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Difference between revisions of "Gold Platoni"

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The boss of Golem Tower.  He has a normal crushing attack in addition a crushing rush attack, which has a slight windup. Additionally, he can summon three ground spikes close to him in a similar fashion to a puppeteer's attack.  Fleeing from this boss should be done on the y-axis as he has a long reach. Gold Platoni can activate super-armor which, although it can be canceled with enough offensive pressure, occasionally ''reflects'' your own attacks (such as the [[Launcher|Launcher's]] [[M-137 Gatling Gun|Gatling Gun]]).  It is possible to attack from on top of his sprite so that his attacks will miss.  Platoni will fall quickly if two or more melee classes can stay on top of him attacking constantly, provided that they can take hits or are able to quickly evade his attacks.  He CANNOT be grabbed, launched, or knocked down.  He can, however, be stunlocked in place by attacks in quick succession, when his super armor is not in effect. My advice is to keep hitting him to stop him from using his melee attacks.   
 
The boss of Golem Tower.  He has a normal crushing attack in addition a crushing rush attack, which has a slight windup. Additionally, he can summon three ground spikes close to him in a similar fashion to a puppeteer's attack.  Fleeing from this boss should be done on the y-axis as he has a long reach. Gold Platoni can activate super-armor which, although it can be canceled with enough offensive pressure, occasionally ''reflects'' your own attacks (such as the [[Launcher|Launcher's]] [[M-137 Gatling Gun|Gatling Gun]]).  It is possible to attack from on top of his sprite so that his attacks will miss.  Platoni will fall quickly if two or more melee classes can stay on top of him attacking constantly, provided that they can take hits or are able to quickly evade his attacks.  He CANNOT be grabbed, launched, or knocked down.  He can, however, be stunlocked in place by attacks in quick succession, when his super armor is not in effect. My advice is to keep hitting him to stop him from using his melee attacks.   
  
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* Grapplers are particularly useful on this boss, because their Grab Cannon will instantly negate his super-armor.
  
  

Revision as of 21:34, 26 February 2010

Platoni.png


The boss of Golem Tower. He has a normal crushing attack in addition a crushing rush attack, which has a slight windup. Additionally, he can summon three ground spikes close to him in a similar fashion to a puppeteer's attack. Fleeing from this boss should be done on the y-axis as he has a long reach. Gold Platoni can activate super-armor which, although it can be canceled with enough offensive pressure, occasionally reflects your own attacks (such as the Launcher's Gatling Gun). It is possible to attack from on top of his sprite so that his attacks will miss. Platoni will fall quickly if two or more melee classes can stay on top of him attacking constantly, provided that they can take hits or are able to quickly evade his attacks. He CANNOT be grabbed, launched, or knocked down. He can, however, be stunlocked in place by attacks in quick succession, when his super armor is not in effect. My advice is to keep hitting him to stop him from using his melee attacks.

  • Grapplers are particularly useful on this boss, because their Grab Cannon will instantly negate his super-armor.