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Difference between revisions of "Rotation Wave"
m |
(Updated numbers + added Arena values) |
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Line 6: | Line 6: | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
|Command={{down}}{{right}}{{z}} | |Command={{down}}{{right}}{{z}} | ||
− | |Description= | + | |Description=Generates a wave and sends it spinning forward. |
− | Generates a wave and sends it spinning forward. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|20}} | *{{SP per level|20}} | ||
Line 13: | Line 12: | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Dungeon=Instant Cast}} | *{{CastTime|Dungeon=Instant Cast}} | ||
− | *{{Cooldown|Dungeon=5 sec | + | *{{Cooldown|Dungeon=5 sec|Arena=6 sec}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
*{{SkillAttribute|Pre-spinning Wave Multi-hit Count|1}} | *{{SkillAttribute|Pre-spinning Wave Multi-hit Count|1}} | ||
*{{SkillAttribute|Spinning Wave Multi-hit Count|4}} | *{{SkillAttribute|Spinning Wave Multi-hit Count|4}} | ||
+ | |||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Rotation Wave Upgrade}}, increasing the skill's Atk. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 35: | Line 41: | ||
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{Calc|{{#var:i}}|23|159|38}} | {{!}} <!--MP--> {{Calc|{{#var:i}}|23|159|38}} | ||
− | {{!}} <!--Pre-spinning Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Pre-spinning Atk.--> {{Calc|{{#var:i}}|284|1441|41}}% |
− | {{!}} <!--Spinning Wave Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Spinning Wave Atk.--> {{Calc|{{#var:i}}|403|2045|41}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | + | <span style="display: none;">}}</span> |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Pre-spinning Wave Atk. | ||
+ | !Spinning Wave Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|23|159|38}} | ||
+ | {{!}} <!--Pre-spinning Atk.--> {{Calc|{{#var:i}}|21|96|36}}% | ||
+ | {{!}} <!--Spinning Wave Atk.--> {{Calc|{{#var:i}}|30|136|36}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | *''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
[[Category:Specialist Skills]] | [[Category:Specialist Skills]] |
Revision as of 23:23, 10 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Description
Generates a wave and sends it spinning forward.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 5 sec (6 sec in Arena )
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Pre-spinning Wave Multi-hit Count: 1
- Spinning Wave Multi-hit Count: 4
Notes
- Can be improved with Rotation Wave Upgrade, increasing the skill's Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Pre-spinning Wave Atk. | Spinning Wave Atk. |
---|---|---|---|---|
1 | 15 | 23 | 284% | 403% |
2 | 17 | 27 | 313% | 444% |
3 | 19 | 30 | 342% | 485% |
4 | 21 | 34 | 371% | 526% |
5 | 23 | 38 | 400% | 567% |
6 | 25 | 41 | 429% | 608% |
7 | 27 | 45 | 458% | 649% |
8 | 29 | 49 | 486% | 690% |
9 | 31 | 52 | 515% | 731% |
10 | 33 | 56 | 544% | 772% |
11 | 35 | 60 | 573% | 814% |
12 | 37 | 63 | 602% | 855% |
13 | 39 | 67 | 631% | 896% |
14 | 41 | 71 | 660% | 937% |
15 | 43 | 74 | 689% | 978% |
16 | 45 | 78 | 718% | 1019% |
17 | 47 | 82 | 747% | 1060% |
18 | 49 | 85 | 776% | 1101% |
19 | 51 | 89 | 805% | 1142% |
20 | 53 | 93 | 834% | 1183% |
21 | 55 | 97 | 863% | 1224% |
22 | 57 | 100 | 891% | 1265% |
23 | 59 | 104 | 920% | 1306% |
24 | 61 | 108 | 949% | 1347% |
25 | 63 | 111 | 978% | 1388% |
26 | 65 | 115 | 1007% | 1429% |
27 | 67 | 119 | 1036% | 1470% |
28 | 69 | 122 | 1065% | 1511% |
29 | 71 | 126 | 1094% | 1552% |
30 | 73 | 130 | 1123% | 1593% |
31 | 75 | 133 | 1152% | 1635% |
32 | 77 | 137 | 1181% | 1676% |
33 | 79 | 141 | 1210% | 1717% |
34 | 81 | 144 | 1239% | 1758% |
35 | 83 | 148 | 1267% | 1799% |
36 | 85 | 152 | 1296% | 1840% |
37 | 87 | 155 | 1325% | 1881% |
38 | 89 | 159 | 1354% | 1922% |
39 | 91 | 163 | 1383% | 1963% |
40 | 93 | 166 | 1412% | 2004% |
41 | 95 | 170 | 1441% | 2045% |
42 | 97 | 174 | 1470% | 2086% |
43 | 99 | 177 | 1499% | 2127% |
44 | 101 | 181 | 1528% | 2168% |
45 | 103 | 185 | 1557% | 2209% |
46 | 105 | 188 | 1586% | 2250% |
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |