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Difference between revisions of "Fountain of Life"
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− | + | {{SkillPage | |
− | {{ | + | |Name={{PAGENAME}} |
+ | |Video=7VNo4J1CQis | ||
+ | |Gender=Male | ||
+ | |Class=Crusader | ||
+ | |Class2= | ||
+ | |Type=Active | ||
+ | |Type2= | ||
+ | |Type3= | ||
+ | |PrerequisiteLevel=40 | ||
+ | |PrerequisiteSkill={{IconLink|Divine Invocation}} Lv1 | ||
− | = | + | |Command={{up}}{{up}}{{right}}{{Space}} |
+ | |Description= | ||
+ | Casts a buff on one party member within range to very slowly restore their HP and auto-restore their HP when it drops to 0. | ||
− | + | The party member generates an aura during Fountain of Life, increasing Attack/Movement Speed and Hit Recovery. | |
− | + | Fountain of Life expires after a while or once it auto-restores HP. The higher your Vitality, the faster this skill's restoration speed. | |
− | + | |Attributes= | |
− | + | *{{SP per level|60}} | |
− | + | *{{SkillAttribute|Master Level|30}} | |
− | * | + | *{{SkillAttribute|Max Level|40}} |
− | ** | + | *{{CastTime|0.8 sec.}} |
− | ** | + | *{{Cooldown|60 sec.}} |
+ | *{{CubeCost|2}} | ||
+ | *{{SkillAttribute|Party Member Selection Range|900 px}} | ||
+ | *{{SkillAttribute|Duration|200 sec.}} | ||
+ | *{{SkillAttribute|Aura Range|700 px}} | ||
+ | |Notes= | ||
*Hp recovered scales with Vit, Value=Tooltip*(1+Vit/250) | *Hp recovered scales with Vit, Value=Tooltip*(1+Vit/250) | ||
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*Even after the revival effect wears off, the speed buff will remain until death. | *Even after the revival effect wears off, the speed buff will remain until death. | ||
+ | *When the revive effect is activated, the buffed player will be invincible for a short duration but knocked down. They can use {{IconLink|Quick Rebound}} To move freely during this period. | ||
− | + | |SkillGrowth= | |
− | + | <span style="display: none;">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29}}<!--Create an array named "maxrow" and fill it with X values-->{{#arraydefine:hpregen|21.6,25.2,28.2,31.8,36,39.6,43.8,48,52.8,57.6,62.4,67.2,72.6,78,84,90,96,102,108.6,115.2,121.8,128.4,135.6,142.8,150.6,158.4,166.2,174,182.4}}<!--Create an array named "maxrow" and fill it with X values--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !MP | |
− | + | !Use Count | |
− | + | !HP Restoration<br>(every min.) | |
− | + | !HP Restoration<br>after Death | |
− | ! | + | !Attack/Movement Speed |
− | + | !Hit Recovery | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: 78+((424-78)/(24-1))*({{#var:i}}-1) round 0}} | |
− | + | {{!}} <!--Use Count--> {{#expr: floor(3+((10-3)/(28-1))*({{#var:i}}-1))}} | |
− | + | {{!}} <!--HP Restoration--> {{#arrayindex:hpregen| {{#expr: {{#var:i}}-1 }} }} | |
− | + | {{!}} <!--HP Restoration after Death--> {{#expr: 5.5+((17-5.5)/(24-1))*({{#var:i}}-1) round 1}}% | |
− | + | {{!}} <!--Attack/Movement Speed--> +{{#expr: 7+((11.6-7)/(24-1))*({{#var:i}}-1) round 1}}% | |
− | + | {{!}} <!--Hit Recovery--> +{{#expr: 175+((290-175)/(24-1))*({{#var:i}}-1) round 0}} | |
− | + | {{!}}- | |
− | | | + | }} |
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|} | |} | ||
− | + | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | |
− | + | </small> | |
− | + | <span style="display: none;">}}</span> | |
− | + | }} | |
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Latest revision as of 22:09, 17 April 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 40 |
Prerequisite Skills: | Divine Invocation Lv1 |
Description
Casts a buff on one party member within range to very slowly restore their HP and auto-restore their HP when it drops to 0.
The party member generates an aura during Fountain of Life, increasing Attack/Movement Speed and Hit Recovery.
Fountain of Life expires after a while or once it auto-restores HP. The higher your Vitality, the faster this skill's restoration speed.
Attributes
- SP per level: 60
- Master Level: 30
- Max Level: 40
- Casting Time: 0.8 sec.
- Cooldown: 60 sec.
- This skill consumes 2 Clear Cube Fragments.
- Party Member Selection Range: 900 px
- Duration: 200 sec.
- Aura Range: 700 px
Notes
- Hp recovered scales with Vit, Value=Tooltip*(1+Vit/250)
- Even after the revival effect wears off, the speed buff will remain until death.
- When the revive effect is activated, the buffed player will be invincible for a short duration but knocked down. They can use Quick Rebound To move freely during this period.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Use Count | HP Restoration (every min.) |
HP Restoration after Death |
Attack/Movement Speed | Hit Recovery |
---|---|---|---|---|---|---|---|
1 | 40 | 78 | 3 | 21.6 | 5.5% | +7% | +175 |
2 | 42 | 93 | 3 | 25.2 | 6% | +7.2% | +180 |
3 | 44 | 108 | 3 | 28.2 | 6.5% | +7.4% | +185 |
4 | 46 | 123 | 3 | 31.8 | 7% | +7.6% | +190 |
5 | 48 | 138 | 4 | 36 | 7.5% | +7.8% | +195 |
6 | 50 | 153 | 4 | 39.6 | 8% | +8% | +200 |
7 | 52 | 168 | 4 | 43.8 | 8.5% | +8.2% | +205 |
8 | 54 | 183 | 4 | 48 | 9% | +8.4% | +210 |
9 | 56 | 198 | 5 | 52.8 | 9.5% | +8.6% | +215 |
10 | 58 | 213 | 5 | 57.6 | 10% | +8.8% | +220 |
11 | 60 | 228 | 5 | 62.4 | 10.5% | +9% | +225 |
12 | 62 | 243 | 5 | 67.2 | 11% | +9.2% | +230 |
13 | 64 | 259 | 6 | 72.6 | 11.5% | +9.4% | +235 |
14 | 66 | 274 | 6 | 78 | 12% | +9.6% | +240 |
15 | 68 | 289 | 6 | 84 | 12.5% | +9.8% | +245 |
16 | 70 | 304 | 6 | 90 | 13% | +10% | +250 |
17 | 72 | 319 | 7 | 96 | 13.5% | +10.2% | +255 |
18 | 74 | 334 | 7 | 102 | 14% | +10.4% | +260 |
19 | 76 | 349 | 7 | 108.6 | 14.5% | +10.6% | +265 |
20 | 78 | 364 | 7 | 115.2 | 15% | +10.8% | +270 |
21 | 80 | 379 | 8 | 121.8 | 15.5% | +11% | +275 |
22 | 82 | 394 | 8 | 128.4 | 16% | +11.2% | +280 |
23 | 84 | 409 | 8 | 135.6 | 16.5% | +11.4% | +285 |
24 | 86 | 424 | 8 | 142.8 | 17% | +11.6% | +290 |
25 | 88 | 439 | 9 | 150.6 | 17.5% | +11.8% | +295 |
26 | 90 | 454 | 9 | 158.4 | 18% | +12% | +300 |
27 | 92 | 469 | 9 | 166.2 | 18.5% | +12.2% | +305 |
28 | 94 | 484 | 10 | 174 | 19% | +12.4% | +310 |
29 | 96 | 499 | 10 | 182.4 | 19.5% | +12.6% | +315 |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |