Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Guard"
m |
(→Details) |
||
Line 13: | Line 13: | ||
*On each successful guard, the character will be pushed back forcefully for certain period of time. | *On each successful guard, the character will be pushed back forcefully for certain period of time. | ||
*Effective against normal launching moves, but useless against throw moves. | *Effective against normal launching moves, but useless against throw moves. | ||
− | *When an [[Asura]] uses Guard on a projectile right before it lands, such as [[Ghost Orb]] or [[Illusion Sword Dance]]'s final slash wave, Guard will negate the damage, and produce a [[ | + | *When an [[Asura]] uses Guard on a projectile right before it lands, such as [[Ghost Orb]] or [[Illusion Sword Dance]]'s final slash wave, Guard will negate the damage, and produce a [[Wave Manifestation Brand]]. |
== Slayer == | == Slayer == |
Revision as of 18:24, 13 June 2012
Description
File:Guard.gif |
The Blade Master uses his weapon as a shield to reduce damage taken in front of him. As long as the skill hotkey is held, Guard will be maintained. |
Details
- Command Input: +
- MP is consumed only once, upon activation.
- On each successful guard, the character will be pushed back forcefully for certain period of time.
- Effective against normal launching moves, but useless against throw moves.
- When an Asura uses Guard on a projectile right before it lands, such as Ghost Orb or Illusion Sword Dance's final slash wave, Guard will negate the damage, and produce a Wave Manifestation Brand.
Slayer
Lv | Lv Req | SP | MP | Cast Time |
Cooldown Time |
Damage Decrease Percentage |
Knockback Duration | |
---|---|---|---|---|---|---|---|---|
Physical | Magical | |||||||
1 | 5 | 20 | 3 | Instant | 2s | 40% | 15% | 0.20s |
2 | 10 | 50% | 20% | 0.18s | ||||
3 | 15 | 60% | 25% | 0.16s | ||||
4 | 20 | 70% | 30% | 0.14s | ||||
5 (M) | 25 | 80% | 35% | 0.12s | ||||
6 | - | - | 83% | 40% | 0.10s | |||
7 | 85% | 45% | 0.08s | |||||
8 | 88% | 50% | 0.06s |