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== Pros and Cons? ==
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2009 Issues have been placed [[Talk:Main_Page/Archive01|here]]<br>
I'm thinking we should add a pros and cons sections to each of the classes/subclasses. Anyone that can think of some should go ahead and put them on there. --[[User:Agentknife|Agentknife]] 19:33, 20 September 2009
+
2010-2011 Issues have been placed [[Talk:Main_Page/Archive02|here]]
:I agree completely, I'll actually help out with this if I can. I'm not too knowledgable about the game yet though, so it may take some time. D: --[[User:Hunter9009|Hunter9009]] 23:51, 20 September 2009 (UTC)
 
  
== A small thing that bother me ==
+
== Male/Female Mage on the main page ==
The gunner link is under the picture compared to the others, whose link is next to the picture. It's the only one that's like that so it would look better if someone could edit it's fixed. --[[User:Doomreaper33|Doomreaper33]] 02:51, 31 July 2009 (UTC)
 
:I agree. ^^ --[[User:Lite|Lite]] 20:00, 30 August 2009 (UTC)
 
::It looks fine to me. I think it's because your screen resolution is low. The only way to can fix it is by making the font smaller or put it sideways. --[[User:Tea|Tea]] 04:48, 1 September 2009 (UTC)
 
  
== List of things to do ==
+
The Male Mage links are apart from the Female Mage, which isn't like the others. Now that I uploaded the Male Mage's icon, can anyone who's able to mod the main page please put them together like the others? [[User:Copain|Copain]] 01:21, 9 January 2012 (PST)
Basic contents that need to be completed. Sorted in an order where the top takes priority. Pretty much the same format as Mabinogi World Wiki. --[[User:Uchocobo|Uchocobo]] 02:19, 31 July 2009 (UTC)
+
:Alright. It's fixed.--[[User:Dfoplayer|Dfoplayer]] 10:46, 9 January 2012 (PST)
  
* NPCs
+
== Subclass separated skills ==
:Currently thinking of new way to organize and implement the new ways of displaying NPC rather than continuing the one in Mabinogi World Wiki
 
* Skills
 
:Ignore Theif, Female Gunner for now. Would be wise to follow the skill desc on one client for now and fix it as the game gets released.
 
::Categorizing fixed/percentage magical and physical damages, categorizing skills that consume cube fragments, categorizing skills to each respective level range.
 
* Areas
 
:Upto Behemoth, including Tower of Death. Doubt that anyone will be fast enough to go beyond Behemoth within 5 days of the game's release.
 
* Monsters
 
:Upto Behemoth.
 
* Game System/Mechanics
 
:Endless pages of text to translate. Would be very helpful if anyone fluent in Korean/Japanese/Chinese can edit the necessary documents.
 
  
''Possible contents to enrich the wiki''
+
With the subclass skills being combined into just [common], should we combine the existing skills together under a [common] tab or keep them as they are.
* Adding different version names?
+
:Hmm...could you be a bit more clearer? Are you talking about grouping the general skills and general EX skills into one page? --[[User:Dfoplayer|Dfoplayer]] 14:04, 8 June 2012 (PDT)
* Trivia. Already have collection of old Korean client files and background stories to add to various pages.
+
::I mean like general skills that were separated by classes such as BBQ on a gunner would be under [launcher] tab but in the game is now under [common] tab, and was just wondering if we should put them under common here or keep it how it is.
* List of Merchandises?
+
:::Now I'm starting to get what you mean. I think you are part of the 5,000 who was invited to PTS, so congratulations. The system you are talking about ("but '''in the game''' is now under [common] tab") isn't out yet. Anyways, it depends. If a ranger or another subclass has access to BBQ, then we could change BBQ to [common]. However, if only launcher has access to it, then lets leave it as it is.--[[User:Dfoplayer|Dfoplayer]] 14:19, 8 June 2012 (PDT)
* Information on god forsaken Arad Senki Animation
+
::::Yeah i was, thanks. I'm pretty sure that's how it's put out for all the main classes but i'll double check when the servers back up, also is there a better way to talk than using this?--[[User:Jgillotti13|Jgillotti13]] 14:35, 8 June 2012 (PDT)
 +
:::::Well, we could use the IRC channel. Head to here [http://webchat.ppirc.net/?channels=DFO]. Do note that I usually don't hang out there, but this is an exception.--[[User:Dfoplayer|Dfoplayer]] 14:44, 8 June 2012 (PDT)
  
