper's Blood for a [[Evil Quelling Stone]].
6-10: Lizards (Campera), Goblins (Inferno Goblin-copter), or Knights (Zetes) <br>
 
11-15: Undead; Zombies, Ghouls, and Titans, etc. (Always the same spawns)<br>
 
Boss: Chaos Agares
 
  
[[Category:Dungeons]] [[Category:Valley of Fallen Souls dungeons]]
+
[[Category:Valley of Fallen Souls Dungeons]]

Latest revision as of 07:50, 12 July 2022

Future content.png This article contains content that was removed.


Altar of Infinity
Altar of Infinity.png
Location Valley of Fallen Souls
Min. Level 30
Level 30-70
Monster Level 60
End Boss Chaos Agares

Do you seek fortune? Do you wish to test your luck? Then come, an altar has been prepared for you. If you have the courage to shed your blood, then death on this altar, which may bring you fame and fortune, is meaningless. Only an everlasting battle awaits you. Challenge yourself and shed your blood, you foolish Dungeon Fighters blinded by greed.


Description

Altar of Infinity lore.jpg

The Altar of Infinity is a special gauntlet-type area, where you must attempt to clear 15 waves of enemies. In order to move on, you must defeat all enemies in a room before going to the next. There are 15 waves in total, spread across 3 rooms and the further you go, the harder the enemies get. At the 15th wave, the boss will appear and must be defeated in order to clear the dungeon. You have to pay gold in order to enter the Altar of Infinity. The amount of gold paid for each run increases depending your character level and number of runs.

Entrance

  • 3 times a day.
  • Entrance limit resets when you level up.

Rules

  • Character stats will adjust according to character level.
  • Defeating individual monsters will not grant EXP. EXP will be given at the end of clearing the Altar of Infinity.
  • In lieu of selecting the dungeon difficulty for the Altar of Infinity, difficulty is determined by the number of players in your party. If you enter alone, you will fight on Normal Road, a party of 2 increases the difficulty level to Expert’s, 3 is Master’s, and 4 is King’s Road.
  • Fighting in the Altar of Infinity will neither reduce the durability of your equipment items, nor consume Blitz Points.
  • 5 Life Tokens can be used per dungeon run.
  • EXP boosting items do not affect EXP outcome, only EXP events do.

Cost

To enter the Altar of Blood, you must pay some amount of gold. This cost rapidly increases depending on how many times you have run the dungeon in one day, and also varies slightly depending on your level. The cost for a level 65-70 character is:

  • 1st run: 16,000 gold
  • 2nd run: 17,800 gold
  • 3rd run: 22,000 gold
  • 4th run: 29,500 gold
  • 5th run: 40,000 gold
  • 6th run: 56,500 gold
  • 7th run: 78,500 gold
  • 8th run: 95,500 gold
  • 9th run: 121,000 gold
  • 10th run: 152,500 gold
  • 11th run: 191,500 gold

Rounds & Blood

  • The Altar of Infinity is composed of 3 maps. Each map is 1 "Blood", and each blood consists of 5 rounds.
  • In any normal dungeon, you progress to the next room after clearing the room you’re currently in. However, in the Altar of Infinity, you must clear 5 rounds of each map. Successfully clearing the 5th round signifies the end of the first Blood; the end of the 10th round signifies the end of the second Blood, and the end of the 15th round signifies the end of the third Blood.
  • At the end of the 5th and 10th round, a named monster will appear. The Boss, Chaos Agares will appear at the end of the 15th round.
  • Although the first and second Bloods are random (see "Monsters" below), the Undead will always appear in the third.

Monsters

The first ten waves are randomized. Blood 1 may be waves of Lugarus, Spiders, or Slimes. Blood 2 may be waves of Dragon Knights, Goblins, or Expellers. Blood 3 always has the Undead. Waves 5 and 10 will result in a miniboss fight, while 15th wave is the boss fight against Chaos Agares.

Blood 1 (Waves 1-5)

Blood 2 (Waves 6-10)

Blood 3 (Waves 11-15)

Deranged Monsters

  • Deranged Monsters are a special monster type that appear only in the Altar of Infinity.
  • There are three types of monsters in the Altar of Infinity: Normal, Boss, and Deranged. In each round, one normal monster will be chosen and become the Deranged Monster.
  • Deranged Monsters have abnormally high HP and powerful stats.
  • On the top-right corner of the screen, a pop-up window will appear that will display which monster has been chosen as the Deranged.
  • There are many types of Deranged Monsters: Enduring, Swaying, Roughneck, Agile, Poisonous, Fiery, Icy, Dark, Juggernaut, Persevering, Breakneck, Untouchable, Plagued, Frightening, Lightning, Blessed, Diabolical, Immortal and Invincible.

Growth System

  • Your character will grow as you battle through each round.
  • As you battle monsters, Blood Points will be earned, and as you progress through rounds a passive buff will be granted.
  • There are 5 types of passive buffs: 100% HP/MP Recovery, increased Strength, increased Intelligence, increased Attack/Movement/Casting Speed, and decreased Skill Cooldown.
  • Passive Buffs can be leveled up, but require Blood Points to do so.
  • Passive Buffs remain even after you die.
  • Character growth from the use of Blood Points resets after the dungeon is completed.
  • Due to the strength of the later enemies and the final boss, it is highly recommended to spend as many points on the Strength or Intelligence boost as possible, whichever one has the best effect on your damage output (for example, a Launcher should max Strength).

Death & Completion

Upon completion, You will gain Item Cards and extra experience based on how many waves you made it through (similar to the Tower of Illusion and Tower of the Dead). The more waves completed, the more Item Cards and EXP you'll get. You'll get one Item Card per wave completed.

Special Rewards

Enchanting: Monster Cards

Monster Cards for the Enchanting Profession drop from the Unique and Boss Monsters in the Altar of Infinity.

King Slime: Common, Title, Immobility +20, Hit Recovery +20

Inferno Goblin-Copter: Common, Title, Vitality +8, Spirit +8

Zetes (Rare, Title): Physical Attack +7, Magic Attack +7

Campera (Rare, Title): HP & MP MAX +105

Stubborn HeartNeck (Uncommon, Head~Shoulder/Belt/Shoes): Vitality +15

Aracloso (Uncommon, Necklace/Bracelet/Ring): Light Resistance +6

Chaos Agares (Unique, Title): Strength +15, Intelligence +15

The Chosen One Title

Any Dungeon Fighter who challenges the Altar of Infinity will have the chance to be selected by Chaos Agares to receive the Chosen One title. The selected characters will receive their title each Friday at 5 pm Pacific. You can increase your chance of being chosen by challenging the Altar of Infinity multiple times. Dungeon Fighters who challenge the Altar of Infinity but are not chosen by Chaos Agares for the title will still receive an item via in-game mail that enables you to summon the Agares Minion. The Agares Minion can only be summoned in dungeons.

Stats:

  • Fire Attack, Water attack, Light attack, Shadow attack +4
  • Town Movement Speed +15%
  • Attack with a 2% chance of increasing your Physical Critical Hit Rate by 20% for 15 seconds. Cast a skill with a 3% chance of increasing your Magical Critical Hit Rate by 20% for 15 seconds. (Does not apply in the Arena) (Added in Oct 26th, 2011 update)


  • (Old) Respond to enemy attacks with a 5% chance to cast Infernal Hands (Removed as of Oct 26th, 2011 update).


Reaper's Blood

Reaper's Blood can be obtained as a random drop from Chaos Agares. They can be used to purchase the following items from the Servant of Agares's Shop:

  • Skeleton Key Fragment Box - Contains a random amount of Skeleton Key Fragments. Costs 3 Reaper's Blood.
  • Infinite Necklace: a unique necklace that increase shadow damage. Costs 99 Reaper's Blood.
  • Infinite Bracelet: a unique bracelet that increases physical and magic attack strength. Costs 99 Reaper's Blood.
  • Emancipation Recipe: A recipe that allows you to upgrade the Infinite Necklace/Bracelet. The upgraded Infinite Necklace increase intelligence, spirit, shadow damage, and exorcism parameter, while the upgraded Infinite Bracelet increases strength, vitality, physical & magic attack strength, and exorcism parameter. The recipie requires the original Infinite Necklace or Bracelet and 100 Reaper's Blood. Costs 300,000 Gold.
  • An item to summon the Agares Minion. Costs 5,000 Gold.

In addition, the Agares minion offers a limited quest where you can exchange 5 Reaper's Blood for a Evil Quelling Stone.