|
|
(20 intermediate revisions by 10 users not shown) |
Line 1: |
Line 1: |
− | [[Category:Skills]][[Category:Mage Skills]]
| + | {{SkillPage |
− | {{youtube tn|-UMBQxbaZVs}} | + | |Name={{PAGENAME}} |
| + | |AltName=Korean: 쇼타임 |
| + | |Video=-UMBQxbaZVs |
| + | |Gender=Female |
| + | |Class=Mage |
| + | |Type=Active |
| + | |Command={{Up}}{{Right}}+{{Space}} |
| + | |PrerequisiteLevel=20 |
| | | |
− | == Description ==
| + | |Description= |
− | {|
| + | Temporarily casts magic with abandon.<br> |
| + | Decreases cooldown for the Magic skills used and Chargeable skills' max charge time and increases Casting Speed.<br> |
| + | This skill's Cooldown Reduction effect is not applied to Awakening, Physical, and Buff skills and those that are cast instantly. |
| | | |
− | [[Image:Showtime.gif|left]]
| + | |Attributes= |
− | |The Elementalist enchants herself with a buff that increases the casting speed and shortens the cooldown and full charge time of all non-physical, non-buff skills. | + | *{{SP per level|25}} |
| + | *{{SkillAttribute|Master Level|10}} |
| + | *{{SkillAttribute|Max Level|20}} |
| + | *{{CastTime|1 sec.}} |
| + | *{{Cooldown|40 sec.}} |
| + | *{{SkillAttribute|Duration|20 sec.}} |
| | | |
− | |} | + | |Notes= |
− | | + | *Due to the nature of [[Battle Mage]] skills being Physical damage-based, they are unaffected by the effects of Showtime. |
− | == Prerequisite ==
| + | *This skill is removed if the Female Mage advances into an [[Enchantress]] or Battle Mage. |
− | *Character Level 20 | |
− | *[[Lantern Firebomb]] Level 1
| |
− | *[[Frosty's Head]] Level 1
| |
− | *[[Florae Circle]] Level 1
| |
− | *[[Pluto]] Level 1
| |
− | | |
− | | |
− | == Details ==
| |
− | | |
− | *Command Input: {{Up}}{{Right}}{{Space}}
| |
− | *Casting Time: 1.0 second
| |
− | *Cool Time: 40 seconds | |
− | *Only [[Elementalist]] can learn beyond level 5
| |
− | | |
− | == Mage ==
| |
− | | |
− | {| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
| |
− | |- {{Bgblue}}
| |
− | !Lv
| |
− | !Lv Req
| |
− | !SP
| |
− | !MP
| |
− | !Duration
| |
− | !Cooldown Time
| |
− | !Casting Speed
| |
− | !Full Charge Time
| |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 1||20||rowspan="12"|20||15||rowspan="12"|20s||-1.8%||+3.6%||-3.6%
| |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 2||23||18||-3.6%||+7.2%||-7.2%
| |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 3||26||21||-5.4%||+10.8%||-10.8%
| |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 4||29||24||-7.2%||+14.4%||-14.4%
| |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 5||32||27||-9%||+18%||-18%
| |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 6||35||30||-10.8%||+21.6%||-21.6%
| |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 7||38||33||-12.6%||+25.2%||-25.2%
| |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 8||41||36||-14.4%||+28.8%||-28.8%
| |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 9||44||40||-16.2%||+32.4%||-32.4%
| |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 10||47||43||-18%||+36%||-36%
| |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 11||50||46||-19.8%||+39.6%||-39.6%
| |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 12||53||49||-21.6%||+43.2%||-43.2%
| |
− | |}
| |
− | | |
− | == Elementalist ==
| |
− | | |
− | === Rebirth ===
| |
− | | |
− | {| class="wikitable" style="background-color: #fff; text-align:center;"
| |
− | |-}
| |
− | ! width="25" rowspan="2" style="background-color: #fcbbdc;" | Level
| |
− | ! width="50" rowspan="2" style="background-color: #fcbbdc;" | LV Req
| |
− | ! rowspan="2" style="background-color: #fcbbdc;" | SP
| |
− | ! width="75" rowspan="2" style="background-color: #fcbbdc;" | MP
| |
− | ! rowspan="2" style="background-color: #fcbbdc;" | Duration
| |
− | ! width="75" colspan="2" style="background-color: #fcbbdc;" | Cooldown Time
| |
− | ! width="75" colspan="2" style="background-color: #fcbbdc;" | Casting Speed
| |
− | ! width="75" colspan="2" style="background-color: #fcbbdc;" | Full Charge Time
| |
− | |-{{Bgblue}}
| |
− | | width="75"| Dungeon ||width="75"| PvP
| |
− | | width="75"| Dungeon ||width="75"| PvP
| |
− | | width="75"| Dungeon ||width="75"| PvP
| |
− | |- {{SkillRow}}
| |
− | | 1||20||rowspan="17" |20||30||rowspan="24" | 20s||-1.8%|| style="background-color:#ccc;"|-1.2% ||+3.6%|| style="background-color:#ccc;"|+2.3% ||-3.6%|| style="background-color:#ccc;"|-2.3%
| |
− | |- {{SkillRow}}
| |
− | | 2||23||33||-3.6%|| style="background-color:#ccc;"|-2.3% ||+7.2%|| style="background-color:#ccc;"|+4.7% ||-7.2%|| style="background-color:#ccc;"|-4.7%
| |
− | |- {{SkillRow}}
| |
− | | 3||26||36||-5.4%|| style="background-color:#ccc;"|-3.5% ||+10.8%|| style="background-color:#ccc;"|+7.0% ||-10.8%|| style="background-color:#ccc;"|-7.0%
| |
− | |- {{SkillRow}}
| |
− | | 4||29||39||-7.2%|| style="background-color:#ccc;"|-4.7% ||+14.4%|| style="background-color:#ccc;"|+9.4% ||-14.4%|| style="background-color:#ccc;"|-9.4%
| |
− | |- {{SkillRow}}
| |
− | | 5||32||42||-9.0%|| style="background-color:#ccc;"|-5.9% ||+18.0%|| style="background-color:#ccc;"|+11.9% ||-18.0%|| style="background-color:#ccc;"|-11.9%
| |
− | |- {{SkillRow}}
| |
− | | 6||35||45||-10.8%|| style="background-color:#ccc;"|-7.0% ||+21.6%|| style="background-color:#ccc;"|+14.0% ||-21.6%|| style="background-color:#ccc;"|-14.0%
| |
− | |- {{SkillRow}}
| |
− | | 7||38||48||-12.6%|| style="background-color:#ccc;"|-8.2% ||+25.2%|| style="background-color:#ccc;"|+16.4% ||-25.2%|| style="background-color:#ccc;"|-16.4%
| |
− | |- {{SkillRow}}
| |
− | | 8||41||51||-14.4%|| style="background-color:#ccc;"|-9.4% ||+28.8%|| style="background-color:#ccc;"|+18.7% ||-28.8%|| style="background-color:#ccc;"|-18.7%
| |
− | |- {{SkillRow}}
| |
− | | 9||44||54||-16.2%|| style="background-color:#ccc;"|-10.5% ||+32.4%|| style="background-color:#ccc;"|+21.1% ||-32.4%|| style="background-color:#ccc;"|-21.1%
| |
− | |- {{SkillRow}}
| |
− | | 10||47||57||-18.0%|| style="background-color:#ccc;"|-11.7% ||+36.0%|| style="background-color:#ccc;"|+23.4% ||-36.0%|| style="background-color:#ccc;"|-23.4%
| |
− | |- {{SkillRow}}
| |
− | | 11||50||60||-19.8%|| style="background-color:#ccc;"|-12.9% ||+39.6%|| style="background-color:#ccc;"|+25.9% ||-39.6%|| style="background-color:#ccc;"|-25.9%
| |
− | |- {{SkillRow}}
| |
− | | 12||53||63||-21.6%|| style="background-color:#ccc;"|-14.0% ||+43.2%|| style="background-color:#ccc;"|+28.1% ||-43.2%|| style="background-color:#ccc;"|-28.1%
| |
− | |- {{SkillRow}}
| |
− | | 13||56||66||-23.4%|| style="background-color:#ccc;"|-15.2% ||+46.8%|| style="background-color:#ccc;"|+30.4% ||-46.8%|| style="background-color:#ccc;"|-30.4%
| |
− | |- {{SkillRow}}
| |
− | | 14||59||69||-25.2%|| style="background-color:#ccc;"|-16.4% ||+50.4%|| style="background-color:#ccc;"|+32.8% ||-50.4%|| style="background-color:#ccc;"|+32.8%
| |
− | |- {{SkillRow}}
| |
− | | 15||62||72||-27.0%|| style="background-color:#ccc;"|-17.6% ||+54.0%|| style="background-color:#ccc;"|+35.1% ||-54.0%|| style="background-color:#ccc;"|-35.1%
| |
− | |- {{SkillRow}}
| |
− | | 16||65||75||-28.8%|| style="background-color:#ccc;"|-18.7% ||+57.6%|| style="background-color:#ccc;"|+37.4% ||-57.6%|| style="background-color:#ccc;"|-37.4%
| |
− | |- {{MaxSkillRow}}
| |
− | | 17||68||78||-30.6%|| -X% ||+60.2%|| +X% ||-60.2%|| -X%
| |
− | |- {{SkillRow}}
| |
− | | 18||rowspan="7"|-||rowspan="7"|-||?||-32.4%|| style="background-color:#ccc;"|-X% ||+64.8%|| style="background-color:#ccc;"|+X% ||-64.8%|| style="background-color:#ccc;"|-X%
| |
− | |- {{SkillRow}}
| |
− | | 19||?||-34.2%|| style="background-color:#ccc;"|-X% ||+68.4%|| style="background-color:#ccc;"|+X% ||-68.4%|| style="background-color:#ccc;"|-X%
| |
− | |- {{SkillRow}}
| |
− | | 20||?||-36.0%|| style="background-color:#ccc;"|-X% ||+72.0%|| style="background-color:#ccc;"|+X% ||-72.0%|| style="background-color:#ccc;"|-X%
| |
− | |- {{SkillRow}}
| |
− | | 21||?||-37.8%|| style="background-color:#ccc;"|-X% ||+75.6%|| style="background-color:#ccc;"|+X% ||-75.6%|| style="background-color:#ccc;"|-X%
| |
− | |- {{SkillRow}}
| |
− | | 22||?||-39.6%|| style="background-color:#ccc;"|-X% ||+79.2%|| style="background-color:#ccc;"|+X% ||-79/2%|| style="background-color:#ccc;"|-X%
| |
− | |- {{SkillRow}}
| |
− | | 23||?||-41.4%|| style="background-color:#ccc;"|-X% ||+82.8%|| style="background-color:#ccc;"|+X% ||-82.8%|| style="background-color:#ccc;"|-X%
| |
− | |- {{SkillRow}}
| |
− | | 24||?||-43.2%|| style="background-color:#ccc;"|-X% ||+86.4%|| style="background-color:#ccc;"|+X% ||-86.4%|| style="background-color:#ccc;"|-X%
| |
− | |}
| |
− | | |
− | === Old Skill Growth ===
| |
| | | |
− | {| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
| + | |SkillGrowth= |
− | |- {{Bgblue}} | + | <span style="display:none">{{</span> |
− | !Lv | + | <small> |
| + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
| + | {|{{SkillTableHeader}} |
| + | !Level |
| !Lv Req | | !Lv Req |
− | !SP
| |
| !MP | | !MP |
− | !Duration
| + | !Cooldown |
− | !Cooldown Time | |
| !Casting Speed | | !Casting Speed |
− | !Full Charge Time | + | !Max Charge Time |
− | |-style="background-color: #ffffff;" align="center"
| + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | 1||20||rowspan="10" |20||10||rowspan="13" | 20s||-3%||+5%||-5% | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |-style="background-color: #ffffff;" align="center" | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} |
− | | 2||23||12||-6%||+10%||-10%
| + | {{!}} <!--Level--> {{#var:i}} |
− | |-style="background-color: #ffffff;" align="center"
| + | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} |
− | | 3||26||14||-9%||+15%||-15%
| + | {{!}} <!--MP--> {{Calc|{{#var:i}}|60|360|20}} |
− | |-style="background-color: #ffffff;" align="center"
| + | {{!}} <!--Cooldown--> -{{#ifexpr: {{#var:i}} < 15 |{{Calc|{{#var:i}}|2.2|21.6|10|1|1}} | 32.4 }}% |
− | | 4||29||16||-12%||+20%||-20%
| + | {{!}} <!--Casting Speed--> +{{#ifexpr: {{#var:i}} < 14 | {{Calc|{{#var:i}}|5.6|56.2|10|1|1}} | {{Calc|{{#var:i}}|75.6|97.2|20|14|1}} }}% |
− | |-style="background-color: #ffffff;" align="center"
| + | {{!}} <!--Max Charge Time--> -{{#ifexpr: {{#var:i}} < 14 | {{Calc|{{#var:i}}|5.6|56.2|10|1|1}} | {{Calc|{{#var:i}}|75.6|97.2|20|14|1}} }}% |
− | | 5||32||18||-15%||+25%||-25%
| + | {{!}}- |
− | |-style="background-color: #ffffff;" align="center"
| + | }} |
− | | 6||35||20||-18%||+30%||-30% | |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 7||38||22||-21%||+35%||-35% | |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 8||41||24||-24%||+40%||-40% | |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 9||44||26||-27%||+45%||-45% | |
− | |-style="background-color: #98FB98;" align="center"
| |
− | | 10 (M)||47||28||-30%||+50%||-50%
| |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 11||rowspan="3"|-||rowspan="3"|-||rowspan="3"|-||-33%||+55%||-55% | |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 12||-36%||+60%||-60% | |
− | |-style="background-color: #ffffff;" align="center"
| |
− | | 13||-39%||+65%||-65%
| |
| |} | | |} |
− | {{NavSkillsMage|open|closed}} | + | {{TableNote}} |
| + | </small> |
| + | <span style="display:none">}}</span> |
| + | }} |