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Difference between revisions of "Igniting Slash"
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This skill cannot cause explosions without hitting enemies. After each hit, it can be canceled to give way to {{IconLink|Rolling Move}}. | This skill cannot cause explosions without hitting enemies. After each hit, it can be canceled to give way to {{IconLink|Rolling Move}}. | ||
|Attributes= | |Attributes= | ||
+ | *{{SP per level|40}} | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | |||
*{{CastTime|Dungeon=Instant Cast}} | *{{CastTime|Dungeon=Instant Cast}} | ||
− | *{{Cooldown|Dungeon=15 sec}} | + | *{{Cooldown|Dungeon=15 sec.}} |
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
Line 35: | Line 35: | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 42: | Line 44: | ||
!Second Explosion Atk. | !Second Explosion Atk. | ||
!Third Explosion Atk. | !Third Explosion Atk. | ||
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
+ | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|70|358|28}} | ||
+ | {{!}} <!--First Explosion Atk.--> {{Calc|{{#var:i}}|1104|4128|28}}% | ||
+ | {{!}} <!--Second Explosion Atk.--> {{Calc|{{#var:i}}|1656|6193|28}}% | ||
+ | {{!}} <!--Third Explosion Atk.--> {{Calc|{{#var:i}}|2760|10322|28}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 18:41, 2 June 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 35 |
Prerequisite Skills: | Sword Bomb Lv1 |
Description
Repeatedly swings an explosive-laced sword at enemies.
The sword causes a powerful explosion as it hits enemies, inflicting great Physical damage and pushing them away from the Troubleshooter.
After the first attack, press the skill key again to attack again. This skill can attack up to 3 times.
Use with the Forward key to move farther while swinging your sword.
This skill cannot cause explosions without hitting enemies. After each hit, it can be canceled to give way to Rolling Move.
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 15 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | First Explosion Atk. | Second Explosion Atk. | Third Explosion Atk. |
---|---|---|---|---|---|
1 | 35 | 70 | 1104% | 1656% | 2760% |
2 | 37 | 81 | 1216% | 1824% | 3040% |
3 | 39 | 91 | 1328% | 1992% | 3320% |
4 | 41 | 102 | 1440% | 2160% | 3600% |
5 | 43 | 113 | 1552% | 2328% | 3880% |
6 | 45 | 123 | 1664% | 2496% | 4160% |
7 | 47 | 134 | 1776% | 2664% | 4440% |
8 | 49 | 145 | 1888% | 2832% | 4721% |
9 | 51 | 155 | 2000% | 3000% | 5001% |
10 | 53 | 166 | 2112% | 3168% | 5281% |
11 | 55 | 177 | 2224% | 3336% | 5561% |
12 | 57 | 187 | 2336% | 3504% | 5841% |
13 | 59 | 198 | 2448% | 3672% | 6121% |
14 | 61 | 209 | 2560% | 3840% | 6401% |
15 | 63 | 219 | 2672% | 4009% | 6681% |
16 | 65 | 230 | 2784% | 4177% | 6961% |
17 | 67 | 241 | 2896% | 4345% | 7241% |
18 | 69 | 251 | 3008% | 4513% | 7521% |
19 | 71 | 262 | 3120% | 4681% | 7801% |
20 | 73 | 273 | 3232% | 4849% | 8081% |
21 | 75 | 283 | 3344% | 5017% | 8361% |
22 | 77 | 294 | 3456% | 5185% | 8642% |
23 | 79 | 305 | 3568% | 5353% | 8922% |
24 | 81 | 315 | 3680% | 5521% | 9202% |
25 | 83 | 326 | 3792% | 5689% | 9482% |
26 | 85 | 337 | 3904% | 5857% | 9762% |
27 | 87 | 347 | 4016% | 6025% | 10042% |
28 | 89 | 358 | 4128% | 6193% | 10322% |
29 | 91 | 369 | 4240% | 6361% | 10602% |
30 | 93 | 379 | 4352% | 6529% | 10882% |
31 | 95 | 390 | 4464% | 6697% | 11162% |
32 | 97 | 401 | 4576% | 6865% | 11442% |
33 | 99 | 411 | 4688% | 7033% | 11722% |
34 | 101 | 422 | 4800% | 7201% | 12002% |
35 | 103 | 433 | 4912% | 7369% | 12283% |
36 | 105 | 443 | 5024% | 7537% | 12563% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |