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Difference between revisions of "Cross Slash Upgrade"
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|Type2= TP | |Type2= TP | ||
|PrerequisiteLevel=50 | |PrerequisiteLevel=50 | ||
− | |PrerequisiteSkill= {{IconLink|Cross Slash}} | + | |PrerequisiteSkill= {{IconLink|Cross Slash}} Lv1 |
− | |||
|Command= | |Command= | ||
− | |Description= Increases | + | |Description= Increases {{IconLink|Cross Slash}} Atk. |
− | + | *{{SkillAttribute|Atk. per Level|+8%}} | |
− | |||
|Attributes= | |Attributes= | ||
+ | *{{SkillAttribute|Master Level|5}} | ||
+ | *{{SkillAttribute|Max Level|7}} | ||
*{{TP per level|1}} | *{{TP per level|1}} | ||
+ | |||
+ | |Notes= | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! Lv|| | + | !Level |
− | |-{{ | + | !Lv Req |
− | | | + | !Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Atk.--> +{{#expr: 8*{{#var:i}} round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
|} | |} | ||
− | + | </small> | |
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 15:27, 18 November 2019
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 50 |
Prerequisite Skills: | Cross Slash Lv1 |
Description
Increases Cross Slash Atk.
- Atk. per Level: +8%
Attributes
- Master Level: 5
- Max Level: 7
- TP per level: 1
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Atk. |
---|---|---|
1 | 50 | +8% |
2 | 55 | +16% |
3 | 60 | +24% |
4 | 65 | +32% |
5 | 70 | +40% |
6 | 75 | +48% |
7 | 80 | +56% |
General TP Skills | |
---|---|
Basic Training Upgrade |