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Difference between revisions of "Piercing Bullet"
(Added female values.) |
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Line 1: | Line 1: | ||
+ | {{Missing Info|Unknown male values.}} | ||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
Line 5: | Line 6: | ||
|Class=Spitfire | |Class=Spitfire | ||
|Type=Active | |Type=Active | ||
− | |Command= | + | |PrerequisiteLevel=30 |
− | |Description= | + | |PrerequisiteSkill={{IconLink|Overcharge}} |
+ | |Command={{Up}}{{Space}} | ||
+ | |Description=Equips warheads with penetrating armor, increasing Basic shots' Piercing Strength, range, and speed and {{IconLink|Overcharge}}'s Atk. bonus | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|10}} |
− | * | + | *{{SkillAttribute|Master Level|10}} |
− | * | + | *{{SkillAttribute|Max Level|20}} |
− | *{{CastTime| | + | *{{CastTime|0.2 sec}} |
− | *{{Cooldown|Dungeon=5 sec}} | + | *{{Cooldown|Dungeon=5 sec|Arena=40 sec}} |
+ | *{{SkillAttribute|Duration|Dungeon=- sec|Arena=20 sec}} | ||
+ | *{{SkillAttribute|Piercing Strength|100%}} | ||
+ | *{{SkillAttribute|Range Increase|20%}} | ||
+ | *{{SkillAttribute|Bullet Speed Increase|Dungeon=50%|Arena=-%}} | ||
|Notes= | |Notes= | ||
*Cannot be cast without {{IconLink|Overcharge}} active. | *Cannot be cast without {{IconLink|Overcharge}} active. | ||
− | *Cannot be used in conjunction with {{IconLink| | + | *Cannot be used in conjunction with {{IconLink|Piercing Bullet}} and/or {{IconLink|Elemental Bullet}}. |
+ | *Affected by equipment in real time. | ||
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | {{tabs | |
+ | |name=Gender | ||
+ | |tab1=Male | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{tabs | ||
+ | |name=Skill Growths1 | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {| {{SkillTableHeader}} | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {| {{SkillTableHeader}} | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab2=Female | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{tabs | ||
+ | |name=Skill Growths2 | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {| {{SkillTableHeader}} | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Firing Atk. Increase | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|357|1497|10}} | ||
+ | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}|5782|7666|18668|10}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {| {{SkillTableHeader}} | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Firing Atk. Increase | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|357|1497|10}} + {{#expr: 3+1.04*{{#var:i}}-1}} per sec | ||
+ | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}|5782|318|578|10}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | <span style="display:none">}}</span> | ||
}} | }} | ||
+ | *<small>''<b>Note: </b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 13:47, 20 October 2019
Seria says: "Nothing should be as mysterious as I am!"
Unknown male values. |
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 30 |
Prerequisite Skills: | Overcharge |
Description
Equips warheads with penetrating armor, increasing Basic shots' Piercing Strength, range, and speed and Overcharge's Atk. bonus
Attributes
- SP per level: 10
- Master Level: 10
- Max Level: 20
- Casting Time: 0.2 sec
- Cooldown: 5 sec (40 sec in Arena )
- Duration: - sec (20 sec in Arena )
- Piercing Strength: 100%
- Range Increase: 20%
- Bullet Speed Increase: 50% (-% in Arena )
Notes
- Cannot be cast without Overcharge active.
- Cannot be used in conjunction with Piercing Bullet and/or Elemental Bullet.
- Affected by equipment in real time.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
Female Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade Lock-on Support Upgrade M18 Claymore Upgrade Napalm Upgrade Pistol Carbine Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |