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Difference between revisions of "Heaven's Melody"
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m (Updated to match Korean Skill API) |
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<span style="display: none;">{{</span> | <span style="display: none;">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21}}<!--Create an array named "maxrow" and fill it with X values-->{{#arraydefine:hpmp|199,221,245,270,295,323,352,380,412,444,476,511,547,583,622,660,701,743,785,829,874}}<!--Create an array named "maxrow" and fill it with X values--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}}<!--Create an array named "maxrow" and fill it with X values-->{{#arraydefine:hpmp|199,221,245,270,295,323,352,380,412,444,476,511,547,583,622,660,701,743,785,829,874,920,967,1016,1066,1117,1170,1223,1278,1333}}<!--Create an array named "maxrow" and fill it with X values--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | + | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{#expr: 21+(( | + | {{!}} <!--MP--> {{#expr: 21+((220-21)/(30-1))*({{#var:i}}-1) round 0}} |
{{!}} <!--HP/MP Increase--> +{{#arrayindex:hpmp| {{#expr: {{#var:i}}-1 }} }} | {{!}} <!--HP/MP Increase--> +{{#arrayindex:hpmp| {{#expr: {{#var:i}}-1 }} }} | ||
{{!}}- | {{!}}- |
Latest revision as of 03:46, 15 May 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | Slow Heal Lv1 |
Description
Increases the Max HP/MP of a selected ally.
Your current HP to Max HP ratio is retained even if your HP changes from when the skill is initially cast to when it ends.
The higher your Vitality/Spirit, the greater the Max HP/MP boost.
Attributes
- SP per level: 20
- Master Level: 20
- Max Level: 30
- Casting Time: 0.5 sec.
- Cooldown: 10 sec.
- Range: 900 px
- Duration: 120 sec.
Notes
- HP and MP Scale with Vit and Spi respectively. Value=Tooltip*(1+Stat/500)
- Maintains your current HP to Max HP ratio even if your HP changes from when the skill is initially cast to when it ends.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | HP/MP Increase |
---|---|---|---|
1 | 20 | 21 | +199 |
2 | 23 | 28 | +221 |
3 | 26 | 35 | +245 |
4 | 29 | 42 | +270 |
5 | 32 | 48 | +295 |
6 | 35 | 55 | +323 |
7 | 38 | 62 | +352 |
8 | 41 | 69 | +380 |
9 | 44 | 76 | +412 |
10 | 47 | 83 | +444 |
11 | 50 | 90 | +476 |
12 | 53 | 96 | +511 |
13 | 56 | 103 | +547 |
14 | 59 | 110 | +583 |
15 | 62 | 117 | +622 |
16 | 65 | 124 | +660 |
17 | 68 | 131 | +701 |
18 | 71 | 138 | +743 |
19 | 74 | 145 | +785 |
20 | 77 | 151 | +829 |
21 | 80 | 158 | +874 |
22 | 83 | 165 | +920 |
23 | 86 | 172 | +967 |
24 | 89 | 179 | +1016 |
25 | 92 | 186 | +1066 |
26 | 95 | 193 | +1117 |
27 | 98 | 199 | +1170 |
28 | 101 | 206 | +1223 |
29 | 104 | 213 | +1278 |
30 | 107 | 220 | +1333 |
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |