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Difference between revisions of "Sand Splash"
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− | {{Missing Info}} | + | {{Missing Info|Unknown female info}} |
{{SkillPage | {{SkillPage | ||
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|Command={{Left}}{{Right}}{{Z}} | |Command={{Left}}{{Right}}{{Z}} | ||
|Description= | |Description= | ||
− | Resolves to a dirty trick: throws sand to attack and | + | Resolves to a dirty trick: throws sand to attack and [[File:Blind (Status).png]] [[Status Effects#Blind|Blinds]] enemies. |
− | Blinded enemies have their {{IconLink|Hit Rate}} and visual range decreased. The Blinding Chance and effect | + | Blinded enemies have their {{IconLink|Hit Rate}} and visual range decreased. The Blinding Chance and effect increases if your Blinding level is higher than the target's Character level. |
*Only Brawlers can use this skill in the middle of another skill/Basic Attack. | *Only Brawlers can use this skill in the middle of another skill/Basic Attack. | ||
+ | |||
|Attributes= | |Attributes= | ||
{{tabs | {{tabs | ||
|name=gendersAttr | |name=gendersAttr | ||
− | |||
|tab1=Female | |tab1=Female | ||
|contents1= | |contents1= | ||
− | |||
|tab2=Male | |tab2=Male | ||
|contents2= | |contents2= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
− | *{{CastTime|Dungeon=Instant}} | + | *{{SkillAttribute|Master Level|50}} |
− | *{{Cooldown|Dungeon | + | *{{SkillAttribute|Max Level|60}} |
+ | *{{CastTime|Dungeon=Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=3 sec}} | ||
*{{Cancelable}} ''(Brawlers only)'' | *{{Cancelable}} ''(Brawlers only)'' | ||
− | |||
}} | }} | ||
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*The projectile spreads out as a clone starting from the fighter's center. (Therefore this skill is capable of point blank hits). | *The projectile spreads out as a clone starting from the fighter's center. (Therefore this skill is capable of point blank hits). | ||
**The projectile also goes through an arc-like motion in the air, being able to hit enemies in the air from beginning of the skill, and short enemies near the end of the projectile's length. | **The projectile also goes through an arc-like motion in the air, being able to hit enemies in the air from beginning of the skill, and short enemies near the end of the projectile's length. | ||
− | ***With | + | ***With {{IconLink|Sand Splash Upgrade}}, both the cone range and the projectile speed also increases considerably. Also improves the height and drop of the projectile. |
*Blinded targets will have low accuracy and vision briefly. | *Blinded targets will have low accuracy and vision briefly. | ||
*Although there is no casting time, there are frames of animation before the activation. | *Although there is no casting time, there are frames of animation before the activation. | ||
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|SkillGrowth= | |SkillGrowth= | ||
− | {{tabs | + | <span style="display:none">{{</span><small> |
− | |name= | + | {{tabs |
− | + | |name=GenderSkill | |
|tab1=Female | |tab1=Female | ||
− | |contents1= | + | |contents1=<span style="display: none;">{{</span> |
{{tabs | {{tabs | ||
− | |name= | + | |name=Skill Growths1 |
− | + | |tab1=Dungeon | |
− | |tab1= | + | |contents1=<span style="display: none;">{{</span> |
− | |contents1= | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} |
− | {{ | + | {|{{SkillTableHeader}} |
− | + | !Level | |
− | |tab2= | + | !Lv Req |
− | |contents2= | + | !MP |
− | {{ | + | !Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> | ||
+ | {{!}} <!--Atk.--> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> | ||
+ | {{!}} <!--Atk.--> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
}} | }} | ||
+ | <span style="display:none">}}</span> | ||
|tab2=Male | |tab2=Male | ||
− | |contents2= | + | |contents2=<span style="display: none;">{{</span> |
{{tabs | {{tabs | ||
− | |name= | + | |name=Skill Growths2 |
− | + | |tab1=Dungeon | |
− | |tab1= | + | |contents1=<span style="display: none;">{{</span> |
− | |contents1= | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} |
− | <span style="display:none">{{</span> | + | {|{{SkillTableHeader}} |
− | {| | + | !Level |
− | | | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Atk. |
− | ! | + | !Blind Chance |
− | ! | + | !Blind Duration |
− | ! | + | !Enemy Visual Range |
− | + | !Enemy Hit Rate | |
− | + | !Blind Level | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|15|97|36}} | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|742|4498|43}}% | |
− | + | {{!}} <!--Blind--> {{Calc|{{#var:i}}|50|122|43}}% | |
− | + | {{!}} {{Calc|{{#var:i}}|5|12|43}} sec | |
− | + | {{!}} <!--Enemy--> -{{Calc|{{#var:i}}|20|92|43}}% | |
− | + | {{!}} <!--Hit Rate--> {{Calc|{{#var:i}}|3|13|43}}% | |
− | + | {{!}} <!--BlindLv--> {{#expr: 17+2*({{#var:i}}-1)}} | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | <span style="display:none">}}</span> | + | <span style="display: none;">}}</span> |
− | + | |tab2=Arena | |
− | |tab2= | + | |contents2=<span style="display: none;">{{</span> |
− | |contents2= | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} |
− | <span style="display:none">{{</span> | + | {|{{SkillTableHeader}} |
− | {| | + | !Level |
− | | | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Atk. |
− | ! | + | !Blind Chance |
− | ! | + | !Blind Duration |
− | ! | + | !Enemy Visual Range |
− | + | !Enemy Hit Rate | |
− | + | !Blind Level | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|15|97|36}} | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|75|389|36}}% | |
− | + | {{!}} <!--Blind--> {{Calc|{{#var:i}}|35|68|36}}% | |
− | + | {{!}} {{Calc|{{#var:i}}|3|5|36}} sec | |
− | + | {{!}} <!--Enemy--> -{{Calc|{{#var:i}}|20|67|36}}% | |
− | + | {{!}} <!--Hit Rate--> {{Calc|{{#var:i}}|3|10|36}}% | |
− | + | {{!}} <!--BlindLv--> {{#expr: 17+2*({{#var:i}}-1)}} | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
− | |||
}} | }} | ||
− | + | {{TableNote}}</small> | |
− | }} | + | <span style="display:none">}}</span> |
− | |||
}} | }} |
Revision as of 09:34, 10 December 2019
Seria says: "Nothing should be as mysterious as I am!"
Unknown female info |
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Description
Resolves to a dirty trick: throws sand to attack and Blinds enemies.
Blinded enemies have their Hit Rate and visual range decreased. The Blinding Chance and effect increases if your Blinding level is higher than the target's Character level.
- Only Brawlers can use this skill in the middle of another skill/Basic Attack.
Attributes
Notes
- Possess piercing property.
- The projectile spreads out as a clone starting from the fighter's center. (Therefore this skill is capable of point blank hits).
- The projectile also goes through an arc-like motion in the air, being able to hit enemies in the air from beginning of the skill, and short enemies near the end of the projectile's length.
- With Sand Splash Upgrade, both the cone range and the projectile speed also increases considerably. Also improves the height and drop of the projectile.
- The projectile also goes through an arc-like motion in the air, being able to hit enemies in the air from beginning of the skill, and short enemies near the end of the projectile's length.
- Blinded targets will have low accuracy and vision briefly.
- Although there is no casting time, there are frames of animation before the activation.
- One level of this skill is given to players automatically when advancing subclasses
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. |
---|---|---|---|
1 | 1 | ||
2 | 3 | ||
3 | 5 | ||
4 | 7 | ||
5 | 9 | ||
6 | 11 | ||
7 | 13 | ||
8 | 15 | ||
9 | 17 | ||
10 | 19 | ||
11 | 21 | ||
12 | 23 | ||
13 | 25 | ||
14 | 27 | ||
15 | 29 | ||
16 | 31 | ||
17 | 33 | ||
18 | 35 | ||
19 | 37 | ||
20 | 39 | ||
21 | 41 | ||
22 | 43 | ||
23 | 45 | ||
24 | 47 | ||
25 | 49 | ||
26 | 51 | ||
27 | 53 | ||
28 | 55 | ||
29 | 57 | ||
30 | 59 | ||
31 | 61 | ||
32 | 63 | ||
33 | 65 | ||
34 | 67 | ||
35 | 69 | ||
36 | 71 | ||
37 | 73 | ||
38 | 75 | ||
39 | 77 | ||
40 | 79 | ||
41 | 81 | ||
42 | 83 | ||
43 | 85 | ||
44 | 87 | ||
45 | 89 | ||
46 | 91 | ||
47 | 93 | ||
48 | 95 | ||
49 | 97 | ||
50 | 99 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |