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Difference between revisions of "Template:DataMonster Deliberate Dingo"

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(Created page with "{{{{{Format|FormatMonster Data}}} |Name=Deliberate Dingo |Type=Human |Family=Dark elf |Sprite=Dingo.img.0.png |Icon=IconDeliberate Dingo.png |Level=55 |Dungeons=Slums Gate...")
 
 
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|Type=Human
 
|Type=Human
 
|Family=Dark elf
 
|Family=Dark elf
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|IsSpecial=1
  
 
|Sprite=Dingo.img.0.png
 
|Sprite=Dingo.img.0.png

Latest revision as of 19:38, 16 June 2011

Data

Parameter Value
Name Deliberate Dingo
IsBoss No
IsSpecial Yes
IsAPC No
IsSummon No
Type TypeHuman.png
Type2 (Type2 empty)
Type3 (Type3 empty)
Family Dark elf family
Family2 (Family2 empty)
Class (Class empty)
Sprite Dingo.img.0.png
SpriteSize (SpriteSize empty)
Portrait (Portrait empty)
Icon IconDeliberate Dingo.png
Card (Card empty)
Level 55
Dungeons Slums Gate
Tower of Illusion (floor 16)
Drops (Drops empty)
Desc The first Dark Elf general that the player fights when trudging through the Slums Gate.
MoveList * Can guard against attacks using his shield.
  • Can ram players with his shield to knock them across the room, and inflicts a high level Stun effect.
  • Will slash at players with incredibly powerful sword strikes at close-range.
  • Periodically summons pairs of Dark Elf Guards if there are none left in the room.
  • Has very fast HP regeneration, and doubles when Dingo is guarding.
Strategy * Dingo's AI is extremely annoying as he will stay in place and guard against all attacks until player characters move close enough for him to attack. Walk right up to him and grab him out of his guard stance and deal as much damage as possible to him while he's knocked down before he gets up.
  • Kill him quickly before killing the other Dark Elf Guards in the same room as he will summon Dark Elf Guards if there's none left in the room.
Notes (Notes empty)
ShortDesc (ShortDesc empty)