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Difference between revisions of "Shield Uppercut"
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− | [[ | + | {{SkillPage |
− | + | |Name={{PAGENAME}} | |
+ | |Video= | ||
+ | |Class= Knight | ||
+ | |Type= Active | ||
+ | |PrerequisiteLevel=1 | ||
+ | |Command={{Z}} | ||
+ | |Description=Lifts enemies with her shield.<br>Independent Atk. is applied for [[Chaos]]es and [[Dragon Knight]]s.<p><i>"A basic technique that all Imperial Knights learn before everything else.<br>When they're in confrontation with the enemy, they can swing their shields like weapons, taking it by surprise.<br>Though simple, the power of this technique is not to be underestimated. The Knight Captain who rose to her rank purely based on her Shield Uppercut prowess proves it."</i> | ||
− | == | + | |Attributes= |
+ | *{{SP per level|20}} | ||
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=2 sec}} | ||
+ | *{{Cancelable}} | ||
− | + | |Notes= | |
− | | | + | *This skill is automatically obtained and cannot be reset to level 0. |
− | + | *Can be improved with {{IconLink|Shield Uppercut Upgrade}}, increasing the skill's Atk. | |
− | + | *Formerly, the flavor text used to state: | |
+ | ''"The basic, but fundamental skill that Imperial Knights must learn. On stalemate situations, it is possible for a surprise attack during a defensive state. Bashing with the shield is proven to be effective for staggering enemies along with heavy damage."'' | ||
− | + | ''"...Shield Uppercut is taught to all Knights of all ranks for these reasons: it's effective and powerful. Some said, there's even a Knight who rose to Knight Captain just for her Shield Uppercut prowess."'' | |
− | + | |SkillGrowth= | |
− | + | <span style="display:none">{{</span> | |
− | == | + | <small> |
− | + | {{tabs | |
− | + | |name=Skill Growths | |
− | {| {{SkillTableHeader | + | |tab1=Dungeon |
− | + | |contents1=<span style="display: none;">{{</span> | |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !Weapon Atk. |
− | + | ![[Chaos]]/[[Dragon Knight]] Atk. | |
− | ! | + | !Launching Strength |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}} |
− | | | + | {{!}} <!--%Atk--> {{Calc|{{#var:i}}|100|200|10}}% |
− | |- {{ | + | {{!}} <!--IndAtk--> {{Calc2|{{#var:i}}|423|423|846|10}} |
− | + | {{!}} <!--Launch--> {{Calc|{{#var:i}}|450|491|10}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | + | |} | |
− | + | <span style="display: none;">}}</span> | |
− | + | |tab2=Arena | |
− | + | |contents2=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | | | + | {|{{SkillTableHeader}} |
− | | | + | !Level |
− | + | !Lv Req | |
− | | | + | !Weapon Atk. |
− | | | + | ![[Chaos]]/[[Dragon Knight]] Atk. |
− | + | !Launching Strength | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--%Atk--> {{Calc|{{#var:i}}|83|198|10}}% | ||
+ | {{!}} <!--IndAtk--> {{Calc2|{{#var:i}}|423|645|1538|10}} | ||
+ | {{!}} <!--Launch--> {{Calc|{{#var:i}}|450|491|10}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | {{ | + | }} |
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 22:05, 11 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 1 |
Prerequisite Skills: | None |
Description
Lifts enemies with her shield.
Independent Atk. is applied for Chaoses and Dragon Knights.
"A basic technique that all Imperial Knights learn before everything else.
When they're in confrontation with the enemy, they can swing their shields like weapons, taking it by surprise.
Though simple, the power of this technique is not to be underestimated. The Knight Captain who rose to her rank purely based on her Shield Uppercut prowess proves it."
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
- Casting Time: Instant Cast
- Cooldown: 2 sec
- Basic Attack Cancelable Skill
Notes
- This skill is automatically obtained and cannot be reset to level 0.
- Can be improved with Shield Uppercut Upgrade, increasing the skill's Atk.
- Formerly, the flavor text used to state:
"The basic, but fundamental skill that Imperial Knights must learn. On stalemate situations, it is possible for a surprise attack during a defensive state. Bashing with the shield is proven to be effective for staggering enemies along with heavy damage."
"...Shield Uppercut is taught to all Knights of all ranks for these reasons: it's effective and powerful. Some said, there's even a Knight who rose to Knight Captain just for her Shield Uppercut prowess."
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Weapon Atk. | Chaos/Dragon Knight Atk. | Launching Strength |
---|---|---|---|---|
1 | 1 | 100% | 1 max-width:200px 100
|
450% |
2 | 4 | 111% | 1.11 max-width:200px 100
|
455% |
3 | 7 | 122% | 1.22 max-width:200px 100
|
459% |
4 | 10 | 133% | 1.33 max-width:200px 100
|
464% |
5 | 13 | 144% | 1.44 max-width:200px 100
|
468% |
6 | 16 | 156% | 1.56 max-width:200px 100
|
473% |
7 | 19 | 167% | 1.67 max-width:200px 100
|
477% |
8 | 22 | 178% | 1.78 max-width:200px 100
|
482% |
9 | 25 | 189% | 1.89 max-width:200px 100
|
486% |
10 | 28 | 200% | 2 max-width:200px 100
|
491% |
11 | 31 | 211% | 2.11 max-width:200px 100
|
496% |
12 | 34 | 222% | 2.22 max-width:200px 100
|
500% |
13 | 37 | 233% | 2.33 max-width:200px 100
|
505% |
14 | 40 | 244% | 2.44 max-width:200px 100
|
509% |
15 | 43 | 256% | 2.56 max-width:200px 100
|
514% |
16 | 46 | 267% | 2.67 max-width:200px 100
|
518% |
17 | 49 | 278% | 2.78 max-width:200px 100
|
523% |
18 | 52 | 289% | 2.89 max-width:200px 100
|
527% |
19 | 55 | 300% | 3 max-width:200px 100
|
532% |
20 | 58 | 311% | 3.11 max-width:200px 100
|
537% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Knight TP Skills | |
---|---|
Disarm Upgrade Finish! Upgrade Intercept Upgrade Lethal Punto Upgrade Lion Kick Upgrade Quick Summon: Voras Upgrade Shield Uppercut Upgrade Stark Shield Upgrade Wheel of Fate Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |