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Difference between revisions of "Holy Sanctuary"
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*{{Cancelable}} | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
− | * The Crusader has roughly one second to move the location of the | + | * The Crusader has roughly one second to move the location of the circle before it locks into place and activates. The circle can be placed earlier by pressing the skill key again. |
* The Sanctuary deals increased damage and increased healing if more party members are standing inside of the area of effect. | * The Sanctuary deals increased damage and increased healing if more party members are standing inside of the area of effect. | ||
* If the Crusader is knocked down or stunned while positioning the ability, the circle will still activate at the last place that the indicator was at. However, if Holy Sanctuary was activated this way, it will only heal twice before disappearing. | * If the Crusader is knocked down or stunned while positioning the ability, the circle will still activate at the last place that the indicator was at. However, if Holy Sanctuary was activated this way, it will only heal twice before disappearing. | ||
+ | * Activating Holy Sanctuary again while the circle is already on the ground ends it immediately. | ||
|SkillGrowth= | |SkillGrowth= |
Revision as of 23:50, 1 April 2018
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Create sacred magic circle that recover party members’ HP when they step on magic circle, while periodically damaging enemies.
Attributes
- SP per level: 80
- Casting Time: 0.5 sec (1.0 sec in Arena )
- Cooldown: 38 sec
- Number of Hits: 6
- This skill consumes 2 Clear Cube Fragments.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
Notes
- The Crusader has roughly one second to move the location of the circle before it locks into place and activates. The circle can be placed earlier by pressing the skill key again.
- The Sanctuary deals increased damage and increased healing if more party members are standing inside of the area of effect.
- If the Crusader is knocked down or stunned while positioning the ability, the circle will still activate at the last place that the indicator was at. However, if Holy Sanctuary was activated this way, it will only heal twice before disappearing.
- Activating Holy Sanctuary again while the circle is already on the ground ends it immediately.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Cooldown | Damage |
---|---|---|---|---|
1 | 1 | 1 | 20 Sec(s) | 9000% + 1 max-width:200px 100
|
2 | 11 | 19.5 Sec(s) | 9100% + 1 max-width:200px 100
|
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |