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Difference between revisions of "Hell Mode"
Ultratech87 (talk | contribs) (→What to Expect) |
Ultratech87 (talk | contribs) (→Hell Monsters) |
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[[File:Blaze.png]] | [[File:Blaze.png]] | ||
− | + | The Fire Hell Demon. Specializes in the Fire element. | |
'''Movelist''' | '''Movelist''' | ||
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[[File:Vapor.png]] | [[File:Vapor.png]] | ||
− | + | The Water Hell Demon. Specializes in Water and Thunder attacks. | |
'''Movelist''' | '''Movelist''' | ||
Line 119: | Line 119: | ||
[[File:Overgross.png]] | [[File:Overgross.png]] | ||
− | The Hell Demon | + | The Earth Hell Demon. Generally the most melee friendly of the bunch. Specializes in using Plants and Insects to attack. |
'''Movelist''' | '''Movelist''' | ||
Line 132: | Line 132: | ||
'''Strategy''' | '''Strategy''' | ||
*Nightshade is slightly easier than his predecessors, so you should not have too much trouble soloing him. | *Nightshade is slightly easier than his predecessors, so you should not have too much trouble soloing him. | ||
− | *Meinahrut can cause major problems if you are a class that uses | + | *Meinahrut can cause major problems if you are a class that uses a lot of Light or Ice attacks (e.g. Nen Master) as they absorb Light and Ice elemental attacks. |
− | *Destroy the | + | *Destroy the Hellflower Aukusos as quickly as possible. If they overpopulate the field, it will be very difficult to maneuver and attack Nightshade. You will also be confused or poisoned constantly if there's too many Hellflowers on the field at once. |
*The sun reduces the growing time of Hellflowers greatly, making them hatch into Meinahrut more quickly. When Nightshade reaches this point of the battle, he tends to spam Seed Spread more often in an attempt to overwhelm you with Hellflowers. Keep the number of Hellflowers in check. | *The sun reduces the growing time of Hellflowers greatly, making them hatch into Meinahrut more quickly. When Nightshade reaches this point of the battle, he tends to spam Seed Spread more often in an attempt to overwhelm you with Hellflowers. Keep the number of Hellflowers in check. | ||
*Nightshade's vines will cancel the attack used to destroy them (e.g Gun Dance, Wild Shot). Use a weak attack to free yourself to avoid wasting the cooldowns of powerful spells. | *Nightshade's vines will cancel the attack used to destroy them (e.g Gun Dance, Wild Shot). Use a weak attack to free yourself to avoid wasting the cooldowns of powerful spells. | ||
*Nightshade and his plants are weak against Fire damage. | *Nightshade and his plants are weak against Fire damage. | ||
− | *Consider bringing items that provide Immobilize tolerance (such as The Blue Grails found in GBL-type dungeons). Many of Nightshade's and his summons' attacks can cause the Immobilize effect. You may be immobilized repeatedly and unable to move if he has | + | *Consider bringing items that provide Immobilize tolerance (such as The Blue Grails found in GBL-type dungeons). Many of Nightshade's and his summons' attacks can cause the Immobilize effect. You may be immobilized repeatedly and unable to move if he has a lot of summons active on the field at once. |
====Dark Steel==== | ====Dark Steel==== | ||
[[File:DarkSteel.png]] | [[File:DarkSteel.png]] | ||
− | The Hell Demon | + | The Cosmos Hell Demon. The most melee-unfriendly of the bunch. Specializes in debuffs and extremely hard-hitting close range attacks. |
'''Movelist''' | '''Movelist''' | ||
Line 157: | Line 157: | ||
'''Strategy''' | '''Strategy''' | ||
− | * Melee classes will have an extremely hard time fighting this demon as he is permanently | + | * Melee classes will have an extremely hard time fighting this demon as he is permanently Super Armored and has extremely powerful close-range attacks. Being in his melee range also means you will be slowed down, making it difficult to flee from him when he uses his more powerful attacks. |
− | * Dark Steel has absurdly high | + | * Dark Steel has absurdly high Physical Defense. If you are alone, you may not be able to outdamage his HP regen if you do not have a decently upgraded weapon. You must keep up the assault or Dark Steel will heal the damage he's taken in a matter of seconds, especially on King's Road. |
* When Dark Steel uses his Steel Beam Drop, you can track his location by looking out for the red boss aura on the ground. The Steel Beams do not have any yellow circle markings to indicate their landing zones, but you can see their shadows and predict where they'll land. Dark Steel may use this attack over and over until he decides to stop, so be ready to dodge. | * When Dark Steel uses his Steel Beam Drop, you can track his location by looking out for the red boss aura on the ground. The Steel Beams do not have any yellow circle markings to indicate their landing zones, but you can see their shadows and predict where they'll land. Dark Steel may use this attack over and over until he decides to stop, so be ready to dodge. | ||
* Unlike Miasma's thunder clouds, Dark Steel's ones shoot extremely big thunderbolts that cause extremely high damage. You MUST avoid fighting under his thunder clouds. The clouds last shorter than Miasma's ones as well, so Dark Steel can change their location more often. These cause electrocution as well. | * Unlike Miasma's thunder clouds, Dark Steel's ones shoot extremely big thunderbolts that cause extremely high damage. You MUST avoid fighting under his thunder clouds. The clouds last shorter than Miasma's ones as well, so Dark Steel can change their location more often. These cause electrocution as well. | ||
* Dark Steel's close range attacks cause fire elemental damage and can cause Curse status. | * Dark Steel's close range attacks cause fire elemental damage and can cause Curse status. | ||
* Certain attacks (e.g. a fully charged Extruder) can knock him down. | * Certain attacks (e.g. a fully charged Extruder) can knock him down. | ||
+ | * Stack up on Fire Resistance to reduce the damage of most of his attacks. | ||
==Hell Party== | ==Hell Party== |
Revision as of 08:40, 19 June 2011
Hell Mode is a special mode in DFO/DNF that allows you fight extraordinarily hard enemies for a chance at some pretty good rewards, most notably, Epic equipment. Outside of some special methods, this is the only way to obtain Epic equipment.
Nexon has recently put up a guide concerning Hell Mode: http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=007wa
Contents
How to Encounter
Hell Mode can be encountered in one of two ways:
- Random: The first way is to simply encounter it randomly. The chances of encountering it increase with more party members. The more you run dungeons with the same party, the chances of encountering Hell Mode increases. This is indicated by by the sphere in the top-right corner or the minimap in dungeons.
- Forced: The second way is to force Hell Mode. This is done through quests given by Grandis, which upon completion, will unlock Hell Mode for a set of dungeons.
Hell Mode will only appear in dungeons from Sky Tower onwards (meaning they're not in Grand Flores and Lorien, with the exception of Vilmark).
Forcing Hell Mode
In order to force Hell Mode, you first must unlock it via quests given to you by Grandis. These have you going through and defeating the bosses of the general area (Sky Tower, Behemoth, Aphelia, etc.). After that, you can then enter Hell Mode by having the appropriate Stone. Otherwise, you can have the Stone, but not be able to force Hell Mode. Forcing Hell Mode will allow you to fight a Hell Party on Hardcore or Insane difficulty. Which one you get is random.
In order to get a stone, you'll need either Demon Scrolls or Invitations. These drop off bosses and come in four varieties.
Region | Required Stone | Stone Materials |
---|---|---|
Sky Tower, Behemoth | 1 Evil Quelling Stone of Water | Water Demon Scroll & Miasma's Invitation |
Noire Ferra, Mt. Thunderime, Slums | 1 Evil Quelling Stone of the Earth | Earth Demon Scroll & Nightshade's Invitation |
Moonlight Tavern, Coastal Junction Vilmark, Screaming Cavern |
1 Evil Quelling Stone of the Cosmos | Cosmos Demon Scroll & Darksteel's Invitation |
Empyrean (Antwer Canyon) | 1 Evil Quelling Stone of the Fallen | Fallen Demon Scroll & Fallen Demon's Invitation |
North Myre | 1 Evil Quelling Stone of Apparition | Distorted Demon Scroll & Distorted Demon's Invitation |
Oceanic Express | 1 Evil Quelling Stone of Vibration | Quaking Demon Scroll & Quaking Demon's Invitation |
- Water Demon Scroll & Miasma's Invitation - 12 Invitations/Scrolls = 1 Evil Quelling Stone of Water
- Earth Demon Scroll & Nightshade's Invitation - 15 Invitations/Scrolls = 1 Evil Quelling Stone of the Earth
- Cosmos Demon Scroll & Darksteel's Invitation - 15 Invitations/Scrolls = 1 Evil Quelling Stone of the Cosmos
- Fallen Demon Scroll & Fallen Demon's Invitation - 18 Invitations/Scrolls = 1 Evil Quelling Stone of the Fallen
- Distorted Demon Scroll & Distorted Demon's Invitation - 18 Invitations/Scrolls = 1 Evil Quelling Stone of Apparition
- Quaking Demon Scroll & Quaking Demon's Invitation - 20 Invitations/Scrolls = 1 Evil Quelling Stone of Vibration
The Invitations are untradable, but the Demon Scrolls can be traded to other players. Both the Invitation and Scrolls can be traded in for Stones that will allow you to force Hell Mode. After forcing Hell Mode, the Stone is used up. You can also do this in a party, but everyone needs the appropriate stone.
What to Expect
If you've encountered Hell Mode, you'll get a notice at the start of the dungeon. A purple boss symbol will appear on the map, indicating where the Hell Party is located.
Hell Mode now comes in three difficulties:
- Normal - No horns
- Hardcore - Four Horns
- Insane - Six Horns
Epic items will only drop on Insane difficulty. If the difficulty is set to Insane, a Hell Demon will pop out first, then the Hell Party.
You'll also see a box with "Sealed Gate Progress" and a number. If you get hit more than 50 times, you'll be unable to break the Sealed Gate, and no goodies for you. Once in the room, you'll notice a sealed container. After all the normal enemies have been cleared in the room, you can choose whether or not to hit it. Basically, Hell Mode is optional. After hitting the Sealed Gate, it'll react, and some Fallen Guardians will pop out of it. After defeating them, hit the Sealed Gate some more. Eventually, the Hell Party will pop out, and you'll do battle with them. If you're lucky, they'll drop some nice items upon defeat. Epics will only drop on Insane difficulty.
The Demon that pops up generally depends on the stage, but is fairly random. Hell Demons will only appear after Behemoth. They will not show up in Sky Tower or Behemoth.
Hell Monsters
Fallen Guardian
Appear when you hit the Sealed Gate. These guys should be your first priority as they can cause major issues. Can summon a staff that deals constant damage if you get close, but it can be destroyed. Fallen Guardians can also put you to Sleep. Can also become immune to damage for a short period; it'll turn black when this happens.
Blaze
The Fire Hell Demon. Specializes in the Fire element.
Movelist
- Flame Aura: Special Aura that causes Burn status and deals damage if you stay to close Blaze for too long.
- Meteor Drop: Summons a meteor to crash into the battlefield. The meteor's landing zone is marked by an orange spell circle. Landed meteors continuously spawn Adors until destroyed, and causes periodic fire damage (Burn status) to any players within its vicinity.
- Ador Kamikaze: The Adors summoned from the Meteors can home in on a character and blow up.
- Flame Bullets: Blaze shoots Flame Bullets from his hands that can home in your character. However, these do have a limited range and can be avoided.
- Flames of Vengeance: A fire-nova like attack. Casts an expanding ring of fire that propagates from Blaze, knocking everything in range away from him and inflicts a high level Burn status.
Strategy
- Avoid staying close to Blaze for too long, as his melee attacks are strong and his Flame Aura will cause you to burn continuously.
- Dodge falling meteors whenever possible: These are capable of inflicting upwards of 1000 fire damage if they crash into you upon landing. Also, you can actually get stuck in the Meteors if they land directly ontop of you, burning you to death AND leaving you extremely vulnerable to Blaze's attacks, until you manage to free yourself by destroying the meteor. Meteors can hit you while they are airborne as well, don't try to dodge them by jumping as the direction they come from is random. (50/50 chance to get hit)
- Destroy meteors as soon as possible as they can cause major problems; These block your way, hinder your vision, damages you when you are near it, and will spawn Adors periodically until destroyed. The more meteors that are dropped on the battlefield, the harder it is to get rid of them, as the Adors may be spawned faster than you can kill them.
- In addition to the above, Blaze can force Adors to home in one character and explode on them. Does not do alot of damage, but the damage adds up VERY quickly if there's about 10 Adors on the battlefield. A potential 1-hit kill.
- Upon casting Flame Bullets, Blaze cannot move for the duration of the spell. Take this brief moment to dodge and reposition yourself to a better position to attack him from. He cannot turn around during this move as well, so it's better to avoid this attack by moving behind him if possible.
- Blaze almost always casts Flames of Vengeance upon getting up to push everything away from him. Move out of the way quickly after you've knocked him down.
- Items that increase fire resistance (such as the charms that can be bought from Canna) are extremely useful in reducing the amount of Fire damage you receive from his attacks. Burn recovery potions help as well.
- Blaze is highly resistant to fire damage, but weak against water and ice damage.
Miasma
The Water Hell Demon. Specializes in Water and Thunder attacks.
Movelist
- Vapor Aura: Decreases Attack Speed by 10% when close to Miasma.
- Summon Dark Cloud: Summons a Thundercloud that will hang over a targeted area. If your character gets within the area of the cloud, it'll launch Thunderbolts at your position. Simply try to stay away from it. May cause electrocution when struck by thunder.
- Haze Mass: Launches a mass made of steam that homes in on your position. Has no hitstun, but will inflict continuous damage and slow your attack speed if it hits your character. Your only option to avoid damage is to try and run from it or hit the mass with a Fire or Water attack.
- Water Drop Prison: Throws a water drop that can trap you. It's imperative to try and escape quickly, as it can cause 30% HP damage when it bursts after 7 seconds.
- Summon Aejorines: Miasma summons Aejorines (Succubus-type monster) that will attack you with ranged attacks.
Strategy
- Salamander Flasks are exceptionally helpful in this fight, as they allow you to destroy Miasma's Haze Mass. Miasma himself and his summons are all weak to fire damage as well.
- Destroy any summoned Aejorines as soon as possible as they increase Miasma's HP regeneration rate.
- The Water Drop Prison can be destroyed by other players, otherwise, you'll be forced to take damage.
- Haze Mass's speed reduction stacks, so the more it hits you, the slower you get. Multiple Haze Masses will amplify this effect even faster, so you must quickly destroy them with fire attacks.
- A prolonged battle with Miasma is deadly, as he can potentially cover nearly half the battlefield with Thunderclouds (as these last very long), hindering your movement and limiting your attacking opportunities.
- Items that give water resistance are extremely helpful (such as Ice Charms, that can be bought from Canna).
- Being caught in a Water Drop Prison while under a Thundercloud means you will be repeatedly struck by thunder over and over for the duration of the prison. This most likely results in death, so try your best not to fight near or flee into the direction of a Thundercloud as it has deceptive range - It covers a slightly wider area than its actual sprite.
- The best way to deal with Miasma is to rush him down and repeatedly attack him, not allowing him to cast any of his offensive spells. His spells are all extremely difficult to avoid and come out very fast.
Nightshade
The Earth Hell Demon. Generally the most melee friendly of the bunch. Specializes in using Plants and Insects to attack.
Movelist
- Drain Aura: Decreases MP Regeneration to 0 when close to Nightshade
- Summon Aukuso: Summons a Hellflower Aukuso; Can shoot out Confusion Gas and Poisonous Insects, as well as attack from range.
- Shoot Bug: Shoots a bug from his hand; easily avoidable as flies in a straight line. Will explode after a certain duration
- Vine Capture: Can summon vines that immobilize you in place. These can be destroyed.
- Seed Spread: Nightshade sprinkles seeds in an area around him that grow into Hellflower Aukusos. After about a minute, if they haven't been killed, they will then become Meinahrut (Succubus-type monster) whose attacks can immobilize you.
- Summon Sun: Summons a large Sun; it can accelerate the growth of Nightshade's seeds. Nightshade will only use this attack once he's fallen below 1/2 of his max health.
- Attacks can cause Immobilize. Nightshade's Immobilize status has an added effect of draining health for the duration of the effect.
Strategy
- Nightshade is slightly easier than his predecessors, so you should not have too much trouble soloing him.
- Meinahrut can cause major problems if you are a class that uses a lot of Light or Ice attacks (e.g. Nen Master) as they absorb Light and Ice elemental attacks.
- Destroy the Hellflower Aukusos as quickly as possible. If they overpopulate the field, it will be very difficult to maneuver and attack Nightshade. You will also be confused or poisoned constantly if there's too many Hellflowers on the field at once.
- The sun reduces the growing time of Hellflowers greatly, making them hatch into Meinahrut more quickly. When Nightshade reaches this point of the battle, he tends to spam Seed Spread more often in an attempt to overwhelm you with Hellflowers. Keep the number of Hellflowers in check.
- Nightshade's vines will cancel the attack used to destroy them (e.g Gun Dance, Wild Shot). Use a weak attack to free yourself to avoid wasting the cooldowns of powerful spells.
- Nightshade and his plants are weak against Fire damage.
- Consider bringing items that provide Immobilize tolerance (such as The Blue Grails found in GBL-type dungeons). Many of Nightshade's and his summons' attacks can cause the Immobilize effect. You may be immobilized repeatedly and unable to move if he has a lot of summons active on the field at once.
Dark Steel
The Cosmos Hell Demon. The most melee-unfriendly of the bunch. Specializes in debuffs and extremely hard-hitting close range attacks.
Movelist
- Gravity Aura: Slows movement speed & jump strength when close to Dark Steel.
- Steel Beam Drop: Dark Steel leaps into the air drops Steel Beams onto the ground. After a short while, Dark Steel then drops down on a player's position as a flaming meteor, causing an explosion on his landing zone and may inflict burn status on hit.
- Summon Thundercloud: Summons a Thundercloud; similar to Miasma's attack, but unleashes much larger Thunderbolts periodically and they hit random spots under them regardless of whether a character is in it's general area.
- Shockwave: Dark Steel slams his beam into the ground and creates 3 round shockwaves that go forward a distance. This attack juggles, and causes an extra hit if he hits you directly with his beam.
- Wide Swing: Dark Steel's normal attack; swings his large beam forward and reaches behind him. Has pretty good range on it.
- Thunderbolts may randomly strike areas around his position for a few seconds after he has summoned thunderclouds.
- Casts a debuff that slows down players' speed drastically. Especially dangerous if he follows up with a Steel Beam Drop. immediately after.
- Cannot be grabbed
- Dark Steel is permanently super armored
- Extremely fast HP regeneration
Strategy
- Melee classes will have an extremely hard time fighting this demon as he is permanently Super Armored and has extremely powerful close-range attacks. Being in his melee range also means you will be slowed down, making it difficult to flee from him when he uses his more powerful attacks.
- Dark Steel has absurdly high Physical Defense. If you are alone, you may not be able to outdamage his HP regen if you do not have a decently upgraded weapon. You must keep up the assault or Dark Steel will heal the damage he's taken in a matter of seconds, especially on King's Road.
- When Dark Steel uses his Steel Beam Drop, you can track his location by looking out for the red boss aura on the ground. The Steel Beams do not have any yellow circle markings to indicate their landing zones, but you can see their shadows and predict where they'll land. Dark Steel may use this attack over and over until he decides to stop, so be ready to dodge.
- Unlike Miasma's thunder clouds, Dark Steel's ones shoot extremely big thunderbolts that cause extremely high damage. You MUST avoid fighting under his thunder clouds. The clouds last shorter than Miasma's ones as well, so Dark Steel can change their location more often. These cause electrocution as well.
- Dark Steel's close range attacks cause fire elemental damage and can cause Curse status.
- Certain attacks (e.g. a fully charged Extruder) can knock him down.
- Stack up on Fire Resistance to reduce the damage of most of his attacks.
Hell Party
For more information, read this: http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=00B3M
This is a revamp of Hell Mode that comes out in a later patch. It generally replaces the Hell Demon encounters with enemy APC parties. It also has different difficulties, with the Hell Demons now appearing on the hardest difficulty. Enemies may drop materials you can use to trade in for Epic equipment at Grandis.
Rewards
Upon defeating a Hell Mode, you'll get some items. More often than not, it's usually a bunch of Uncommon equipment, but you may get ever rarer items or Demon Eyes!
Demon Eyes
Demon Eyes are obtained by defeating the APCs that appear in the Hell Party or by grinding Epic equipment. Demons Eyes come in 5 different grades:
Type | Used for: | Exchanged for: |
---|---|---|
Dim Demon Eye | n/a | n/a |
Hazy Demon Eye | n/a | 2 Dim Demon Eyes |
Glowing Demon Eye | n/a | 2 Hazy Demon Eyes |
Radiant Demon Eye | Buying Lv40-50 Epics from Grandis | 2 Glowing Demon Eyes |
Lucid Demon Eye | Buying Lv55 Epics from Grandis | 2 Radiant Demon Eyes |
Epic Items
- In the “Insane” level of Hell Mode, Epic items will randomly drop.
- On March 2nd, 2011, all epic items that drop in Hell mode will range from levels 40-50. Item stats will also be readjusted for balancing.
- If you have an epic item whose level has changed, “(Old)” will now appear in the item’s name, and will no longer drop in game.
- Check the Weapons and Armor category on the sidebar for a listing of Epic Items in the game.
Avatars
- While unconfirmed, Avatars do drop from certain APCs, albeit at an extremely low rate. (Around the same or less as Epics.)
- It's very likely that this isn't implemented into the current version of DFO.
Hell Party APC List
Name | Level | Location | Skills | Notes | |
---|---|---|---|---|---|
Lonely Youngin | 19-28 | Sky Tower | Lasher, Dragon Fang, Florae Circle, Dash Attack | Mage APC decked out in Cat Avatars; "Don't hit me!" "Yikes!" | |
Geremy Raffe | 19-28 | Sky Tower | Sliding Windmill, Windmill, Punisher, Jack Spike | Gunner APC decked out in Giraffe Avatars; "You're just an APC!" "Look at these guys..." "Hey guys, stick together." | |
Kimberly Maus | 19-28 | Sky Tower | Suplex, Tiger Chain Strike, Hammer Kick | Fighter APC decked out in Fox Avatars; Can summon a Goblin when struck. "I'm a college student." "Ugly avatars... No sense of fasion, I see..." "Are you some kind of perv?" | |
Kenneth King of Lions | 19-28 | Sky Tower | Dash Attack, Smasher, Lucky Straight Punch | Priest APC decked out in Lion Avatars; | |
Battallion 13 Soldier x4 | 31-39 | Dendroid Jungle (K) Second Spine (K) Chamber of Blood |
G-1 Corona | F.Mech APC Summons G-1 Corona then spams regular attacks. Has very fast Attack Speed. "Bang!" "Corona will operate." | |
Madiator x7 | 39 | Outer Temple Walls (K) Chamber of Blood |
Gore Cross, Diehard | Spams Gore Cross and normal attacks repeatedly. May use Diehard when low on HP. "United we stand, divided we fall!" "Even if it's in my next life." | |
Agail Hammerlord x7 | 39 | Outer Temple Walls (M,K) Silver Night (M,K) Second Spine (K) Chamber of Blood (K) |
Hammer of Repentance, Blades of Purity, Light of Divinity | Crusader APCs Will cast Light of Divinity on themselves and spam Hammer of Repentance. "Maintain Defense." "Hammer Soldier Ready." "Repel!" "Swift Demon Slash" | |
Lucy Lanois | 49-54 | Scoria Core (K) Bwanga's Camp (K) Temple of Apostasy Dungeons Brigand City Hamelin Slums Gate |
Mount, Sand Throw, Heaven's Net, Junk Spin, Venom Mine, etc. | Brawler-type APC; May chain Raging Vulcan with her sisters. "Oops, my mistake." "Cast the 1st Net!" | |
Hannah Lanois | 49-54 | Scoria Core (K) Bwanga's Camp (K) Temple of Apostasy Dungeons Slums Gate |
Mount, Sand Throw, Heaven's Net, Junk Spin, Venom Mine, etc. | Brawler-type APC May chain Raging Vulcan with her sisters. "Cast the 2nd Net!" "Lucy, I'm boarding!" | |
Jenny Lanois | 49-54 | Scoria Core (K) Bwanga's Camp (K) Temple of Apostasy Dungeons Slums Gate |
Mount, Sand Throw, Heaven's Net, Junk Spin, Venom Mine, etc. | Brawler-type APC; May chain Raging Vulcan with her sisters. "Cast the 3rd Net!" | |
Skeleking | 50+ | Slums Dungeons GBL Arad Branch |
Tombstone, Ghost Slash, Lunar Curtain, Afterimage of Keiga, etc. | Soul Bender APC; Has increased Tombstone count and usually comes with Skeleton-type enemies. | |
Richter Flame | 50+ | The Ridge (K) Ryku Point Frostfield Bwanga's Camp |
Fire Wave Sword, Secret Slayer Technique, Neutral Wave Sword | Asura/Blade Master Hybrid APC with Epic Lightsaber; skills that consume clear cubes can cause Richter to counter with Fireballs that home in on targets. | |
|
Crepid Von Crombury Sura Von Crombury |
51 | Ice Palace Brigand City Hamelin |
Murderous Wave Wave Radiation Spirit Crescent Guard Neutral Wave Sword |
Asura APCs Can launch poisonous blobs that inflict extremely high-level Poison. |
Master Cloud | 43-53 | Scoria Core Mt. Thunderime Dungeons GBL Arad Branch King's Relic |
White Tiger, Black Tortoise, Shikigami Legion, etc. | Exorcist APC Equipped with special beads; "Return to the Netherworld!" "Weaklings... Tsk Tsk." "Hahaha." | |
Demonhead Drake Demonhead Blair Demonhead Chase |
47-53 | Frostfield Scoria Core Hamelin Bwanga's Camp King's Relic GBL Arad Branch Slums Gate |
Kazan, Bremen, Afterimage of Keiga, Summon Ice Saya, Ghost Step, Rhasa: Carrier of the Plague, Phantasmal Slayer, etc. | Soul Bender APCs Uses various Soul Bender ghosts and Phantasmal Slayer. Has extremely high-level Saya, Bremen, and Rhasa. | |
Will Harringam | 43-54 | Frostfield Bwanga's Camp Brigand City Hamelin Scoria Core King's Relic GBL Arad Branch Moonlight Tavern |
Will Driver, Sway, Sacred Counter, etc. | Monk APC Equipped with special Valentine title and Legacy: Totem of Aladis. Attacks may Immobilize. "A good organization, I see." "Oh, my shoulder!" | |
Musketeer Max | 53 | Hamelin (Insane) Ice Palace |
Sliding Grenade Modified Headshot |
??? | |
Elly Evangel | 53 | Vilmark - Area 50 Brigand City Hamelin |
Water Chaser, Dragon Fang, Mana Shield, Punto Wave, etc. | Battle Mage APC Equipped with Lv55 Nugol Bone Spear. Has enhanced attack range and attacks may cause Bleeding. May come in groups. "Ugh." "Danger!" "Ta!" | |
Patty Penguin | 53-54 | Vilmark - Area 50 Slums Gate (K) Hamelin Moonlight Tavern (K) |
Frosty's Head | Mage APC decked out in Yellow Penguin avatars. Comes with Krazy Ivan the Agitator usually. Will explode upon death. May summon a Krazy Ivan below 10% Max HP. "Haha." "Hahahaha!" | |
Drix Bullet | 51-54 | Ice Palace (K) King's Relic Brigand City Hamelin (K) Slums Gate |
Spinning Cross Star in the Sky Gale Smash, etc. |
Red Physical Exorcist; has extremely fast Movement Speed, but slow Attack Speed. Often appears with Richard. | |
Richard Hellan | 51-54 | Slums Gate Moonlight Tavern Vilmark - Area 50 Hamelin |
Chaos Hammer Atomic Smash Crucifix Wind, etc. |
Black Physical Exorcist; has very slow Movement Speed, but extremely fast Attack Speed. Often appears with Drix. | |
Summoner Kas | 51-54 | King's Relic Brigand City Hamelin Slums Gate Vilmark - Area 50 Ice Palace |
Hired Summon: Panzer Hodor Hired Summon: Conqueror Kasijas Indomitable Spirit Lantern Firebomb Aerial Lantern Firebomb Disenchant Phase Shift |
