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Difference between revisions of "Tower of Illusion"

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==Description==
 
==Description==
The Tower of Illusion is a special gauntlet-type area, where you must attempt to get as far as you can. In order to move on, you must defeat all enemies on a floor before going to the next. There are 25 floors in total, and the further you go, the harder the enemies get. Consequently, the enemies also get harder if you bring more people with you. However, you're put on semi-even odds with your enemies, as your stats will increase to balance out with the enemies (much like the balancing in PvP). Entering the Tower of Illusion consumes one Drapyus' Invitation.  
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"You follow illusions your entire life just to learn that everything is worth nothing at all; a poignant irony that makes life the greatest gift of all. It's sad that once you learn that, life is just about over. Are you confused? Do you lack meaning in life? Have you lost your way, not knowing what to do? Let me invite you to my world of illusions where you don't have to spend your whole life struggling to find the truth. Just come to me and accept the gift of life that I have to offer you."
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The Tower of Illusion is a special gauntlet-type area, where you must attempt to get as far as you can. In order to move on, you must defeat all enemies on a floor before going to the next. There are 25 floors in total, and the further you go, the harder the enemies get. Consequently, the enemies also get harder if you bring more people with you. However, you're put on semi-even odds with your enemies, as your stats will increase to balance out with the enemies (much like the balancing in PvP). Entering the Tower of Illusion consumes one Dreyfus' Invitation.  
  
 
==Restrictions==
 
==Restrictions==
 
Unlike the Tower of Death, you're free to use whatever consumables and cube frag skills you have. As you complete floors, you'll also gain back substantial amounts of health & mana, so feel free to go all out, if that's what it takes.
 
Unlike the Tower of Death, you're free to use whatever consumables and cube frag skills you have. As you complete floors, you'll also gain back substantial amounts of health & mana, so feel free to go all out, if that's what it takes.
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Some moves are also put on automatic cooldown (such as Awakenings), and Summmons don't carry over from one floor to the next, with the exception of a Mech's G-Series skills.
  
 
==Death & Rewards==
 
==Death & Rewards==

Revision as of 10:06, 30 June 2010

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.
Tower of Illusion
Tower of Illusion.png
Location Canyon of the Deceased
Min. Level 1
Level 1-60
Monster Level Varies
End Boss None

Description

"You follow illusions your entire life just to learn that everything is worth nothing at all; a poignant irony that makes life the greatest gift of all. It's sad that once you learn that, life is just about over. Are you confused? Do you lack meaning in life? Have you lost your way, not knowing what to do? Let me invite you to my world of illusions where you don't have to spend your whole life struggling to find the truth. Just come to me and accept the gift of life that I have to offer you."

The Tower of Illusion is a special gauntlet-type area, where you must attempt to get as far as you can. In order to move on, you must defeat all enemies on a floor before going to the next. There are 25 floors in total, and the further you go, the harder the enemies get. Consequently, the enemies also get harder if you bring more people with you. However, you're put on semi-even odds with your enemies, as your stats will increase to balance out with the enemies (much like the balancing in PvP). Entering the Tower of Illusion consumes one Dreyfus' Invitation.

Restrictions

Unlike the Tower of Death, you're free to use whatever consumables and cube frag skills you have. As you complete floors, you'll also gain back substantial amounts of health & mana, so feel free to go all out, if that's what it takes.

Some moves are also put on automatic cooldown (such as Awakenings), and Summmons don't carry over from one floor to the next, with the exception of a Mech's G-Series skills.

Death & Rewards

Unfortunately, you can't use tokens here, so if you die, that's it. You'll gain Item Cards and extra experience based on how far you made it up the tower. The further you make it up the tower, the more Item Cards and EXP you'll get. However, the max amount of Item Cards is limited to five, and the fifth can only be gotten if the last floor is completed within a certain amount of time.


Monsters

Varies from floor to floor. You'll face a wide variety of enemies throughout the tower from other areas, as well as many APCs.