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Difference between revisions of "Rising Lance"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 라이징 랜서 | ||
|Video=rn2BeuxBLkw | |Video=rn2BeuxBLkw | ||
|Class=Skirmisher | |Class=Skirmisher | ||
Line 8: | Line 9: | ||
|Command={{up}}+{{IconLink|Mirage Stance}} | |Command={{up}}+{{IconLink|Mirage Stance}} | ||
|Description=A mirage skill which can be casted while walking, dashing, basic attacking or performing another skill. Jump into the air and throw a javelin to super hold enemies.<br> | |Description=A mirage skill which can be casted while walking, dashing, basic attacking or performing another skill. Jump into the air and throw a javelin to super hold enemies.<br> | ||
− | If you cast this skill while performing another skill, it will leave a mirage of yourself to continue casting that skill. | + | If you cast this skill while performing another skill, it will leave a mirage of yourself to continue casting that skill.<p> |
− | |||
Thrown Javelins cause Super Hold and enemies that are high up in the air are held for longer.<br> | Thrown Javelins cause Super Hold and enemies that are high up in the air are held for longer.<br> | ||
− | You can also move side to side while jumping to throw the javelin. | + | You can also move side to side while jumping to throw the javelin.<p> |
+ | Can be used with Up & Mirage Stance command.<br> | ||
+ | Can be used while waking, basic attacking, dashing, dash attacking.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Super-Holds airborne enemies for a longer duration.<br> | ||
+ | - Enables you to move to the left or right during jumps. | ||
− | |||
− | |||
|Attributes= | |Attributes= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
Line 28: | Line 31: | ||
* Upon learning {{IconLink|Formless Lance Technique}}, a Mirage will mimic this skill upon cast, with a reduced amount of damage | * Upon learning {{IconLink|Formless Lance Technique}}, a Mirage will mimic this skill upon cast, with a reduced amount of damage | ||
*Can be improved with {{IconLink|Upgrade Mirage Attacks}}. | *Can be improved with {{IconLink|Upgrade Mirage Attacks}}. | ||
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 39: | Line 43: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|70| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|70|590|60}} |
− | {{!}} <!--Javelin Atk.--> {{Calc|{{#var:i}}|3737| | + | {{!}} <!--Javelin Atk.--> {{Calc|{{#var:i}}|3737|26109|60}}% |
{{!}}- | {{!}}- | ||
}} | }} |
Latest revision as of 21:04, 14 March 2021
Active Skill | |
Class: | |
Command: | ![]() ![]() |
Prerequisite Level: | 25 |
Prerequisite Skills: | ![]() |
Alternate Names: | Korean: 라이징 랜서 |
Description
A mirage skill which can be casted while walking, dashing, basic attacking or performing another skill. Jump into the air and throw a javelin to super hold enemies.
If you cast this skill while performing another skill, it will leave a mirage of yourself to continue casting that skill.
Thrown Javelins cause Super Hold and enemies that are high up in the air are held for longer.
You can also move side to side while jumping to throw the javelin.
Can be used with Up & Mirage Stance command.
Can be used while waking, basic attacking, dashing, dash attacking.
[Special Function]
- Super-Holds airborne enemies for a longer duration.
- Enables you to move to the left or right during jumps.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 8 sec.
- Basic Attack Cancelable Skill
- Airborne Enemy Super Hold Duration: 3.5 sec.
- Ground Enemy Super Hold Duration: 2.5 sec.
Notes
Aura Javelin, starting at certain levels, increases its power and super hold duration based on this skill's stats.
- Upon learning
Formless Lance Technique, a Mirage will mimic this skill upon cast, with a reduced amount of damage
- Can be improved with
Upgrade Mirage Attacks.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Javelin Atk. |
---|---|---|---|
1 | 25 | 70 | 3737% |
2 | 27 | 79 | 4116% |
3 | 29 | 88 | 4495% |
4 | 31 | 96 | 4875% |
5 | 33 | 105 | 5254% |
6 | 35 | 114 | 5633% |
7 | 37 | 123 | 6012% |
8 | 39 | 132 | 6391% |
9 | 41 | 141 | 6770% |
10 | 43 | 149 | 7150% |
11 | 45 | 158 | 7529% |
12 | 47 | 167 | 7908% |
13 | 49 | 176 | 8287% |
14 | 51 | 185 | 8666% |
15 | 53 | 193 | 9046% |
16 | 55 | 202 | 9425% |
17 | 57 | 211 | 9804% |
18 | 59 | 220 | 10183% |
19 | 61 | 229 | 10562% |
20 | 63 | 237 | 10942% |
21 | 65 | 246 | 11321% |
22 | 67 | 255 | 11700% |
23 | 69 | 264 | 12079% |
24 | 71 | 273 | 12458% |
25 | 73 | 282 | 12837% |
26 | 75 | 290 | 13217% |
27 | 77 | 299 | 13596% |
28 | 79 | 308 | 13975% |
29 | 81 | 317 | 14354% |
30 | 83 | 326 | 14733% |
31 | 85 | 334 | 15113% |
32 | 87 | 343 | 15492% |
33 | 89 | 352 | 15871% |
34 | 91 | 361 | 16250% |
35 | 93 | 370 | 16629% |
36 | 95 | 378 | 17009% |
37 | 97 | 387 | 17388% |
38 | 99 | 396 | 17767% |
39 | 101 | 405 | 18146% |
40 | 103 | 414 | 18525% |
41 | 105 | 423 | 18904% |
42 | 107 | 431 | 19284% |
43 | 109 | 440 | 19663% |
44 | 111 | 449 | 20042% |
45 | 113 | 458 | 20421% |
46 | 115 | 467 | 20800% |
47 | 117 | 475 | 21180% |
48 | 119 | 484 | 21559% |
49 | 121 | 493 | 21938% |
50 | 123 | 502 | 22317% |
51 | 125 | 511 | 22696% |
52 | 127 | 519 | 23076% |
53 | 129 | 528 | 23455% |
54 | 131 | 537 | 23834% |
55 | 133 | 546 | 24213% |
56 | 135 | 555 | 24592% |
57 | 137 | 564 | 24971% |
58 | 139 | 572 | 25351% |
59 | 141 | 581 | 25730% |
60 | 143 | 590 | 26109% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]Demonic Lancer Skills | |
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Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | None! Please add appropriate skills to Category:Demonic Lancer Skills and Category:Passive Skills |
[hide]General Skills | |
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Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |