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Difference between revisions of "Steyr AMR"

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[[Category: Skills]][[Category:Launcher Skills]][[Category:Heavy Weaponry]]
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{{SkillPage
 +
|Name={{PAGENAME}}
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|AltName=Korean: 슈타이어 대전차포
 +
|Video=6n8JKlniB74
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|Video2=MZNopI5bdjQ
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|NameTab=Male
 +
|NameTab2=Female
 +
|Gender=Both
 +
|Class=Launcher
 +
|Type=Active
 +
|PrerequisiteLevel=20
 +
|Command={{Left}}{{Right}}+{{Z}}
  
== Male ==
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|Description=
 +
{{tabs
 +
|name=Desc
 +
|tab1=Male
 +
|contents1=
 +
Fires a bullet that embeds itself in a target and explodes.<br>
 +
This bullet travels quickly, inflicts damage on hit, and then causes a big, time-delayed explosion, inflicting Physical Fire damage on surrounding enemies.
  
{{youtube tn|6n8JKlniB74}}
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'''{{IconLink|Interlock Satellite}} Effects:'''<br>
 +
Changes to a piercing bullet shot from a railgun.<br>
 +
This bullet, instead of exploding, penetrates all enemies in its way and slightly pulls surrounding enemies along the Y axis. Also, it's no longer guided.<br><br>
 +
'''[Special Function]'''<br>
 +
[Interlock Satellite Effect]<br>
 +
- Increases bullet speed.<br>
 +
- Guiding feature deleted<br>
 +
- Pulls enemies along the y-axis.<br>
 +
- Changes to a piercing bullet that doesn't explode.
 +
|tab2=Female
 +
|contents2=
 +
Fires a shell that inflicts damage to enemies upon contact, then explodes to deal extra splash damage.
 +
}}
  
=== Description ===
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|Attributes=
 +
*{{SP per level|25}}
 +
*{{SkillAttribute|Master Level|50}}
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*{{SkillAttribute|Max Level|60}}
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*{{CastTime|Instant Cast}}
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*{{Cooldown|6 sec.}}
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*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
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*{{Cancelable}}
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*{{SkillAttribute|Male Explosion Size Ratio|180%}}
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*{{SkillAttribute|Male Explosion Count|1}}
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*{{SkillAttribute|Female Explosion Size Ratio|140%}}
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*{{SkillAttribute|Female Explosion Count|3}}
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|Notes=
 +
*The AMR in the title may refer to [https://en.wikipedia.org/wiki/Anti-materiel_rifle Anti-materiel rifle].
 +
*Male Launcher's Steyr AMR will have one delayed explosion whereas Female Launcher's will have three smaller explosions.
 +
*The Launcher will be pushed back slightly due to recoil.
 +
*The target will also be knocked back when hit by the initial impact and explosion(s).
 +
*The projectile has a slight homing property.
 +
*The initial impact will count as a non-elemental physical attack whereas the explosion(s) will be fire-element physical attack.
 +
*If used alongside with {{IconLink|Sub Weapon Crusher}}, the hit from the Heavy Weapon and the projectile will give a very significant knockback.
 +
*Can be improved with {{IconLink|Steyr AMR Upgrade}}.
  
[[Image:TankDestroyer.png]] Fires a missile that attaches itself to the target. Then, the missile blows up one second later.
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|SkillGrowth=
 
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<span style="display:none">{{</span>
=== Prerequisite ===
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<small>
*Level 20
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{{tabs
 
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|name=Skill Growth
=== Details ===
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|tab1=Male
*Command Input: {{left}}{{right}} + Z
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|contents1=
*The user is pushed backward due to recoil.
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<span style="display:none">{{</span>
*Has slight homing property.
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
*First hit counts as a non-elemental physical attack, while the second hit counts as a fire element physical attack.
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{|{{SkillTableHeader}}
*Targets will be knocked back when hit and upon explosion.
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!rowspan=2|Level
*The missile can go beyond the screen, as long as it doesn't collide with any obstacle.
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!rowspan=2|Lv Req
*Can be improved wtih [[Steyr AMR Upgrade]]
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!rowspan=2|MP
 
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!rowspan=2|Collision Atk.
== Female ==
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!rowspan=2|Explosion Atk.
{{youtube tn|MZNopI5bdjQ}}
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!rowspan=2|Weapon-drawing Time
 
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!Interlock Satellite Effects
=== Description ===
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|-
 
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!Piercing Atk.
[[Image:TankDestroyer.png]] Fires a missile that attaches itself to the target followed immediately by three consecutive explosions.
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
=== Prerequisite ===
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
*Level 20
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 
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{{!}} <!--Level--> {{#var:i}}
=== Details ===
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{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
*Command Input: {{left}}{{right}} + Z
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{{!}} <!--MP--> {{Calc|{{#var:i}}|40|392|60}}
*The user is pushed backward due to recoil.
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{{!}} <!--Collision Atk.--> {{Calc|{{#var:i}}|490|3427|60}}%
*Has slight homing property.
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{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|1963|13711|60}}%
*First hit counts as a non-elemental physical attack, while the rest of the hits count as fire element physical attacks.
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{{!}} <!--Weapon-drawing Time--> {{#ifexpr: {{#var:i}} >= 31 | 0.1 | {{#ifexpr: {{#var:i}} >= 16 | 0.2 | {{#ifexpr: {{#var:i}} >= 2 | 0.3 | 0.4 }} }} }} sec.
*Targets will be knocked back when hit and upon explosion.
+
<!-- Interlock Satellite -->
*The missile can go beyond the screen, as long as it doesn't collide with any obstacle.
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{{!}} <!--Piercing Atk.--> {{Calc|{{#var:i}}|2453|17138|60}}%
*Can be improved with [[Steyr AMR Upgrade]]
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<!-- -->
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display:none">}}</span>
 +
|tab2=Female
 +
|contents2=
 +
<span style="display:none">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Collision Atk.
 +
!Explosion Atk.
 +
!Weapon-drawing Time
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|40|392|60}}
 +
{{!}} <!--Collision Atk.--> {{Calc|{{#var:i}}|144|1004|60}}%
 +
{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|750|5243|60}}%
 +
{{!}} <!--Weapon-drawing Time--> {{#ifexpr: {{#var:i}} >= 31 | 0.1 | {{#ifexpr: {{#var:i}} >= 16 | 0.2 | {{#ifexpr: {{#var:i}} >= 2 | 0.3 | 0.4 }} }} }} sec.
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display:none">}}</span>
 +
}}
 +
{{TableNote}}
 +
</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 15:14, 13 December 2024


Steyr AMR.png Steyr AMR

Active Skill
Class:

Male Launcher
Female Launcher

Command: Leftkey.pngRightkey.png+Z.png
Prerequisite Level: 20
Prerequisite Skills: None
Alternate Names: Korean: 슈타이어 대전차포

Description

Fires a bullet that embeds itself in a target and explodes.
This bullet travels quickly, inflicts damage on hit, and then causes a big, time-delayed explosion, inflicting Physical Fire damage on surrounding enemies.

Interlock Satellite.png Interlock Satellite Effects:
Changes to a piercing bullet shot from a railgun.
This bullet, instead of exploding, penetrates all enemies in its way and slightly pulls surrounding enemies along the Y axis. Also, it's no longer guided.

[Special Function]
[Interlock Satellite Effect]
- Increases bullet speed.
- Guiding feature deleted
- Pulls enemies along the y-axis.

- Changes to a piercing bullet that doesn't explode.

Attributes

  • SP per level: 25
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 6 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Male Explosion Size Ratio: 180%
  • Male Explosion Count: 1
  • Female Explosion Size Ratio: 140%
  • Female Explosion Count: 3

Notes

  • The AMR in the title may refer to Anti-materiel rifle.
  • Male Launcher's Steyr AMR will have one delayed explosion whereas Female Launcher's will have three smaller explosions.
  • The Launcher will be pushed back slightly due to recoil.
  • The target will also be knocked back when hit by the initial impact and explosion(s).
  • The projectile has a slight homing property.
  • The initial impact will count as a non-elemental physical attack whereas the explosion(s) will be fire-element physical attack.
  • If used alongside with Sub Weapon Crusher.png Sub Weapon Crusher, the hit from the Heavy Weapon and the projectile will give a very significant knockback.
  • Can be improved with Steyr AMR Upgrade.png Steyr AMR Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Collision Atk. Explosion Atk. Weapon-drawing Time Interlock Satellite Effects
Piercing Atk.
1 20 40 490% 1963% 0.4 sec. 2453%
2 22 46 540% 2162% 0.3 sec. 2702%
3 24 52 590% 2361% 0.3 sec. 2951%
4 26 58 639% 2560% 0.3 sec. 3200%
5 28 64 689% 2759% 0.3 sec. 3449%
6 30 70 739% 2959% 0.3 sec. 3697%
7 32 76 789% 3158% 0.3 sec. 3946%
8 34 82 838% 3357% 0.3 sec. 4195%
9 36 88 888% 3556% 0.3 sec. 4444%
10 38 94 938% 3755% 0.3 sec. 4693%
11 40 100 988% 3954% 0.3 sec. 4942%
12 42 106 1038% 4153% 0.3 sec. 5191%
13 44 112 1087% 4352% 0.3 sec. 5440%
14 46 118 1137% 4552% 0.3 sec. 5689%
15 48 124 1187% 4751% 0.3 sec. 5938%
16 50 129 1237% 4950% 0.2 sec. 6186%
17 52 135 1286% 5149% 0.2 sec. 6435%
18 54 141 1336% 5348% 0.2 sec. 6684%
19 56 147 1386% 5547% 0.2 sec. 6933%
20 58 153 1436% 5746% 0.2 sec. 7182%
21 60 159 1486% 5945% 0.2 sec. 7431%
22 62 165 1535% 6144% 0.2 sec. 7680%
23 64 171 1585% 6344% 0.2 sec. 7929%
24 66 177 1635% 6543% 0.2 sec. 8178%
25 68 183 1685% 6742% 0.2 sec. 8427%
26 70 189 1734% 6941% 0.2 sec. 8675%
27 72 195 1784% 7140% 0.2 sec. 8924%
28 74 201 1834% 7339% 0.2 sec. 9173%
29 76 207 1884% 7538% 0.2 sec. 9422%
30 78 213 1934% 7737% 0.2 sec. 9671%
31 80 219 1983% 7937% 0.1 sec. 9920%
32 82 225 2033% 8136% 0.1 sec. 10169%
33 84 231 2083% 8335% 0.1 sec. 10418%
34 86 237 2133% 8534% 0.1 sec. 10667%
35 88 243 2183% 8733% 0.1 sec. 10916%
36 90 249 2232% 8932% 0.1 sec. 11164%
37 92 255 2282% 9131% 0.1 sec. 11413%
38 94 261 2332% 9330% 0.1 sec. 11662%
39 96 267 2382% 9530% 0.1 sec. 11911%
40 98 273 2431% 9729% 0.1 sec. 12160%
41 100 279 2481% 9928% 0.1 sec. 12409%
42 102 285 2531% 10127% 0.1 sec. 12658%
43 104 291 2581% 10326% 0.1 sec. 12907%
44 106 297 2631% 10525% 0.1 sec. 13156%
45 108 303 2680% 10724% 0.1 sec. 13405%
46 110 308 2730% 10923% 0.1 sec. 13653%
47 112 314 2780% 11122% 0.1 sec. 13902%
48 114 320 2830% 11322% 0.1 sec. 14151%
49 116 326 2879% 11521% 0.1 sec. 14400%
50 118 332 2929% 11720% 0.1 sec. 14649%
51 120 338 2979% 11919% 0.1 sec. 14898%
52 122 344 3029% 12118% 0.1 sec. 15147%
53 124 350 3079% 12317% 0.1 sec. 15396%
54 126 356 3128% 12516% 0.1 sec. 15645%
55 128 362 3178% 12715% 0.1 sec. 15894%
56 130 368 3228% 12915% 0.1 sec. 16142%
57 132 374 3278% 13114% 0.1 sec. 16391%
58 134 380 3327% 13313% 0.1 sec. 16640%
59 136 386 3377% 13512% 0.1 sec. 16889%
60 138 392 3427% 13711% 0.1 sec. 17138%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Launcher Skills
Active:Cannon Ball.png Cannon Ball Eagle Eye.png Eagle Eye FM-31 Grenade Launcher.png FM-31 Grenade Launcher FM-92 Stinger.png FM-92 Stinger Flame Pillar.png Flame Pillar Laser Rifle.png Laser Rifle Quantum Bomb.png Quantum Bomb Steyr AMR.png Steyr AMR X-1 Extruder.png X-1 Extruder
Passive:Charge Laser Rifle.png Charge Laser Rifle Dual Triggers.png Dual Triggers Heavy Firearm Mastery.png Heavy Firearm Mastery Heavy Firearm Technique.png Heavy Firearm Technique Overboost Pack.png Overboost Pack
Awakening:FM-92 SW Stinger.png FM-92 SW Stinger Plasma Booster.png Plasma Booster Satellite Beam.png Satellite Beam Spectral Search Eye.png Spectral Search Eye
2nd Awakening:Buster Beam.png Buster Beam Heavy Firearm Enhancement.png Heavy Firearm Enhancement MSC-7.png MSC-7 Seismic Wave.png Seismic Wave
Neo: Awakening:Interlock Satellite.png Interlock Satellite MLDRS-95.png MLDRS-95 Orbital Disaster.png Orbital Disaster

Female Launcher Skills
Active:Cannon Ball.png Cannon Ball Eagle Eye.png Eagle Eye FM-31 Grenade Launcher.png FM-31 Grenade Launcher FM-92 mk2 Lancer.png FM-92 mk2 Lancer Flame Pillar.png Flame Pillar Laser Rifle.png Laser Rifle Quantum Bomb.png Quantum Bomb Steyr AMR.png Steyr AMR X-2 Helios.png X-2 Helios
Passive:APG-63.png APG-63 Charge Laser Rifle.png Charge Laser Rifle Dual Triggers.png Dual Triggers Heavy Firearm Mastery.png Heavy Firearm Mastery Heavy Firearm Technique.png Heavy Firearm Technique
Awakening:Ancient Trigger.png Ancient Trigger FM-92 mk2 Lancer SW.png FM-92 mk2 Lancer SW Overheat.png Overheat Plasma Booster.png Plasma Booster
2nd Awakening:Alpha Support.png Alpha Support FSC-7.png FSC-7 Operation Raids.png Operation Raids PT-15 Prototype.png PT-15 Prototype
Neo: Awakening:Decisive Battle.png Decisive Battle Pandora One.png Pandora One UHT-03 Phlegethon.png UHT-03 Phlegethon

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism