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Difference between revisions of "Dark Moon"

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(Fill in what I can for 9 and 10)
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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|Video=Jh__kISXNcE
+
|AltName=Korean: 다크문
 +
|RemovedSkill=Yes
 +
|Video=b3xv4ahYWs4
 
|Gender=
 
|Gender=
 
|Class=Summoner
 
|Class=Summoner
|Type=Passive
+
|Type=Active
 
|Type2=2nd Awakening
 
|Type2=2nd Awakening
 
|PrerequisiteLevel=75
 
|PrerequisiteLevel=75
|Command={{Right}}{{Left}}{{Right}}{{Space}}
+
|Command={{Right}}{{Left}}{{Right}}+{{Space}}
 
|Description=
 
|Description=
Turns the eclipse behind the Summoner into a Dark Moon. Dark Moon synchronizes with all summoned minions, absorbing damage and status abnormalities. Damage done with {{IconLink|Spirit Sacrifice}} affects Dark Moon more significantly. When Dark moon reaches the maximum damage absorption capacity, it explodes with Magic damage and inflicts Blind.
+
Turns the eclipse behind the Summoner into a Dark Moon.  
 +
 
 +
This dark moon connects itself to her minions, absorbing all incoming damage and Abnormal Status effects for them. The dark moon recovers HP every time {{IconLink|Legendary Summon: The Moonshade}}-host minions attack monsters.
 +
 
 +
The dark moon, once it absorbs the maximum amount of damage, explodes, inflicting damage around surrounding enemies and Blinding them.
  
 
|Attributes=
 
|Attributes=
*{{SP per level| 80}}
+
*{{SP per level|80}}
*{{CastTime| 0.5 sec}}
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*{{SkillAttribute|Master Level|30}}
*{{Cooldown| 40 sec}}
+
*{{SkillAttribute|Max Level|40}}
*'''Duration''': 200 seconds
+
*{{CastTime|0.5 sec.}}
*'''Additional Sacrifice damage absorption''': +200%
+
*{{Cooldown|40 sec.}}
*{{CubeCost| 3}}
+
*{{CubeCost|3}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 +
*{{SkillAttribute|Duration|200 sec.}}
 +
*{{SkillAttribute|HP Recovery Cooldown|1 sec.}}
  
 
|Notes=
 
|Notes=
*Will not protect spirits from being sacrificed if you do not have their respective sacrifice passive learned.
 
*Will absorb past the maximum damage limit for a few moments, until it finally explodes.
 
  
 
|SkillGrowth=
 
|SkillGrowth=
<span style="display:none">{{</span>
+
<span style="display: none;">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="3"|Level
+
!rowspan=2|Level
!rowspan="3"|Lv Req
+
!rowspan=2|Lv Req
!rowspan="3"|MP
+
!rowspan=2|MP
!rowspan="3"|Damage absorption capacity
+
!rowspan=2|Max Damage<br>Absorption
!colspan="4"|Explosion
+
!rowspan=2|Explosion Atk.
|-
+
!colspan=3|Explosion Blinding Effect
|rowspan="2"|Attack
+
!rowspan=2|HP Recovery
|colspan="3"|Blind
 
 
|-
 
|-
|Chance
+
!Chance||Duration||Level
|Duration
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|Level
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-
+
{{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
| 1 || 75 || 2320
+
{{!}} <!--Level--> {{#var:i}}
|450000
+
{{!}} <!--Lv Req--> {{#expr: 75+2*({{#var:i}}-1)}}
| 9250%
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|2320|6340|11}}
|50% || 2 secs || 77
+
{{!}} <!--Max Damage Absorption--> {{#expr: 2700000*((3240000/2700000)^({{#var:i}}-1)) round 0}}
|-
+
{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|36525|73583|11}}%
| 2 || 77|| 2547
+
<!-- Explosion Blinding Effect -->
|540000
+
{{!}} <!--Chance--> {{#ifexpr: {{#var:i}} < 11 |{{Calc|{{#var:i}}|50|100|11}}|100}}%
|10189%
+
{{!}} <!--Duration--> {{Calc|{{#var:i}}|2|7|11}} sec.
|55% || rowspan="2"|3 secs || 79
+
{{!}} <!--Level--> {{Calc|{{#var:i}}|77|97|11}}
|-
+
<!-- -->
| 3 || 79 || 2774
+
{{!}} <!--HP Recovery--> {{#expr: 8100*((9720/8100)^({{#var:i}}-1)) round 0}}
|648000
+
{{!}}-
| 11127%
+
}}
|60% ||  81
 
|-
 
| 4 || 81 || 3001
 
|777600
 
| 12066%
 
|65% || rowspan="2"|4 secs || 83
 
|-
 
| 5 || 83 || 3228
 
|933120
 
| 13004%
 
|70% || 85
 
|- {{MaxSkillRow}}
 
| 6 || 85 || 3456
 
| 1119744
 
| 13943%
 
|75% || rowspan="2"|5 secs || 87
 
|-
 
| 7 || 87 || 3683
 
|1343693
 
| 14881%
 
| 80% || 89
 
|-
 
| 8 || 89 || 3910
 
| 1612431
 
| 15820%
 
| 85% || 6 secs || 91
 
|-
 
| 9 || 91 || ??
 
| ??
 
| ?%
 
| 90% || ? secs || 93
 
|-
 
| 10 || 93 || 4365
 
| 2321901
 
| 17697%
 
| 95% || 7 secs || 95
 
 
|}
 
|}
 
+
{{TableNote}}
<span style="display:none">}}</span>
+
</small>
 +
<span style="display: none;">}}</span>
 
}}
 
}}

Latest revision as of 15:05, 25 November 2022


Future content.png This article contains content that was removed.

Dark Moon.png Dark Moon

2nd Awakening Active Skill
Class:

Summoner

Command: Rightkey.pngLeftkey.pngRightkey.png+Spacebar.png
Prerequisite Level: 75
Prerequisite Skills: None
Alternate Names: Korean: 다크문

Description

Turns the eclipse behind the Summoner into a Dark Moon.

This dark moon connects itself to her minions, absorbing all incoming damage and Abnormal Status effects for them. The dark moon recovers HP every time Legendary Summon- The Moonshade.png Legendary Summon: The Moonshade-host minions attack monsters.

The dark moon, once it absorbs the maximum amount of damage, explodes, inflicting damage around surrounding enemies and Blinding them.

Attributes

  • SP per level: 80
  • Master Level: 30
  • Max Level: 40
  • Casting Time: 0.5 sec.
  • Cooldown: 40 sec.
  • This skill consumes 3 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -2.0% Cooldown -1.0% on Command
  • Duration: 200 sec.
  • HP Recovery Cooldown: 1 sec.


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Max Damage
Absorption
Explosion Atk. Explosion Blinding Effect HP Recovery
Chance Duration Level
1 75 2320 2700000 36525% 50% 2 sec. 77 8100
2 77 2722 3240000 40231% 55% 3 sec. 79 9720
3 79 3124 3888000 43937% 60% 3 sec. 81 11664
4 81 3526 4665600 47642% 65% 4 sec. 83 13997
5 83 3928 5598720 51348% 70% 4 sec. 85 16796
6 85 4330 6718464 55054% 75% 5 sec. 87 20155
7 87 4732 8062157 58760% 80% 5 sec. 89 24186
8 89 5134 9674588 62466% 85% 6 sec. 91 29024
9 91 5536 11609506 66171% 90% 6 sec. 93 34829
10 93 5938 13931407 69877% 95% 7 sec. 95 41794
11 95 6340 16717688 73583% 100% 7 sec. 97 50153
12 97 6742 20061226 77289% 100% 8 sec. 99 60184
13 99 7144 24073471 80995% 100% 8 sec. 101 72220
14 101 7546 28888165 84700% 100% 9 sec. 103 86664
15 103 7948 34665799 88406% 100% 9 sec. 105 103997
16 105 8350 41598958 92112% 100% 10 sec. 107 124797
17 107 8752 49918750 95818% 100% 10 sec. 109 149756
18 109 9154 59902500 99524% 100% 11 sec. 111 179707

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}