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Difference between revisions of "High Kick"
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− | + | {{SkillPage | |
− | + | |Name={{PAGENAME}} | |
− | {{ | + | |AltName=Korean: 올려차기 |
− | + | |Video=s30zUvOGss0 | |
+ | |Video2= | ||
+ | |Gender=Male | ||
+ | |Class=Fighter | ||
+ | |Class2= | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=1 | ||
+ | |Command={{Z}} | ||
+ | |Description=Launches the enemy with a kick. Can trigger Super Armor. | ||
+ | |Attributes= | ||
+ | *{{SP per level|20}} | ||
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|2 sec.}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|MP Cost|-}} | ||
− | = | + | |Notes= |
+ | *Can be improved with {{IconLink|High Kick Upgrade}}. | ||
+ | *Moves your character forward a short distance in the direction you were facing upon activation. | ||
+ | *The first half of the move always has {{IconLink|Super Armor (Status)}}. It is not chance based like the game's skill description implies. | ||
− | + | |SkillGrowth= | |
− | + | <span style="display:none">{{</span> | |
− | = | + | <small> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:ls|131.4,132.9,134,135.4,136.6,138,139.1,140.6,141.7,143.1,147.7,152.3,157.1,162,166.6,171.4,176.3,180.9,185.7,190.6}} | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
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− | {| | ||
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− | ! | ||
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!Lv Req | !Lv Req | ||
− | ! | + | !Physical Atk. |
− | !Activation | + | !Launching Strength |
− | ! | + | !Activation Speed |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|100|311|20}}% | |
− | + | {{!}} <!--Launching Strength--> {{#arrayindex:ls| {{#expr: {{#var:i}}-1 }} }}% | |
− | + | {{!}} <!--CastSpd--> +{{Calc|{{#var:i}}|0|20|20}}% | |
− | + | {{!}}- | |
− | | | + | }} |
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|} | |} | ||
− | {{ | + | {{TableNote}}</small> |
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 13:57, 25 April 2022
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 1 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 올려차기 |
Description
Launches the enemy with a kick. Can trigger Super Armor.
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
- Casting Time: Instant Cast
- Cooldown: 2 sec.
- Basic Attack Cancelable Skill
- MP Cost: -
Notes
- Can be improved with High Kick Upgrade.
- Moves your character forward a short distance in the direction you were facing upon activation.
- The first half of the move always has Super Armor (Status). It is not chance based like the game's skill description implies.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Physical Atk. | Launching Strength | Activation Speed |
---|---|---|---|---|
1 | 1 | 100% | 131.4% | +0% |
2 | 4 | 111% | 132.9% | +1% |
3 | 7 | 122% | 134% | +2% |
4 | 10 | 133% | 135.4% | +3% |
5 | 13 | 144% | 136.6% | +4% |
6 | 16 | 156% | 138% | +5% |
7 | 19 | 167% | 139.1% | +6% |
8 | 22 | 178% | 140.6% | +7% |
9 | 25 | 189% | 141.7% | +8% |
10 | 28 | 200% | 143.1% | +9% |
11 | 31 | 211% | 147.7% | +11% |
12 | 34 | 222% | 152.3% | +12% |
13 | 37 | 233% | 157.1% | +13% |
14 | 40 | 244% | 162% | +14% |
15 | 43 | 255% | 166.6% | +15% |
16 | 46 | 267% | 171.4% | +16% |
17 | 49 | 278% | 176.3% | +17% |
18 | 52 | 289% | 180.9% | +18% |
19 | 55 | 300% | 185.7% | +19% |
20 | 58 | 311% | 190.6% | +20% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |