|Agram the Witch
The corrupting effect of the Interdimensional Rift was so great that it penetrated the deepest reaches of North Myre. What was once a simple mine has become a hive of warped creatures, all of whom are commanded by a mysterious voice that echoes through the tunnels of the now desolate mine. Rumor has it that at the heart of this mine, there is an evil witch with the power to command the forces of the paranormal. If this is true, she must be stopped before it is too late.
Note: As soon as you enter the dungeon, you will have a timer on. 60 seconds to kill all monsters, including the Cyclops. Success means going to the shorter, right route. Failure means that as soon as the last monster in the room dies, the generator explodes, causing the elevator to fall and lock players to the left, longer route, and also taking damage from the elevator's impact with the bottom of the shaft.
|Start = Boss =
|Min. Fatigue Points: 7
Max. Fatigue Points: 15