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Difference between revisions of "Agram the Witch"

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|Description={{{Description|'''Agram the Witch''' is the boss of the [[Abandoned Mine]]. After opening up the Interdimensional Rift that appeared in North Myre, Agram gained the power to change the environment around her, which may make the fight more difficult. She can also attack Dungeon Fighters using her hair.
 
|Description={{{Description|'''Agram the Witch''' is the boss of the [[Abandoned Mine]]. After opening up the Interdimensional Rift that appeared in North Myre, Agram gained the power to change the environment around her, which may make the fight more difficult. She can also attack Dungeon Fighters using her hair.
 
}}}
 
}}}
|MoveList={{{MoveList|*Can summon Black Bats at the beginning of the fight in Super Armor, can be interrupted
+
|MoveList={{{MoveList|*Can summon Black Bats at the beginning of the fight in Super Armor, can be interrupted.
*Can teleport behind players and stun them, continuing with a forward attack with her hair
+
*Can teleport behind players and stun them, continuing with a forward attack with her hair. Has a chance of blinding.
*Can cast a special move where her hair will bite, long range
+
*Can use a stand-alone version of her forward hair attack. Has a chance of blinding.
*Nature Orb: Thorny Road - can change the environment around her to be jungle-like
+
*Can cast a special move where her hair will bite, long range. Has a chance of causing temporary armor/weapon break.
**If the player stays in the vines for too long, they will be immobilized; vines cannot be burned
+
*Nature Orb: Thorny Road - can change the environment around her to be jungle-like.
**???
+
**If the player stays in the vines for too long, they will be immobilized; vines cannot be burned.
*Ice Orb: Glacier Road - can change the environment around her to snow
+
**Screaming Plants will appear, and stepping on them will cause them to stab the player.
**Because of the snow, it may be hard to see where ice picks are being summoned
+
**Will summon a green orb to circle around hitting players.
**Ice picks will be summoned frequently; ice needles will be summoned occasionally, marked by a yellow circle in the ground
+
*Ice Orb: Glacier Road - can change the environment around her to snow.
*Magma Orb: Fire Road - can change the environment around her to small pools of lava
+
**Because of the snow, it may be hard to see where ice picks are being summoned.
**Stepping into the pools of lava will deal damage
+
**Ice picks will be summoned frequently; ice needles will be summoned occasionally, marked by a yellow circle in the ground.
 +
**Will cause a blue orb to circle around hitting players.
 +
*Magma Orb: Fire Road - can change the environment around her to small pools of lava.
 +
**Stepping into the pools of lava will deal damage.
 
**Agram summons fire spirits from the lava pools that can inflict damage on you if they touch you, with a possibility of inflicting the Burn abnormal status effect}}}
 
**Agram summons fire spirits from the lava pools that can inflict damage on you if they touch you, with a possibility of inflicting the Burn abnormal status effect}}}
 
|Strategy={{{Strategy|*Running around frequently will make it easier. It is recommended to not stay in one place for too long because of Agram's teleport-hair attack.
 
|Strategy={{{Strategy|*Running around frequently will make it easier. It is recommended to not stay in one place for too long because of Agram's teleport-hair attack.
*A good time to attack Agram is when she teleports and does her hair attack, or when she is casting her more-powerful hair attack. Avoid being in the same x-axis and knock her down in either attack.}}}
+
*A good time to attack Agram is when she teleports and does her hair attack, or when she is casting her more-powerful hair attack. Avoid being in the same x-axis and knock her down in either attack.
 +
*Don't waste your attacks when she's changing phases, as she is invincible whilst puking up the colored orbs.}}}
 
|Notes={{{Notes|}}}
 
|Notes={{{Notes|}}}
 
}}
 
}}
  
 
[[Category:Bosses]]
 
[[Category:Bosses]]

Revision as of 10:18, 11 January 2012


Agram the Witch
Agram the Witch.png
Type TypeDemon.png
Level 67
Dungeon(s) Abandoned Mine

Description

Agram the Witch is the boss of the Abandoned Mine. After opening up the Interdimensional Rift that appeared in North Myre, Agram gained the power to change the environment around her, which may make the fight more difficult. She can also attack Dungeon Fighters using her hair.

Move List

  • Can summon Black Bats at the beginning of the fight in Super Armor, can be interrupted.
  • Can teleport behind players and stun them, continuing with a forward attack with her hair. Has a chance of blinding.
  • Can use a stand-alone version of her forward hair attack. Has a chance of blinding.
  • Can cast a special move where her hair will bite, long range. Has a chance of causing temporary armor/weapon break.
  • Nature Orb: Thorny Road - can change the environment around her to be jungle-like.
    • If the player stays in the vines for too long, they will be immobilized; vines cannot be burned.
    • Screaming Plants will appear, and stepping on them will cause them to stab the player.
    • Will summon a green orb to circle around hitting players.
  • Ice Orb: Glacier Road - can change the environment around her to snow.
    • Because of the snow, it may be hard to see where ice picks are being summoned.
    • Ice picks will be summoned frequently; ice needles will be summoned occasionally, marked by a yellow circle in the ground.
    • Will cause a blue orb to circle around hitting players.
  • Magma Orb: Fire Road - can change the environment around her to small pools of lava.
    • Stepping into the pools of lava will deal damage.
    • Agram summons fire spirits from the lava pools that can inflict damage on you if they touch you, with a possibility of inflicting the Burn abnormal status effect

Strategy

  • Running around frequently will make it easier. It is recommended to not stay in one place for too long because of Agram's teleport-hair attack.
  • A good time to attack Agram is when she teleports and does her hair attack, or when she is casting her more-powerful hair attack. Avoid being in the same x-axis and knock her down in either attack.
  • Don't waste your attacks when she's changing phases, as she is invincible whilst puking up the colored orbs.