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Difference between revisions of "Dry Out"
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| 1||-||-||10s||-5% | | 1||-||-||10s||-5% | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 2|| | + | | 2||51||rowspan="9"|30||9.8s||-10% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 3|| | + | | 3||54||9.6s||-15% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 4|| | + | | 4||57||9.4s||-20% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 5|| | + | | 5||60||9.2s||-25% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 6|| | + | | 6||63||9.0s||-30% |
+ | |-{{SkillRow}} | ||
+ | | 7||66||8.8s||-35% | ||
+ | |-{{SkillRow}} | ||
+ | | 8||69||8.6s||-40% | ||
|} | |} | ||
{{NavSkillsMonk|open|closed}} | {{NavSkillsMonk|open|closed}} |
Revision as of 11:57, 1 May 2015
Description
It is the awakening passive. Works in the same way as the Striker's Muscle Shift buff. It allows the Templar to cancel almost any skill with another skill (not Ducking Dash, Sway, Shadow Clone, Hurricane 'n' Roll (Only in PvP), or Big Bang Punch). Each level decreases the MP cost and increases the damage of the move that was canceled into, as well as the cooldown between such cancels.
Prerequisite
- Attained immediately after awakening into the Templar.
Details
Lv | Lv Req | SP | Cooldown | MP Consumption |
---|---|---|---|---|
1 | - | - | 10s | -5% |
2 | 51 | 30 | 9.8s | -10% |
3 | 54 | 9.6s | -15% | |
4 | 57 | 9.4s | -20% | |
5 | 60 | 9.2s | -25% | |
6 | 63 | 9.0s | -30% | |
7 | 66 | 8.8s | -35% | |
8 | 69 | 8.6s | -40% |
Monk Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Passive: Spirit Fists • Combat Mastery • Technical Mastery • Quick Parry • Double Shadow Active: Will Driver • Sway • Ducking Dash • Ducking Straight Punch • Ducking Body Blow • Ducking Uppercut • Divine Crush • Sidewind • Exquisite Combo • Sacred Counter • Chopping Hammer • Machine Gun Jab • Shadow Clone • Twister of Judgment • Heavenly Combo • Hurricane 'n' Roll Awakening: Dry Out • Demolition Punch • Gatling Punch • Big Bang Punch 2nd Awakening: Divine Judgement • Fatal Strikes • Nuclear Punch • The Wrath of God |
Monk TP Skills | |||||
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