== Name Suggestion ==
+
== Continuation/Alteration of the Wiki ==
It should be NeoPle. --[[User:Bumble|Bumble]] 14:30, 30 July 2009 (UTC)
 
:Fixed. Thanks. --[[User:Uchocobo|Uchocobo]] 16:03, 10 August 2009 (UTC)
 
  
== Site full of info ==
+
Even though DFO is being shut down, I think we should still keep the Wiki up and running, as well as possibly change it to be an English Wiki for CDnF, since that's where everyone seems to be going. That would include updating everything to where it's all at in CDnF, possibly adding translations to things to assist in-game navigation. Obviously it would make more sense to do this once DFO is actually gone, but maybe some people could get started by creating a second Wiki, then transfer everything? I have yet to see an English CDnF Wiki, and I'm sure others would appreciate it as well. [[User:Zsashas|Zsashas]] ([[User talk:Zsashas|talk]]) 09:12, 18 May 2013 (PDT)
http://dnfwiki.machine-code.com/index.php?title=Main_Page [[User:Done25|Done25]] 22:43, 8 August 2009 (UTC)
+
 
:Outdated. I would prefer either Japanese or Korean wiki. --[[User:Uchocobo|Uchocobo]] 16:03, 10 August 2009 (UTC)
+
== Should DFO fully reopen... ==
::It does have very little but it has most of the skills listed and they are all in English. Google translator can only do so much. [[User:Done25|Done25]] 04:46, 11 August 2009 (UTC)
+
 
:::Most of the contents we uploaded so far are translated by contributor him/herself, not with online web translator. =(  
+
What's gonna happen to the patch notes? [[User:Mikaya|Mikaya]] ([[User talk:Mikaya|talk]]) 11:49, 15 May 2014 (PDT)
:::(Admin team members are bilingual) For the accuracy of information, I highly recommend to use foreign sources for now. This doesn't necessary mean you can't contribute if you are not bilingual, you can rather help us to edit the existing pages and keep the consistency. --[[User:Uchocobo|Uchocobo]] 13:33, 11 August 2009 (UTC)
+
:How do we know its "Season 2, Act 6 Patch.?" Maybe we could create a big header saying dfo reboot on patch notes?--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 09:49, 16 May 2014 (PDT)
 +
::That's what the image said when you start up DFO while it's loading [[User:Mikaya|Mikaya]] ([[User talk:Mikaya|talk]]) 15:41, 16 May 2014 (PDT)
 +
:::What should the context be in terms of time? The events end in KST [[User:Mikaya|Mikaya]] ([[User talk:Mikaya|talk]]) 21:58, 20 May 2014 (PDT)
 +
::::Probably. In Mabinogi Wiki, you can mouse over PST and see the different times. We should look into that template.--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 06:58, 21 May 2014 (PDT)
 +
::::Apparently, DFO's parser is not up to date and can't get the mouseover times box to work correctly. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 08:34, 21 May 2014 (PDT)
 +
:::::I thought the admin gave the wiki away to someone and deleted this site. But it'll be nice to continue and get updated extensions. [[User:Tea|Tea]] ([[User talk:Tea|talk]]) 10:40, 21 May 2014 (PDT)
 +
::::::Maybe he/she thought DFO would come back someday. Anyways, I'll contact an admin on Mabinogi wiki and see if the owner of mabi's still owns dfo's wiki. Hopefully, we can update the extensions.--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 12:10, 21 May 2014 (PDT)
 +
:::::::You mean [http://wiki.mabinogiworld.com/view/User:Saiyr saiyr]? I already asked. just gotta wait I guess. [[User:Mikaya|Mikaya]] ([[User talk:Mikaya|talk]]) 16:49, 21 May 2014 (PDT)
 +
== Thumbnails ==
 +
Seems like all the picture thumbnails are dead. [[User:Tea|Tea]] ([[User talk:Tea|talk]]) 11:23, 23 May 2014 (PDT)
 +
:Such as? I just checked Antwer Canyon's and other's dungeons. The pictures seems to load fine.--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 11:51, 23 May 2014 (PDT)
 +
::The pictures in Antwer Canyon aren't thumbnails. All the pictures in [[NPCs]] besides a few potheads are missing. [[User:Tea|Tea]] ([[User talk:Tea|talk]]) 12:24, 23 May 2014 (PDT)
 +
:::My browser seems to load the images from [[NPCs]], [[NPCs map]], and [[:Category:Character_Images]] just fine...--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 12:53, 23 May 2014 (PDT)
 +
::::I'm with Tea on this and I can't see them they come up as broken images but viewing the actual size is just fine. [[User:Mikaya|Mikaya]] ([[User talk:Mikaya|talk]]) 20:17, 23 May 2014 (PDT)
 +
:::::Interesting. Does it look like [http://oi59.tinypic.com/aw9u74.jpg this?]--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 07:22, 24 May 2014 (PDT)
 +
::::::It looks like [http://i62.tinypic.com/e6ub5s.jpg this]. Looks the same on my phone. [[User:Tea|Tea]] ([[User talk:Tea|talk]]) 08:46, 24 May 2014 (PDT)
 +
:::::::I think it might be my internet brower's cache? I'm not sure what's causing it, nor if we know anyone else has the problem :c [[User:Mikaya|Mikaya]] ([[User talk:Mikaya|talk]]) 10:03, 24 May 2014 (PDT)
 +
:::::::That's odd...IE and Firefox show up just fine. It's just chrome for me that has this issue...wonder what's up with that? [[User:Mikaya|Mikaya]] ([[User talk:Mikaya|talk]]) 10:07, 24 May 2014 (PDT)
 +
::::::::I have IE and Firefox. Both works. I used my mom's chrome. No thumbnails. Maybe mediawiki has a thing from chrome. haha--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 11:06, 24 May 2014 (PDT)
 +
 
 +
== DFO Beta and the Wiki ==
 +
 
 +
Do we have people still on board for updating this wiki come March? I would like to start getting data ready from KDNF to be able to verify, adjust and add to the wiki once it opens. As it stands, I am gathering data for 1-54 and 70+ questlines (except for dialogue as it will not be a direct translation from KDNF, I'm sure) - post-NB skill changes to the proper articles, and videos and pages for new skills and classes. Has anyone been in contact with the wiki owner, either? There was no follow up from the earlier topic. [[User:LuminantAegis|LuminantAegis]] ([[User talk:LuminantAegis|talk]]) 17:40, 16 November 2014 (PST)
 +
:I don't actually know if there are any editors. I am in college since last year and haven't been able to play games much. I have no information concerning the site owner. Feel free to add anything to this wiki. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 17:46, 16 November 2014 (PST)
 +
::That doesn't bode well. I'll try to contact someone, in that case. I used to heavily contribute to a wiki on a different server, but that wiki seems to have up and disappeared without notice. Call it paranoia. [[User:LuminantAegis|LuminantAegis]] ([[User talk:LuminantAegis|talk]]) 18:00, 16 November 2014 (PST)
 +
:::How do we want to handle new information pre-march then? Edit it into the wiki and tag it as upcoming content?
 +
::::Most likey, yes. Although I don't know how accurate your pre-march source is. Neople changes the skill data every so often, so at some point, I gave up on posting skill attack percentages.--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 07:06, 21 November 2014 (PST)
 +
:::::"Go into live kDNF/cDNF (since they have the latest major balance patch to my knowledge, but I'll definitely verify that), start plugging numbers/data, change them when we find out that we're not patched to current." Yeah, they change a bit and they'll need to be redone in March, but there's still a lot to be done regardless, skills or otherwise. I'm willing to be on top of that. [[User:LuminantAegis|LuminantAegis]] ([[User talk:LuminantAegis|talk]]) 13:57, 2 December 2014 (PST)
 +
 
 +
== Changing "EX" headers and categories ==
 +
 
 +
The proper term for the upgrade skills is "TP Skills" regardless of the "EX" on their icon, as referenced in the New Balance 3 patch when Creator and DK got their TP skills [http://media.dfcentral.com/1373877659Q4EAHQE93.jpg as shown here.] The level 65 and 70 "EX" labelled skills no longer have the "EX" by their icon (and some have totally new icons) and are unlocked upon awakening as full-fledged skills, an example of the level 65 Blade Master skill [[Charge Burst]]: [[File:Charge_Burst.png]] was changed from the old [[File:ChargeBuster.gif]]. These skills should be in the same category as Awakening Skills, just like how 2nd Awakened characters get an addition 3 skills to go with their 2nd Awakening Active. [[User:LuminantAegis|LuminantAegis]] ([[User talk:LuminantAegis|talk]]) 21:02, 17 January 2015 (PST)
 +
:I see. Currently, the old EX skils are under "EX skills" category. Also, some have "(subclass) EX skills" category, such as [[Shining_Ice_Fence]]. We would need a replace text extension. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 21:10, 17 January 2015 (PST)
 +
::All the skills need to be updated anyways, I'll just do it as I go [[User:LuminantAegis|LuminantAegis]] ([[User talk:LuminantAegis|talk]]) 22:49, 17 January 2015 (PST)
 +
:::Alright. If I have some free time, I'll start changing the old ones as well as deleting cancel skils. How about EX icons? I take it we are gonna update them as well?--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 22:52, 17 January 2015 (PST)
 +
::::Yeah. It's only the active skill icons that changed though so it's not a big deal. [[User:LuminantAegis|LuminantAegis]] ([[User talk:LuminantAegis|talk]]) 16:37, 18 January 2015 (PST)
 +
:::::I see you added NavskillsCreator. The old classes don't have a NavSkill. Are we gonna make them too?--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 17:11, 18 January 2015 (PST)
 +
::::::Yes, I create the navbar after I've "completed" the class because of dropped / created skills from balance patches. [[User:LuminantAegis|LuminantAegis]] ([[User talk:LuminantAegis|talk]]) 00:31, 19 January 2015 (PST)
 +
 
 +
== Alpha Test...? ==
 +
 
 +
The header should read "The Dungeon Fighter Online Beta Test (Part 1) will be released on [[https://www.facebook.com/dfoglobal/posts/653812844746164 March 24th.]]
 +
:Sorry. I was copying from wikiupdates. I'll fix them. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 15:14, 10 March 2015 (PDT)
 +
 
 +
== Adding what TAB skills each subclass can use on their pages ==
 +
 
 +
It's was surprisingly challenging to find this info via Googling. Therefore I'd like to request that we add them to the subclass pages. Here are most of them: http://redd.it/31in79
 +
:Are you talking about the Volunteer System?--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 12:24, 5 April 2015 (PDT)
 +
::Yes. We also need a page explaining what the Volunteer system is. Same thing with Mercenaries.
 +
:::Yes, we should have those systems. Feel free to add anything you find on them. I have not reached lv50 yet, and I don't read overseas updates. Here, I started [[Volunteer System]] for you. If you have never edited a wiki before, you can start by reading [[How to get started]] and my talk page section [[User talk:Dfoplayer#Skill Tables???| Skill Tables???]] --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 12:59, 5 April 2015 (PDT)
 +
::::Hey can I jump in here? I believe that I can enlighten on this subject. Try linking to this link: [http://dfcentral.com/2012/05/11/dnf-season-2-act-10-part-3/3/ DfCentral]. It was present in the reddit link. This link is actually accurate to supporters. From what I have witnessed, the Volunteer system only allows the user to use Cube skills from level 35+ from their Supporters. Also the skill's base level is the same and the cooldown is slightly longer than the original.  The Mana cost is reduced to about slightly more than half the original cost.  As the TAB quote says under the selected skill: "The Reinforcement's skill/items affect your options and Attack Strength while you play in dungeons." Summons like the Female Mechanic's Air Bomb Mech: Gale Force function as normal, and travel with you throughout the dungeon. In order to have a Supporter, the character on your account must be Lv 50+ and must have achieved their first job advancement. Characters like my Lv 50 Thief cannot be summoned... When the character is summoned, if they are interrupted during casting time, the skill is cancelled and goes on cooldown.
 +
::::Also this has to be noted, when you have a character reaches Lv 70+ you unlock the Mercenaries Tab in the Arad Explorer Club window. I don't have any characters at Lv 70, but my friend does.  He says that it enables your character to do runs in dungeons automatically while you go offline and does not consume fatigue, but in exchange the character becomes disabled for the set period. I believe that he said it grants EXP, which is irrelevant to Lv 70 characters, but that EXP builds up to create 1000k EXP potions which are tradable to other characters in the same account.
 +
::::Of all things however, I believe that there needs to be a page on the [[Arad Explorer Club]] or something related to it.  According to the description it states: "Arad Explorer Club increases according to the number of characters Level 40 or above. Arad Explorer Club Level affects additional benefits available for your explorer.
 +
::::Here's a list of the Benefits:
 +
::::*Lv 1 Abnova Explorer:
 +
::::**Grants STR/VIT/INT/SPR +10
 +
::::**Resulting EXP bonus +10% (Not applicable to the max level characters)
 +
::::*Lv 2 Meltdown Explorer:
 +
::::**Grants STR/VIT/INT/SPR +30
 +
::::**Resulting EXP bonus +10% (Not applicable to the max level characters)
 +
::::*Lv 3 Castaway Explorer:
 +
::::**Grants STR/VIT/INT/SPR +50
 +
::::**Resulting EXP bonus +10% (Not applicable to the max level characters)
 +
::::*Lv 4 Meltdown Explorer:
 +
::::**Grants STR/VIT/INT/SPR +70
 +
::::**Resulting EXP bonus +10% (Not applicable to the max level characters)
 +
::::*Lv 5 Iced Wall of Resignation Explorer:
 +
::::**Grants STR/VIT/INT/SPR +90
 +
::::**Resulting EXP bonus +10% (Not applicable to the max level characters)
 +
::::*Lv 6 Antwer Canyon Explorer:
 +
::::**Grants STR/VIT/INT/SPR +110
 +
::::**Resulting EXP bonus +10% (Not applicable to the max level characters)
 +
::::*Lv 7 Oceanic Express Explorer:
 +
::::**Grants STR/VIT/INT/SPR +125
 +
::::**Resulting EXP bonus +10% (Not applicable to the max level characters)
 +
::::Sorry for writing so much, Dfoplayer. --[[User:Altair|Altair]] ([[User talk:Altair|talk]]) 15:27, 5 April 2015 (PDT)
 +
:::::From what I understand, there are three new systems, Volunteer, Mercenary, and Arad Explorer? Or is it Arad Explorer Club with Volunteer and Mercenary? Cause that would mean one page, Arad Explorer, split into two, which would be easier and doesn't have to use extra wiki pages.  --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 21:55, 5 April 2015 (PDT)
 +
::::::You are correct. We just need the Arad Explorer Club page and on that page we can explain both systems. Also, it's NOT always cube skills or level 35 skills up. Aka Spitfire's Freeze Grenade, Necromancer's Soul lure and Crusader's Flash sphere.
 +
:::::::Correction: Sorry, I misheard my friend. He said that by reaching Lv 70, you gain access to Mercenary Runs in either Antwer Canyon or Oceanic Express. This enables your character to run dungeons automatically without burning fatigue and remains in town, but your character cannot go into dungeons while on a Mercenary Run.  These runs DO NOT grant gold or exp but you get Black Meteors, which are traded for Boxes or Magic Pots from Seria or Pink Items from Zeldine, and Demon Invitations, which unlock Hell Mode. Apparently these runs can span between choices of 2 hr, 6 hr, 1 day, 7 day, and 14 days. I quote from him, he says, "If you don't do a run for at least one hour, you don't get jack$h1t" since you can cancel the runs at any time. Oh yeah, here's a link from kDnF for more information: [http://df.nexon.com/?GO=pr|actupdate&no=33&cat=4 KDnF Nexon]. You can get a pretty good understanding by using translation in Chrome. I hope this helps. --[[User:Altair|Altair]] ([[User talk:Altair|talk]]) 02:19, 6 April 2015 (PDT)
 +
 
 +
 
 +
==How do we handle differences?==
 +
So. Twin Gun Blade is currently a skill for Female Ranger, and is likely to be one for a good year or so before her second awakening rolls out. Yet the Wiki page has the current Korean information of Female Ranger in that she has the twin gun blades right away and has some special skills for them, which aren't in our DFOG version. How do we plan on handling that? Because just not having Twin Gun Blade info seems a bit...eh... [[User:Copain|Copain]] ([[User talk:Copain|talk]]) 12:29, 8 April 2015 (PDT)
 +
 
 +
:Either put two tables in the same page or make a separate page for the female skill. --[[User:ShadowLink|ShadowLink]] ([[User talk:ShadowLink|talk]]) 01:26, 20 April 2015 (PDT)

Latest revision as of 22:11, 1 August 2015

2009 Issues have been placed here
2010-2011 Issues have been placed here

Male/Female Mage on the main page

The Male Mage links are apart from the Female Mage, which isn't like the others. Now that I uploaded the Male Mage's icon, can anyone who's able to mod the main page please put them together like the others? Copain 01:21, 9 January 2012 (PST)

Alright. It's fixed.--Dfoplayer 10:46, 9 January 2012 (PST)

Subclass separated skills

With the subclass skills being combined into just [common], should we combine the existing skills together under a [common] tab or keep them as they are.

Hmm...could you be a bit more clearer? Are you talking about grouping the general skills and general EX skills into one page? --Dfoplayer 14:04, 8 June 2012 (PDT)
I mean like general skills that were separated by classes such as BBQ on a gunner would be under [launcher] tab but in the game is now under [common] tab, and was just wondering if we should put them under common here or keep it how it is.
Now I'm starting to get what you mean. I think you are part of the 5,000 who was invited to PTS, so congratulations. The system you are talking about ("but in the game is now under [common] tab") isn't out yet. Anyways, it depends. If a ranger or another subclass has access to BBQ, then we could change BBQ to [common]. However, if only launcher has access to it, then lets leave it as it is.--Dfoplayer 14:19, 8 June 2012 (PDT)
Yeah i was, thanks. I'm pretty sure that's how it's put out for all the main classes but i'll double check when the servers back up, also is there a better way to talk than using this?--Jgillotti13 14:35, 8 June 2012 (PDT)
Well, we could use the IRC channel. Head to here [1]. Do note that I usually don't hang out there, but this is an exception.--Dfoplayer 14:44, 8 June 2012 (PDT)

Continuation/Alteration of the Wiki

Even though DFO is being shut down, I think we should still keep the Wiki up and running, as well as possibly change it to be an English Wiki for CDnF, since that's where everyone seems to be going. That would include updating everything to where it's all at in CDnF, possibly adding translations to things to assist in-game navigation. Obviously it would make more sense to do this once DFO is actually gone, but maybe some people could get started by creating a second Wiki, then transfer everything? I have yet to see an English CDnF Wiki, and I'm sure others would appreciate it as well. Zsashas (talk) 09:12, 18 May 2013 (PDT)

Should DFO fully reopen...

What's gonna happen to the patch notes? Mikaya (talk) 11:49, 15 May 2014 (PDT)

How do we know its "Season 2, Act 6 Patch.?" Maybe we could create a big header saying dfo reboot on patch notes?--Dfoplayer (talk) 09:49, 16 May 2014 (PDT)
That's what the image said when you start up DFO while it's loading Mikaya (talk) 15:41, 16 May 2014 (PDT)
What should the context be in terms of time? The events end in KST Mikaya (talk) 21:58, 20 May 2014 (PDT)
Probably. In Mabinogi Wiki, you can mouse over PST and see the different times. We should look into that template.--Dfoplayer (talk) 06:58, 21 May 2014 (PDT)
Apparently, DFO's parser is not up to date and can't get the mouseover times box to work correctly. --Dfoplayer (talk) 08:34, 21 May 2014 (PDT)
I thought the admin gave the wiki away to someone and deleted this site. But it'll be nice to continue and get updated extensions. Tea (talk) 10:40, 21 May 2014 (PDT)
Maybe he/she thought DFO would come back someday. Anyways, I'll contact an admin on Mabinogi wiki and see if the owner of mabi's still owns dfo's wiki. Hopefully, we can update the extensions.--Dfoplayer (talk) 12:10, 21 May 2014 (PDT)
You mean saiyr? I already asked. just gotta wait I guess. Mikaya (talk) 16:49, 21 May 2014 (PDT)

Thumbnails

Seems like all the picture thumbnails are dead. Tea (talk) 11:23, 23 May 2014 (PDT)

Such as? I just checked Antwer Canyon's and other's dungeons. The pictures seems to load fine.--Dfoplayer (talk) 11:51, 23 May 2014 (PDT)
The pictures in Antwer Canyon aren't thumbnails. All the pictures in NPCs besides a few potheads are missing. Tea (talk) 12:24, 23 May 2014 (PDT)
My browser seems to load the images from NPCs, NPCs map, and Category:Character_Images just fine...--Dfoplayer (talk) 12:53, 23 May 2014 (PDT)
I'm with Tea on this and I can't see them they come up as broken images but viewing the actual size is just fine. Mikaya (talk) 20:17, 23 May 2014 (PDT)
Interesting. Does it look like this?--Dfoplayer (talk) 07:22, 24 May 2014 (PDT)
It looks like this. Looks the same on my phone. Tea (talk) 08:46, 24 May 2014 (PDT)
I think it might be my internet brower's cache? I'm not sure what's causing it, nor if we know anyone else has the problem :c Mikaya (talk) 10:03, 24 May 2014 (PDT)
That's odd...IE and Firefox show up just fine. It's just chrome for me that has this issue...wonder what's up with that? Mikaya (talk) 10:07, 24 May 2014 (PDT)
I have IE and Firefox. Both works. I used my mom's chrome. No thumbnails. Maybe mediawiki has a thing from chrome. haha--Dfoplayer (talk) 11:06, 24 May 2014 (PDT)

DFO Beta and the Wiki

Do we have people still on board for updating this wiki come March? I would like to start getting data ready from KDNF to be able to verify, adjust and add to the wiki once it opens. As it stands, I am gathering data for 1-54 and 70+ questlines (except for dialogue as it will not be a direct translation from KDNF, I'm sure) - post-NB skill changes to the proper articles, and videos and pages for new skills and classes. Has anyone been in contact with the wiki owner, either? There was no follow up from the earlier topic. LuminantAegis (talk) 17:40, 16 November 2014 (PST)

I don't actually know if there are any editors. I am in college since last year and haven't been able to play games much. I have no information concerning the site owner. Feel free to add anything to this wiki. --Dfoplayer (talk) 17:46, 16 November 2014 (PST)
That doesn't bode well. I'll try to contact someone, in that case. I used to heavily contribute to a wiki on a different server, but that wiki seems to have up and disappeared without notice. Call it paranoia. LuminantAegis (talk) 18:00, 16 November 2014 (PST)
How do we want to handle new information pre-march then? Edit it into the wiki and tag it as upcoming content?
Most likey, yes. Although I don't know how accurate your pre-march source is. Neople changes the skill data every so often, so at some point, I gave up on posting skill attack percentages.--Dfoplayer (talk) 07:06, 21 November 2014 (PST)
"Go into live kDNF/cDNF (since they have the latest major balance patch to my knowledge, but I'll definitely verify that), start plugging numbers/data, change them when we find out that we're not patched to current." Yeah, they change a bit and they'll need to be redone in March, but there's still a lot to be done regardless, skills or otherwise. I'm willing to be on top of that. LuminantAegis (talk) 13:57, 2 December 2014 (PST)

Changing "EX" headers and categories

The proper term for the upgrade skills is "TP Skills" regardless of the "EX" on their icon, as referenced in the New Balance 3 patch when Creator and DK got their TP skills as shown here. The level 65 and 70 "EX" labelled skills no longer have the "EX" by their icon (and some have totally new icons) and are unlocked upon awakening as full-fledged skills, an example of the level 65 Blade Master skill Charge Burst: Charge Burst.png was changed from the old File:ChargeBuster.gif. These skills should be in the same category as Awakening Skills, just like how 2nd Awakened characters get an addition 3 skills to go with their 2nd Awakening Active. LuminantAegis (talk) 21:02, 17 January 2015 (PST)

I see. Currently, the old EX skils are under "EX skills" category. Also, some have "(subclass) EX skills" category, such as Shining_Ice_Fence. We would need a replace text extension. --Dfoplayer (talk) 21:10, 17 January 2015 (PST)
All the skills need to be updated anyways, I'll just do it as I go LuminantAegis (talk) 22:49, 17 January 2015 (PST)
Alright. If I have some free time, I'll start changing the old ones as well as deleting cancel skils. How about EX icons? I take it we are gonna update them as well?--Dfoplayer (talk) 22:52, 17 January 2015 (PST)
Yeah. It's only the active skill icons that changed though so it's not a big deal. LuminantAegis (talk) 16:37, 18 January 2015 (PST)
I see you added NavskillsCreator. The old classes don't have a NavSkill. Are we gonna make them too?--Dfoplayer (talk) 17:11, 18 January 2015 (PST)
Yes, I create the navbar after I've "completed" the class because of dropped / created skills from balance patches. LuminantAegis (talk) 00:31, 19 January 2015 (PST)

Alpha Test...?

The header should read "The Dungeon Fighter Online Beta Test (Part 1) will be released on [March 24th.]

Sorry. I was copying from wikiupdates. I'll fix them. --Dfoplayer (talk) 15:14, 10 March 2015 (PDT)

Adding what TAB skills each subclass can use on their pages

It's was surprisingly challenging to find this info via Googling. Therefore I'd like to request that we add them to the subclass pages. Here are most of them: http://redd.it/31in79

Are you talking about the Volunteer System?--Dfoplayer (talk) 12:24, 5 April 2015 (PDT)
Yes. We also need a page explaining what the Volunteer system is. Same thing with Mercenaries.
Yes, we should have those systems. Feel free to add anything you find on them. I have not reached lv50 yet, and I don't read overseas updates. Here, I started Volunteer System for you. If you have never edited a wiki before, you can start by reading How to get started and my talk page section Skill Tables??? --Dfoplayer (talk) 12:59, 5 April 2015 (PDT)
Hey can I jump in here? I believe that I can enlighten on this subject. Try linking to this link: DfCentral. It was present in the reddit link. This link is actually accurate to supporters. From what I have witnessed, the Volunteer system only allows the user to use Cube skills from level 35+ from their Supporters. Also the skill's base level is the same and the cooldown is slightly longer than the original. The Mana cost is reduced to about slightly more than half the original cost. As the TAB quote says under the selected skill: "The Reinforcement's skill/items affect your options and Attack Strength while you play in dungeons." Summons like the Female Mechanic's Air Bomb Mech: Gale Force function as normal, and travel with you throughout the dungeon. In order to have a Supporter, the character on your account must be Lv 50+ and must have achieved their first job advancement. Characters like my Lv 50 Thief cannot be summoned... When the character is summoned, if they are interrupted during casting time, the skill is cancelled and goes on cooldown.
Also this has to be noted, when you have a character reaches Lv 70+ you unlock the Mercenaries Tab in the Arad Explorer Club window. I don't have any characters at Lv 70, but my friend does. He says that it enables your character to do runs in dungeons automatically while you go offline and does not consume fatigue, but in exchange the character becomes disabled for the set period. I believe that he said it grants EXP, which is irrelevant to Lv 70 characters, but that EXP builds up to create 1000k EXP potions which are tradable to other characters in the same account.
Of all things however, I believe that there needs to be a page on the Arad Explorer Club or something related to it. According to the description it states: "Arad Explorer Club increases according to the number of characters Level 40 or above. Arad Explorer Club Level affects additional benefits available for your explorer.
Here's a list of the Benefits:
  • Lv 1 Abnova Explorer:
    • Grants STR/VIT/INT/SPR +10
    • Resulting EXP bonus +10% (Not applicable to the max level characters)
  • Lv 2 Meltdown Explorer:
    • Grants STR/VIT/INT/SPR +30
    • Resulting EXP bonus +10% (Not applicable to the max level characters)
  • Lv 3 Castaway Explorer:
    • Grants STR/VIT/INT/SPR +50
    • Resulting EXP bonus +10% (Not applicable to the max level characters)
  • Lv 4 Meltdown Explorer:
    • Grants STR/VIT/INT/SPR +70
    • Resulting EXP bonus +10% (Not applicable to the max level characters)
  • Lv 5 Iced Wall of Resignation Explorer:
    • Grants STR/VIT/INT/SPR +90
    • Resulting EXP bonus +10% (Not applicable to the max level characters)
  • Lv 6 Antwer Canyon Explorer:
    • Grants STR/VIT/INT/SPR +110
    • Resulting EXP bonus +10% (Not applicable to the max level characters)
  • Lv 7 Oceanic Express Explorer:
    • Grants STR/VIT/INT/SPR +125
    • Resulting EXP bonus +10% (Not applicable to the max level characters)
Sorry for writing so much, Dfoplayer. --Altair (talk) 15:27, 5 April 2015 (PDT)
From what I understand, there are three new systems, Volunteer, Mercenary, and Arad Explorer? Or is it Arad Explorer Club with Volunteer and Mercenary? Cause that would mean one page, Arad Explorer, split into two, which would be easier and doesn't have to use extra wiki pages. --Dfoplayer (talk) 21:55, 5 April 2015 (PDT)
You are correct. We just need the Arad Explorer Club page and on that page we can explain both systems. Also, it's NOT always cube skills or level 35 skills up. Aka Spitfire's Freeze Grenade, Necromancer's Soul lure and Crusader's Flash sphere.
Correction: Sorry, I misheard my friend. He said that by reaching Lv 70, you gain access to Mercenary Runs in either Antwer Canyon or Oceanic Express. This enables your character to run dungeons automatically without burning fatigue and remains in town, but your character cannot go into dungeons while on a Mercenary Run. These runs DO NOT grant gold or exp but you get Black Meteors, which are traded for Boxes or Magic Pots from Seria or Pink Items from Zeldine, and Demon Invitations, which unlock Hell Mode. Apparently these runs can span between choices of 2 hr, 6 hr, 1 day, 7 day, and 14 days. I quote from him, he says, "If you don't do a run for at least one hour, you don't get jack$h1t" since you can cancel the runs at any time. Oh yeah, here's a link from kDnF for more information: KDnF Nexon. You can get a pretty good understanding by using translation in Chrome. I hope this helps. --Altair (talk) 02:19, 6 April 2015 (PDT)


How do we handle differences?

So. Twin Gun Blade is currently a skill for Female Ranger, and is likely to be one for a good year or so before her second awakening rolls out. Yet the Wiki page has the current Korean information of Female Ranger in that she has the twin gun blades right away and has some special skills for them, which aren't in our DFOG version. How do we plan on handling that? Because just not having Twin Gun Blade info seems a bit...eh... Copain (talk) 12:29, 8 April 2015 (PDT)

Either put two tables in the same page or make a separate page for the female skill. --ShadowLink (talk) 01:26, 20 April 2015 (PDT)