Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Category:Raids"

From DFO World Wiki
Jump to: navigation, search
m
m
Line 1: Line 1:
Introduced within the Global Client back in 2016, Raids featured in ''Dungeon Fighter Online'' are generally depicted as high-scaled, endgame content that comes in several different phases that eventually culminates with boss fights, and introduces multiple mechanics to test the survivibility or overall strength of those parties. Each Raid implentented has prerequisites which are needed to be fulfilled before gaining access to it's Channels with either a group of 12 ~ 16 players to coordinate with one another, or optionally preferring to run solo (Guide) modes by certain time limits.  
+
Introduced within the Global Client back in 2016, Raids featured in ''Dungeon Fighter Online'' are generally depicted as high-scaled, endgame content that comes in several different phases that eventually culminates with boss fights, and introduces multiple mechanics to test the survivability or overall strength of those parties. Each Raid implentented does not consume Fatigue Points, and has prerequisites which are needed to be fulfilled before gaining access to it's Channels with either a group of 12 ~ 16 players to coordinate with one another, or optionally preferring to run solo (Guide/Squad) modes by a specific time limit given in-game.  
  
With the exeception of Fiend War, most Raid Dungeons tend to be heavily focused around the [[Apostles]] who play a major role in DFO's storyline. When participating in Raids and successfully clearing them, players are rewarded with various items in their inventory which mainly involves; {{Item|Undaunted Determination}}s, [[Monster Card]]s, or Materials required to further enhance their Equipment to become more powerful.
+
With the exeception of [[Fiend War]], most Raid Dungeons tend to be heavily focused around the [[Apostles]] who play a major role in DFO's storyline. When participating in Raids and successfully clearing them, players are rewarded with various items in their inventory that ranges from; {{Item|Undaunted Determination}}s, [[Monster Card]]s, or Materials required to further enhance their Equipment to become more powerful.
  
In some cases, Raids can be removed and downgraded into a "Subjugation"-like Dungeon if their contents are considered obsolete and no longer required to enter.
+
If their overall contents are considered outdated and isn't required anymore due to newer Equipment being added in, older Raids can eventually be removed from the Client and get downgraded into a "Subjugation"-like Dungeon.  
  
 
===Currently Active Raids===
 
===Currently Active Raids===
Line 44: Line 44:
  
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
===Inactive Raids===
+
===Former Raids===
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
* [[Anton Raid]]: September 2016 - June 2019
 
* [[Anton Raid]]: September 2016 - June 2019

Revision as of 00:53, 25 June 2023

Introduced within the Global Client back in 2016, Raids featured in Dungeon Fighter Online are generally depicted as high-scaled, endgame content that comes in several different phases that eventually culminates with boss fights, and introduces multiple mechanics to test the survivability or overall strength of those parties. Each Raid implentented does not consume Fatigue Points, and has prerequisites which are needed to be fulfilled before gaining access to it's Channels with either a group of 12 ~ 16 players to coordinate with one another, or optionally preferring to run solo (Guide/Squad) modes by a specific time limit given in-game.

With the exeception of Fiend War, most Raid Dungeons tend to be heavily focused around the Apostles who play a major role in DFO's storyline. When participating in Raids and successfully clearing them, players are rewarded with various items in their inventory that ranges from; Undaunted Determination.png Undaunted Determinations, Monster Cards, or Materials required to further enhance their Equipment to become more powerful.

If their overall contents are considered outdated and isn't required anymore due to newer Equipment being added in, older Raids can eventually be removed from the Client and get downgraded into a "Subjugation"-like Dungeon.

Currently Active Raids

Dungeon Name Level Active
Fiend War.png Fiend War 95 - 110 April 2019 - Present
Prey Isys Raid.png Prey-Isys Raid 95 - 110 September 2019 - Present
Sirocco Raid.png Sirocco the Intangible Raid 100 - 110 October 2020 - Present
Ozma Raid.png Ozma of Chaos Raid 100 - 110 October 2021 - Present
MachineRevolution TotalWar.png The Machine Revolution: Total War 110 February 2023 - Present
MachineRevolution BakalRaid.png The Machine Revolution: Bakal Raid 110 April 2023 - Present

Former Raids

Subcategories

This category has only the following subcategory.

Pages in category "Raids"

The following 6 pages are in this category, out of 6 total.