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Difference between revisions of "Template:DataMonster Quiet Humphrey"

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* Blow-back aura on get-up.
 
* Blow-back aura on get-up.
 
* Periodically summons pairs of [[Rag Zombie]]s if there are none left in the room.
 
* Periodically summons pairs of [[Rag Zombie]]s if there are none left in the room.
* Has very fast HP regeneration, and doubles when Dingo is guarding.
+
* Has very fast HP regeneration.
 
|Strategy=
 
|Strategy=
 
* Humphrey himself is not very difficult to handle, as his attack is delayed and easily interrupted. However, the mob of Rag Zombies that he spawns with will cause huge problems, and killing them will only cause Humphrey to summon even more. You have to somehow avoid the Rag Zombies and kill Humphrey first, or use lots of area-of-effect attacks to damage them all at once.
 
* Humphrey himself is not very difficult to handle, as his attack is delayed and easily interrupted. However, the mob of Rag Zombies that he spawns with will cause huge problems, and killing them will only cause Humphrey to summon even more. You have to somehow avoid the Rag Zombies and kill Humphrey first, or use lots of area-of-effect attacks to damage them all at once.

Latest revision as of 18:41, 16 June 2011

Data

Parameter Value
Name Quiet Humphrey
IsBoss No
IsSpecial Yes
IsAPC No
IsSummon No
Type TypeHuman.png
Type2 (Type2 empty)
Type3 (Type3 empty)
Family Dark elf family
Family2 (Family2 empty)
Class (Class empty)
Sprite Humpri.img.0.png
SpriteSize (SpriteSize empty)
Portrait (Portrait empty)
Icon IconQuiet Humphrey.png
Card (Card empty)
Level 55
Dungeons Slums Gate
Tower of Illusion (floor 16)
Drops (Drops empty)
Desc The second Dark Elf general that the player fights when trudging through the Slums Gate.
MoveList * Has only one attack, where he raises his large flail and smashes the ground infront of him, dealing damage and causing a full-screen quake that damages everything on the ground (including other enemies).
  • Blow-back aura on get-up.
  • Periodically summons pairs of Rag Zombies if there are none left in the room.
  • Has very fast HP regeneration.
Strategy * Humphrey himself is not very difficult to handle, as his attack is delayed and easily interrupted. However, the mob of Rag Zombies that he spawns with will cause huge problems, and killing them will only cause Humphrey to summon even more. You have to somehow avoid the Rag Zombies and kill Humphrey first, or use lots of area-of-effect attacks to damage them all at once.
  • To avoid the full-screen quake, simply jump before his flail hits the ground.
Notes (Notes empty)
ShortDesc (ShortDesc empty)