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Difference between revisions of "Transcendence Scythe +6 - Draconid"
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| single skill bonus = Priest(M),Divine Chakra,1;Priest(M),Divine Insight,1;Priest(M),Unrelenting Seven,1;Priest(M),Pentagram,1 | | single skill bonus = Priest(M),Divine Chakra,1;Priest(M),Divine Insight,1;Priest(M),Unrelenting Seven,1;Priest(M),Pentagram,1 | ||
| skill alteration = Priest(M),Divine Insight | | skill alteration = Priest(M),Divine Insight | ||
− | | description = State of a Deity Physical/Magical Atk.s +15 and Physical/Magical Critical Chances 2% for every | + | | description = State of a Deity Physical/Magical Atk.s +15 and Physical/Magical Critical Chances 2% for every Deity Energy |
| flavor text = Your weapon's Training increases each time a Champion/Named/Boss monster is killed. (Not in Death Valley. The more difficult a dungeon, the more your Training Points.) Training decreases -20% if you do not consume a certain amount of Fatigue a day. | | flavor text = Your weapon's Training increases each time a Champion/Named/Boss monster is killed. (Not in Death Valley. The more difficult a dungeon, the more your Training Points.) Training decreases -20% if you do not consume a certain amount of Fatigue a day. | ||
}} | }} |
Latest revision as of 16:06, 2 April 2016
- Slot
- Weapon
- Weapon type
- Scythe
- Rarity
- Rare
- Weight
- 2.8 kg
- Value
- 119968 Gold
- Binding
- Untradable
- Req. level
- 75
- Req. class
- Priest
„ |
Priest(M): Divine Chakra Skill Lvl +1 Divine Insight Skill Lvl +1 Unrelenting Seven Skill Lvl +1 Pentagram Skill Lvl +1 Your weapon's Training increases each time a Champion/Named/Boss monster is killed. (Not in Death Valley. The more difficult a dungeon, the more your Training Points.) Training decreases -20% if you do not consume a certain amount of Fatigue a day. State of a Deity Physical/Magical Atk.s +15 and Physical/Magical Critical Chances 2% for every Deity Energy
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Acquisition
- Upgrading Transcendence Scythe +5 - Draconid
Notes
- State of a Deity refers to Divine Insight