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Difference between revisions of "Quick Rebound"
(→General) |
m (Updated the Skill Growth table for Arena: changed lvl 3 row to ?? as the current stats are out of date.) |
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− | + | {{SkillPage | |
− | {{ | + | |Name=Quick Rebound |
− | == Description = | + | |Video=bynDI_SqOoE |
+ | |Gender= | ||
+ | |Class=General | ||
+ | |Type=Active | ||
+ | |Type2= | ||
+ | |Command=(While Lying Down) {{C}} ({{Space}} for Creator) | ||
+ | |PrerequisiteLevel=1 | ||
+ | |PrerequisiteSkill= | ||
+ | |Description= | ||
+ | Quickly recovers from knocked-down status, then crouches to become Invulnerable from any hostile attacks for a short duration.<br><br> | ||
+ | Grants {{IconLink|Super Armor (Status)}} for an instant moment when the Character is completely released from crouching.<br><br> | ||
+ | Crouching time can be adjusted while holding the Jump Key. | ||
− | + | |Attributes= | |
+ | *{{SP per level|10}} | ||
+ | *{{SkillAttribute|Master level|1}} | ||
+ | *{{SkillAttribute|Max level|20}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=5 sec|Arena=20 sec}} | ||
+ | *{{SkillAttribute|MP Cost|1}} | ||
+ | |Notes= | ||
+ | *Holding the Jump Key will keep the player crouched, maintaining invincibility frames for a longer duration. | ||
− | == | + | |SkillGrowth= |
− | + | {{tabs | |
− | + | |name=Skill Growths | |
− | + | |tab1=Dungeon | |
− | + | |contents1=<span style="display:none">{{</span> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !Invulnerability Duration | |
− | == | + | !Super Armor Duration |
− | + | |-{{MaxSkillRow}} | |
− | + | | 1 || 1 || 3.0 sec || 0.30 sec | |
− | | | + | |- |
− | ! | + | | 2 || - || 4.5 sec || 0.33 sec |
+ | |- | ||
+ | | 3 || - || 6.0 sec || 0.37 sec | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display:none">{{</span> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
!Lv Req | !Lv Req | ||
− | ! | + | !Invulnerability Duration |
− | ! | + | !Super Armor Duration |
− | |||
− | |||
− | |||
|-{{MaxSkillRow}} | |-{{MaxSkillRow}} | ||
− | | 1 | + | | 1 || 1 || 1.5 sec || 0.10 sec |
− | |- | + | |- |
− | | 2||-||-|| | + | | 2 || - || 1.75 sec || 0.10 sec |
+ | |- | ||
+ | | 3 || - || ? || ? | ||
|} | |} | ||
− | + | <span style="display:none">}}</span> | |
+ | }} | ||
+ | }} |
Latest revision as of 09:26, 9 May 2019
Active Skill | |
Class: | |
Command: | (While Lying Down) ( for Creator) |
Prerequisite Level: | 1 |
Prerequisite Skills: | None |
Description
Quickly recovers from knocked-down status, then crouches to become Invulnerable from any hostile attacks for a short duration.
Grants Super Armor (Status) for an instant moment when the Character is completely released from crouching.
Crouching time can be adjusted while holding the Jump Key.
Attributes
- SP per level: 10
- Master level: 1
- Max level: 20
- Casting Time: Instant Cast
- Cooldown: 5 sec (20 sec in Arena )
- MP Cost: 1
Notes
- Holding the Jump Key will keep the player crouched, maintaining invincibility frames for a longer duration.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |