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Difference between revisions of "Igniting Slash Upgrade"

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{{IconLink|Igniting Slash}} Lv10
 
{{IconLink|Igniting Slash}} Lv10
 
|Description=
 
|Description=
Increases [[Igniting Slash]] Atk.
+
Increases {{IconLink|Igniting Slash}} Atk.
 
+
*{{SkillAttribute|Atk. per Level|+10%}}
 
|Attributes=
 
|Attributes=
 +
*{{TP per level|2}}
 
*{{SkillAttribute|Master Level|5}}
 
*{{SkillAttribute|Master Level|5}}
 
*{{SkillAttribute|Max Level|7}}
 
*{{SkillAttribute|Max Level|7}}
*{{TP per level|2}}
 
*{{SkillAttribute|Atk. per Level|+10%}}
 
  
 
|Notes=
 
|Notes=
Line 28: Line 27:
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
!Atk. Increase
+
!Atk.
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1|| 65 || +10%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }}
| 2|| 70 || +20%
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 65+5*({{#var:i}}-1)}}
| 3|| 75 || +30%
+
{{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} round 0}}%
|-{{SkillRow}}
+
{{!}}-
| 4|| 80 || +40%
+
}}
|-{{MaxSkillRow}}
 
| 5 (M)|| 85 || +50%
 
 
|}
 
|}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 19:14, 2 June 2019


Igniting Slash Upgrade.png Igniting Slash Upgrade

No Video
TP Passive Skill
Class:

Troubleshooter

Command: None
Prerequisite Level: 65
Prerequisite Skills: Igniting Slash.png Igniting Slash Lv10

Description

Increases Igniting Slash.png Igniting Slash Atk.

  • Atk. per Level: +10%

Attributes

  • TP per level: 2
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Atk.
1 65 +10%
2 70 +20%
3 75 +30%
4 80 +40%
5 85 +50%
6 90 +60%
7 95 +70%

}}

Troubleshooter TP Skills
Break Shot Upgrade.png Break Shot Upgrade Diffusion Burst Upgrade.png Diffusion Burst Upgrade Disastrous Quake Upgrade.png Disastrous Quake Upgrade Double Barrels Upgrade.png Double Barrels Upgrade G-CTF Upgrade.png G-CTF Upgrade Get On Fire Upgrade.png Get On Fire Upgrade Igniting Slash Upgrade.png Igniting Slash Upgrade Oppression Upgrade.png Oppression Upgrade Perfect Batting Upgrade.png Perfect Batting Upgrade Surprise Present Upgrade.png Surprise Present Upgrade Sword Bomb Upgrade.png Sword Bomb Upgrade

Agent TP Skills
Angle Shot Upgrade.png Angle Shot Upgrade Beam Slash Upgrade.png Beam Slash Upgrade Black Crescent Upgrade.png Black Crescent Upgrade Core Shield Upgrade.png Core Shield Upgrade Dead Lift Upgrade.png Dead Lift Upgrade G-Bomb Upgrade.png G-Bomb Upgrade Mighty Strike Upgrade.png Mighty Strike Upgrade Rabbit Punch Upgrade.png Rabbit Punch Upgrade

General TP Skills
Basic Training Upgrade.png Basic Training Upgrade