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Difference between revisions of "Low Kick"
(Added Male Info: Attributes + Skill Growth) |
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− | {{Missing Info}} | + | {{Missing Info|Unknown female info}} |
{{SkillPage | {{SkillPage | ||
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|Class2= | |Class2= | ||
|Type=Active | |Type=Active | ||
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|PrerequisiteLevel=5 | |PrerequisiteLevel=5 | ||
− | + | |Command={{Down}}(hold) {{Z}} | |
− | + | |Description=The Fighter's signature low kick.<br>Causes severe Immobility, and enables you to attack downed enemies.<br>Successful kicks generate a shock wave, attacking surrounding enemies. The direct target of the kick is not affected by the shock wave. | |
− | |Command={{Down}}(hold) | ||
− | |Description= | ||
− | |||
|Attributes= | |Attributes= | ||
{{tabs | {{tabs | ||
|name=genderAttr | |name=genderAttr | ||
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|tab1=Female | |tab1=Female | ||
|contents1= | |contents1= | ||
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|tab2=Male | |tab2=Male | ||
|contents2= | |contents2= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Dungeon=Instant Cast}} | *{{CastTime|Dungeon=Instant Cast}} | ||
− | *{{Cooldown|Dungeon | + | *{{Cooldown|Dungeon=2 sec}} |
*{{Cancelable}} | *{{Cancelable}} | ||
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}} | }} | ||
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|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Low Kick Upgrade}}, increasing the skill's Atk. and Immobility duration. | ||
*Often utilized as a part of combo along with normal hits. | *Often utilized as a part of combo along with normal hits. | ||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
− | {{tabs | + | <span style="display:none">{{</span><small> |
− | |name= | + | {{tabs |
− | + | |name=Gender | |
− | |tab1= | + | |tab1=Male |
− | |contents1= | + | |contents1=<span style="display: none;">{{</span> |
{{tabs | {{tabs | ||
− | |name= | + | |name=Skill Growths1 |
− | + | |tab1=Dungeon | |
− | |tab1= | + | |contents1=<span style="display: none;">{{</span> |
− | |contents1= | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} |
− | <span style="display:none">{{</span> | + | {|{{SkillTableHeader}} |
− | {| | + | !Level |
− | | | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Atk. |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 46 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | |-{{ | + | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> | |
− | + | {{!}} <!--Atk.--> | |
− | + | {{!}}- | |
− | + | }} | |
− | + | |} | |
− | + | <span style="display: none;">}}</span> | |
− | + | |tab2=Arena | |
− | + | |contents2=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !MP | |
− | + | !Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 46 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | | 9 | + | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} |
− | | | + | {{!}} <!--MP--> |
− | | | + | {{!}} <!--Atk.--> |
− | |-{{ | + | {{!}}- |
− | + | }} | |
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+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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|tab2=Male | |tab2=Male | ||
− | |contents2= | + | |contents2=<span style="display: none;">{{</span> |
{{tabs | {{tabs | ||
− | |name= | + | |name=Skill Growths2 |
− | + | |tab1=Dungeon | |
− | |tab1= | + | |contents1=<span style="display: none;">{{</span> |
− | |contents1= | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} |
− | <span style="display:none">{{</span> | + | {|{{SkillTableHeader}} |
− | {| | + | !Level |
− | | | ||
− | ! | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Weapon Atk. |
− | !Activation | + | !Shock Wave Weapon Atk. |
− | + | !Activation Speed | |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> |
− | |- | + | {{!}}- {{#ifexpr: {{#var:i}} = 46 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|91|48}} | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|769|4437|48}}% | |
− | + | {{!}} <!--Shockwave--> {{Calc|{{#var:i}}|615|3549|48}}% | |
− | + | {{!}} <!--Activation--> +{{#ifexpr: {{#var:i}} = 1 | - | {{Calc|{{#var:i}}|1|33|41|2}} }}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | <span style="display:none">}}</span> | + | <span style="display: none;">}}</span> |
− | + | |tab2=Arena | |
− | |tab2= | + | |contents2=<span style="display: none;">{{</span> |
− | |contents2= | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} |
− | <span style="display:none">{{</span> | + | {|{{SkillTableHeader}} |
− | {| | + | !Level |
− | | | ||
− | ! | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Weapon Atk. |
− | !Activation | + | !Shock Wave Weapon Atk. |
− | + | !Activation Speed | |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> |
− | |- | + | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|91|48}} | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|47|305|41}}% | |
− | + | {{!}} <!--Shockwave--> {{Calc|{{#var:i}}|38|244|41}}% | |
− | + | {{!}} <!--Activation--> +{{#ifexpr: {{#var:i}} = 1 | - | {{Calc|{{#var:i}}|1|49|48|2}} }}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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}} | }} | ||
− | + | {{TableNote}}</small> | |
− | }} | + | <span style="display:none">}}</span> |
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}} | }} |
Revision as of 22:03, 9 December 2019
Seria says: "Nothing should be as mysterious as I am!"
Unknown female info |
Active Skill | |
Class: | |
Command: | (hold) |
Prerequisite Level: | 5 |
Prerequisite Skills: | None |
Description
The Fighter's signature low kick.
Causes severe Immobility, and enables you to attack downed enemies.
Successful kicks generate a shock wave, attacking surrounding enemies. The direct target of the kick is not affected by the shock wave.
Attributes
Notes
- Can be improved with Low Kick Upgrade, increasing the skill's Atk. and Immobility duration.
- Often utilized as a part of combo along with normal hits.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. |
---|---|---|---|
1 | 5 | ||
2 | 7 | ||
3 | 9 | ||
4 | 11 | ||
5 | 13 | ||
6 | 15 | ||
7 | 17 | ||
8 | 19 | ||
9 | 21 | ||
10 | 23 | ||
11 | 25 | ||
12 | 27 | ||
13 | 29 | ||
14 | 31 | ||
15 | 33 | ||
16 | 35 | ||
17 | 37 | ||
18 | 39 | ||
19 | 41 | ||
20 | 43 | ||
21 | 45 | ||
22 | 47 | ||
23 | 49 | ||
24 | 51 | ||
25 | 53 | ||
26 | 55 | ||
27 | 57 | ||
28 | 59 | ||
29 | 61 | ||
30 | 63 | ||
31 | 65 | ||
32 | 67 | ||
33 | 69 | ||
34 | 71 | ||
35 | 73 | ||
36 | 75 | ||
37 | 77 | ||
38 | 79 | ||
39 | 81 | ||
40 | 83 | ||
41 | 85 | ||
42 | 87 | ||
43 | 89 | ||
44 | 91 | ||
45 | 93 | ||
46 | 95 | ||
47 | 97 | ||
48 | 99 | ||
49 | 101 | ||
50 | 103 | ||
51 | 105 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |