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Difference between revisions of "Eagle Eye"
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|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
+ | !Lv Req | ||
+ | !MP | ||
+ | !Heavy Firearm Hit Rate | ||
+ | !Basic Attack/Heavy Firearm Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|357|1497|10}} + {{Calc|{{#var:i}}|2.9|12.4|10|1|1}} per sec. | ||
+ | {{!}} <!--Heavy Firearm Hit Rate--> +{{Calc|{{#var:i}}|1|10|10}}% | ||
+ | {{!}} <!--Basic Attack/Heavy Firearm Atk.--> +{{Calc|{{#var:i}}|17|35|10}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 19:59, 27 May 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Description
Temporarily increases Hit Rate and Atk. for Basic attacks and Heavy Firearm skills, and hides the Launcher's location from distant enemies.
Affected Skills:
- M-137 Gatling Gun
- M-3 Flamethrower
- BBQ
- Cannon Ball
- Flame Pillar
- Laser Rifle
- Steyr AMR
- FM-31 Grenade Launcher
- FM-92 Stinger
- FM-92 SW Stinger
- FM-92 mk2 Lancer
- FM-92 mk2 Lancer SW
- Quantum Bomb
- X-1 Extruder
- Plasma Booster
- Satellite Beam
- Ancient Trigger
- MSC-7
- FSC-7
- Seismic Wave
- Buster Beam
- PT-15 Prototype
- Operation Raids
Attributes
- SP per level: 30
- Master Level: 10
- Max Level: 20
- Casting Time: 0.5 sec.
- Cooldown: 5 sec.
- Duration: - sec.
Notes
- Once the skill is activated, the Launcher will have bright, glowing eyes for the duration of the buff.
- When used in the Arena, the Launcher's name becomes invisible when off-screen for the duration of the buff.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Heavy Firearm Hit Rate | Basic Attack/Heavy Firearm Atk. |
---|---|---|---|---|
1 | 30 | 357 + 2.9 per sec. | +1% | +17% |
2 | 33 | 484 + 4 per sec. | +2% | +19% |
3 | 36 | 610 + 5 per sec. | +3% | +21% |
4 | 39 | 737 + 6.1 per sec. | +4% | +23% |
5 | 42 | 864 + 7.1 per sec. | +5% | +25% |
6 | 45 | 990 + 8.2 per sec. | +6% | +27% |
7 | 48 | 1117 + 9.2 per sec. | +7% | +29% |
8 | 51 | 1244 + 10.3 per sec. | +8% | +31% |
9 | 54 | 1370 + 11.3 per sec. | +9% | +33% |
10 | 57 | 1497 + 12.4 per sec. | +10% | +35% |
11 | 60 | 1624 + 13.5 per sec. | +11% | +37% |
12 | 63 | 1750 + 14.5 per sec. | +12% | +39% |
13 | 66 | 1877 + 15.6 per sec. | +13% | +41% |
14 | 69 | 2004 + 16.6 per sec. | +14% | +43% |
15 | 72 | 2130 + 17.7 per sec. | +15% | +45% |
16 | 75 | 2257 + 18.7 per sec. | +16% | +47% |
17 | 78 | 2384 + 19.8 per sec. | +17% | +49% |
18 | 81 | 2510 + 20.8 per sec. | +18% | +51% |
19 | 84 | 2637 + 21.9 per sec. | +19% | +53% |
20 | 87 | 2764 + 23 per sec. | +20% | +55% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |