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Difference between revisions of "Air Steiner"
m (→Female Grappler: Added NavSkillsMGrappler) |
Blakdoxaduo (talk | contribs) (cleaned up a bit and added a m grap table for future usage) |
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== Description == | == Description == | ||
− | [[Image:Airsteiner.png]] Grabs an enemy between your legs while in midair, then forcefully hammers down the enemy to the ground. If the enemy is immune to Grabs, you will jump and kick the enemy. | + | |
+ | {| | ||
+ | |valign="top"|[[Image:Airsteiner.png|left]] | ||
+ | |Grabs an enemy between your legs while in midair, then forcefully hammers down the enemy to the ground. If the enemy is immune to Grabs, you will jump and kick the enemy. | ||
+ | |} | ||
== Prerequisite == | == Prerequisite == | ||
+ | |||
*[[Seismic Punch]] Lv 5+ | *[[Seismic Punch]] Lv 5+ | ||
== Details == | == Details == | ||
− | *Command Input: | + | |
− | + | *Command Input: {{C}} (In mid-air) | |
+ | |||
*Air kicks a target instead if the target can't be thrown. Similar to [[Air Walk]]. | *Air kicks a target instead if the target can't be thrown. Similar to [[Air Walk]]. | ||
*Additional 30% damage to enemies that are grabbed in midair | *Additional 30% damage to enemies that are grabbed in midair | ||
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*After the attack is finished, the player will be briefly put into the air, allowing the use of [[Wild Cannon Spike]] or [[Air Clutch]]. | *After the attack is finished, the player will be briefly put into the air, allowing the use of [[Wild Cannon Spike]] or [[Air Clutch]]. | ||
− | == | + | == Skill Growth == |
− | {| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" | + | |
+ | {| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa; float:left; margin-right:0px; margin-left:25px;" | ||
+ | |+ <big>'''Female Grappler'''</big> | ||
|-{{Bgblue}} | |-{{Bgblue}} | ||
− | !Lv | + | !rowspan="1"|Lv |
− | ! | + | !rowspan="1"|Lv Req |
− | !SP | + | !rowspan="1"|SP |
− | !MP | + | !rowspan="1"|MP |
− | !Grabbing Physical<br/> Attack Strength | + | !rowspan="1"|Cast<br>Time |
− | !Shockwave Physical<br/> Attack Strength | + | !rowspan="1"|Cool<br>Time |
+ | !rowspan="1"|Grabbing Physical<br/> Attack Strength | ||
+ | !rowspan="1"|Shockwave Physical<br/> Attack Strength | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 1||30||rowspan="22"|30||50|| | + | | 1||30||rowspan="22"|30|| 50 ||rowspan="22"| - ||rowspan="22"| - || - || - |
|-{{SkillRow}} | |-{{SkillRow}} | ||
| 2||32||55||7.06||4.24 | | 2||32||55||7.06||4.24 | ||
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|} | |} | ||
− | <!-- | + | {| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa; float:right; margin-left:0px; margin-right:275px;" |
+ | |+ <big>'''Male Grappler'''</big> | ||
+ | |- {{Bgblue}} | ||
+ | !rowspan="1"|Lv | ||
+ | !rowspan="1"|Lv Req | ||
+ | !rowspan="1"|SP | ||
+ | !rowspan="1"|MP | ||
+ | !rowspan="1"|Cast<br>Time | ||
+ | !rowspan="1"|Cool<br>Time | ||
+ | |- {{SkillRow}} | ||
+ | | 1 || - ||rowspan="4"| - || - ||rowspan="4"| - ||rowspan="4"| - | ||
+ | |- {{SkillRow}} | ||
+ | | 2 || - || - | ||
+ | |- {{SkillRow}} | ||
+ | | 3 || - || - | ||
+ | |- {{SkillRow}} | ||
+ | | 4 || - || - | ||
+ | |} | ||
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{{NavSkillsGrappler|open|closed}} | {{NavSkillsGrappler|open|closed}} | ||
{{NavSkillsMGrappler|open|closed}} | {{NavSkillsMGrappler|open|closed}} |
Revision as of 14:06, 27 March 2015
Description
Grabs an enemy between your legs while in midair, then forcefully hammers down the enemy to the ground. If the enemy is immune to Grabs, you will jump and kick the enemy. |
Prerequisite
- Seismic Punch Lv 5+
Details
- Air kicks a target instead if the target can't be thrown. Similar to Air Walk.
- Additional 30% damage to enemies that are grabbed in midair
- Does not apply cooldown if nothing is grabbed.
- After the attack is finished, the player will be briefly put into the air, allowing the use of Wild Cannon Spike or Air Clutch.
Skill Growth
Lv | Lv Req | SP | MP | Cast Time |
Cool Time |
Grabbing Physical Attack Strength |
Shockwave Physical Attack Strength |
---|---|---|---|---|---|---|---|
1 | 30 | 30 | 50 | - | - | - | - |
2 | 32 | 55 | 7.06 | 4.24 | |||
3 | 34 | 60 | 7.72 | 4.63 | |||
4 | 36 | 65 | 8.39 | 5.03 | |||
5 | 38 | 70 | 9.05 | 5.43 | |||
6 | 40 | 75 | 9.71 | 5.83 | |||
7 | 42 | 80 | 10.37 | 6.22 | |||
8 | 44 | 85 | 11.03 | 6.62 | |||
9 | 46 | 90 | 11.70 | 7.02 | |||
10 | 48 | 95 | 12.36 | 7.42 | |||
11 | 50 | 101 | 13.02 | 7.81 | |||
12 | 52 | 106 | 13.68 | 8.21 | |||
13 | 54 | 111 | 14.34 | 8.61 | |||
14 | 56 | 116 | 15.01 | 9.00 | |||
15 | 58 | 121 | 15.67 | 9.40 | |||
16 | 60 | 126 | 16.33 | 9.80 | |||
17 | 62 | 131 | 16.99 | 10.20 | |||
18 | 64 | 136 | 17.66 | 10.56 | |||
19 | 66 | 141 | 18.32 | 10.99 | |||
20 | 68 | 146 | 18.98 | 11.39 | |||
21 | 70 | 152 | 19.64 | 11.78 | |||
22 | 72 | 157 | 20.30 | 12.18 |
Lv | Lv Req | SP | MP | Cast Time |
Cool Time |
---|---|---|---|---|---|
1 | - | - | - | - | - |
2 | - | - | |||
3 | - | - | |||
4 | - | - |