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Difference between revisions of "Template:DataMonster Sasquatch"

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(Added Icon; Updated Desc)
 
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|Sprite=sasquatch.img.walk.gif
 
|Sprite=sasquatch.img.walk.gif
|Icon=
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|Icon=Icon_Sasquatch.png
 
|Level=49
 
|Level=49
 
|Dungeons=[[Black Mount Thunderime]]<br>[[Frost Cave]]<br>[[Frostfield]]
 
|Dungeons=[[Black Mount Thunderime]]<br>[[Frost Cave]]<br>[[Frostfield]]
  
|Desc='''Sasquatch''' is a large Yeti, one of the possible bosses of [[Black Mount Thunderime]]
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|Desc=Originally the boss of [[Frostfield]], '''Sasquatch''' is a large Yeti and one of the possible bosses of [[Black Mount Thunderime]].
 
|MoveList=
 
|MoveList=
 
* Melee slapping attack. Has very wide X-axis range.
 
* Melee slapping attack. Has very wide X-axis range.

Latest revision as of 15:41, 16 March 2016

Data

Parameter Value
Name Sasquatch
IsBoss Yes
IsSpecial Yes
IsAPC No
IsSummon No
Type TypeBeast.png
Type2 (Type2 empty)
Type3 (Type3 empty)
Family Yeti family
Family2 (Family2 empty)
Class (Class empty)
Sprite Sasquatch.img.walk.gif
SpriteSize (SpriteSize empty)
Portrait (Portrait empty)
Icon Icon Sasquatch.png
Card (Card empty)
Level 49
Dungeons Black Mount Thunderime
Frost Cave
Frostfield
Drops (Drops empty)
Desc Originally the boss of Frostfield, Sasquatch is a large Yeti and one of the possible bosses of Black Mount Thunderime.
MoveList * Melee slapping attack. Has very wide X-axis range.
  • Pulls up snow from the ground to create spikes of Ice that travels forward. Has the super armor effect during this attack.
  • Summons Yetis.
Strategy * Sasquatch is a push-over compared to other bosses of the same level: He is slow, can be grabbed easily, is an extremely huge target, has very little attacks and barely any special effects. The hard part of this battle is the fact that his minions already have you surrounded upon entering the room. Try to group his minions together and defeat them first, especially Ice Ball Louie, as their snowballs can freeze you.
  • Sasquatch's only dangerous attack is his Ice Spike attack. Being juggled by this attack can inflict upwards of 1000 damage in only 2 hits. Avoid staying in his X-axis range for too long.
Notes (Notes empty)
ShortDesc (ShortDesc empty)