Summoner APC Summons Kasijas immediately then cycles through other attacks. "Turn down your screen effects." "See? No lag, right?." | |
Dhalia Lam | 43-54 | The Ridge Ice Palace Bwanga's Camp Scoria Core Hamelin Slums Gate Moonlight Tavern GBL Arad Branch |
Seismic Punch (Modified) | Fighter APC decked out in Sheep Avatars Uses Modified Seismic Punch that can Immobilize. | |
Rapturous Hailey | 47-53 | King's Relic Slums Gate (K) |
Sand Splash (Void) Lion's Roar (Dark AoE Field) Camouflage |
Fighter APC Spawns with Wraith-type enemies; can create Voids that have homing capabilities. Lion's Roar causes a area to be covered in Darkness that deals damage. "Don't attack yet!" "Kyaaah!." "Black Spiral!" | |
??? | 57 | Skasa's Lair | Pierce Booster Immobility Booster Punisher |
Gunner APC decked out in Dark Elf Avatars; Spawns with Dark Elf type enemies. Uses a modified Punisher attack. | |
Sniper Ankara | 53-57 | Slums Gate Hamelin Skasa's Lair |
Steyr AMR | Uses a slightly modified Steyr AMR. | |
??? | 57 | Skasa's Lair (K) | Air Combat Mech Tempester G-1 Corona G-3 Raptor Robotics Secret Land Runner RX-78 Land Runner |
Summons Tempester constantly when cooldown is up. | |
??? | 57-58 | Noire Ferra (K) Skasa's Lair (K) |
RX-78 Land Runner Air Combat Mech Gale Force Robotics Backup Land Runner |
Summons Gale Force constantly when cooldown is up. | |
Armored Amelia | 56 | Verderia Skasa's Lair Antwerp Canyon |
Super Armor Tiger Chain Strike Crushing Fist |
Striker APC equipped with Mecha Tau Gauntlets "Whack!" "Boom!" "It's fo' real now!" | |
Ben the Bounty Hunter | 60 | Verderia (K) Antwerp Canyon |
Punisher, Multi Headshot, Wild Shot, | Ranger APC Sometimes appears in groups. Likes to spam Wild Shot. Wearing special equips. Sometimes spawns with Odessa enemies. | |
??? | 57-60 | Skasa's Lair Antwerp Canyon |
Jack Spike, BBQ, G-14 Buster, Rising Shot, Steep Slide, Mach Kick, Steyr AMR, Windmill, Aerial Fire, Flamethrower, Laser Rifle, Quantum Bomb, X-1 Extruder | Launcher APC Equipped with Terranite Hand Cannon. Has a large movepool. | |
Nugol Hunter Joey | 54-56 | Odessa Streets Screaming Cavern Skasa's Lair Antwerp Canyon (K; Hardcore+) |
Laser Rifle, Headshot, Crossmore | Launcher APC Equipped with Nugol Muzzle. Skills have increased damage can cause Stone Curse if they hit. | |
??? | 56 | Screaming Cavern Skasa's Lair |
Phase Shift, Lightning Strike | ??? | |
Alonzo Dragoon x7 | 56 | Odessa Streets Verderia |
Spear of Victory, Blades of Purity, Spiritual Sacrifice | Crusader APCs Spams Spear of Victory. Will restore HP/MP to others when killed. Equipped with Lv55 Pink Cross; may buff stats on cast. "Spearman Ready" | |
Stone Fist Joan | 56-57 | Skasa's Lair Verderia Noire Ferra Screaming Cavern Antwerp Canyon |
One Inch Punch Crushing Fist Air Walk |
Striker APC Can slam down a giant Meteor when using Crushing Fist. | |
Pinkel | 57-60 | Verderia Skasa's Lair Noire Ferra Screaming Cavern (Insane) Antwerp Canyon |
Magic Missle, EMM, Indomitable Spirit, Florae Circle, Jackyl | Witch APC Equipped with Lv55 Epic Broom "Magical Broom Pinkle". Often spams EMM and Florae Circle. "La la la." "Spin Spin!" "Pinkle!" "Wa pow!" "Whoa Whoa!" | |
Castro Wave | 56-58 | Odessa Streets Skasa's Lair Screaming Cavern Antwerp Canyon Verderia |
Wave Eye Flame Wave Sword Upward Slash Wave Radiation Murderous Wave, etc. |
Asura APC Uses Wave Eye awakening and associated attacks. | |
Tara Flame | 57-60 | Skasa's Lair Verderia Noire Ferra Antwerp Canyon |
Ador Firebomb Flame Breath Meteor Buster |
Mage APC Uses a modified Lantern Firebomb that launches and summons Adors; these do have homing capabilities. Can use Flame Breath that acts like M-3 Flamethrower and a Halloween Buster that summons a Meteor. "Yikes!" "Hyuk." "Plain Meteor!" "March of the Fire Spirits!" "I'll burn you to ashes!" | |
Damien | 60 | Verderia Skasa's Lair Antwerp Canyon |
Frenzy Upward Slash Gore Cross Outrage Break |
Berserker APC equipped with Evil Sword Aphopis Will summon additional Evil Sword Aphopis to attack when Awakening is used. | |
Nivia of White Night | 60 | Antwerp Canyon (K; Hardcore+) | Marilyn Rose, Moving Shot | F.Gunner APC Shoots bats from her gun that have homing capabilites. Usually accompanied by Hunter-type enemies. | |
Bulletina | 55-60 | Skasa's Lair Odessa Streets Verderia Antwerp Canyon |
Topspin (Modified) Western Fire Revenger Needle Sobat |
F.Gunner APC Uses a modified Topspin that acts like Draw Sword. "Aerial Top Spin!" "Tchat! | |
Serenity Grace | 57-60 | Noire Ferra (Hardcore) Skasa's Lair Verderia Antwerp Canyon (K) |
Nen Shot, Suplex, Suplex Thunder, Raging Light Dragon, Spiral Nen | Nen Master APC ??? | |
Agent X x7 | 55-56 | Odessa Streets Verderia |
Moving Shot Punisher |
Gunner APCs Previously featured in the now defunct Agent 009 quest. Attacks have a chance to cause Stun. "Kill him!" "Snipe!" "Incoming enemy!" "You can't touch me!" "My people will pay you a visit." | |
Battallion 13 Corporal x2 | 60 | Antwerp Canyon (Hardcore~Insane) | FM-92 MK2 Lancer, Grenade | F.Gunner APC Uses a modified Grenade attack that acts similar to FM-92 MK2 Lancer. | |
Battallion 13 Engineer x2 | 60 | Antwerp Canyon (Hardcore~Insane) | FM-92 MK2 Lancer, Grenade | F.Gunner APC Uses a modified Grenade attack that acts similar to FM-92 MK2 Lancer. | |
Battallion 13 Captain x2 | 60 | Antwerp Canyon (Hardcore~Insane) | Quantum Bomb | F.Gunner APC Uses a Quantum Bomb with extended range. | |
Aganzo | 56 | Screaming Cavern (Insane) | Ghost Slash Illusion Sword Dance Charge Crash Raging Dragon Slash Ultimate Slayer Skill: Sword Storm Overdrive, etc. |
Legendary Zanbato Master Appears with Bwanga, Siran, and Vaughn. Can summon multiple tornadoes to surround and attack you after finishing Illusion Sword Dance. "Get ready!" "Did you come to see me?" "You leave me no choice but to use this skill..." | |
Bwanga | 56 | Screaming Cavern (Insane) | See Bwanga. | Legendary Bludgeon Master Appears with Aganzo, Siran, and Vaughn. "Try dodging my attacks." "I'm raising my speed now." | |
Vaughn | 56 | Screaming Cavern (Insane) | Ghost Slash Illusion Sword Dance Charge Crash Raging Dragon Slash Overdrive, etc. |
Legendary Short Sword Master Appears with Bwanga, Siran, and Aganzo. Uses highly modified attacks that can shoot Slash Waves across the screen. Can buff himself increasing his Movement and Attack Speed. "You can run...but you can't hide." "If you stay on the ground, you will get hurt." "This is the time to test your abilities." "You need to be a little reckless." "A swordsman without a powerful sword is nothing." "Hyuk!" | |
Siran | 56 | Screaming Cavern (Insane) | Ghost Slash Illusion Sword Dance Charge Crash Raging Dragon Slash Overdrive, etc. |
Legendary Katana Master Appears with Bwanga, Aganzo, and Vaughn. Uses highly modified attacks that can shoot Slash Waves across the screen. Can buff himself increasing his Movement and Attack Speed. "Are you hurt?" "I'm gonna make you puke blood!" "Why do you make things so hard on yourself?" "Sigh... This is tedious." "I took a lot of hits!" | |
??? | 63 | Midnight Assault | Super Armor, Neck Snap, Rising Fist, Beat Drive | Striker APC | |
??? | 63 | Midnight Assault | Frenzy, Raging Fury, Bloody Twister, Outrage Break | Berserker APC | |
??? | 63 | Midnight Assault | Laser Rifle, Charged Laser Rifle, Camouflage, Quantum Bomb | Female Launcher APC | |
??? | 63 | Midnight Assault | Acid Rain, Raging Flame Furnace, Gravitas, Florae Collider | Witch APC Played as a joke on an in-game GM. | |
Tiger Ichiro | 63-69 | Midnight Assault, Blood Sands | Suppression Amulet White Tiger Sacred Counter Twister of Judgment Revenge of Light Deflection Wall Spear of Victory Hammer of Repentance Blades of Purity |
Crusader APC Uses various attacks from all Priest subclasses. Mostly uses Crusader skills. | |
Tiger Jiro | 63-69 | Midnight Assault, Blood Sands | Suppression Amulet White Tiger Sacred Counter Twister of Judgment |
Monk APC Uses various attacks from all Priest subclasses. Mostly uses Monk skills. | |
Tiger Saburo | 63-69 | Midnight Assault, Blood Sands | Suppression Amulet White Tiger Sacred Counter Twister of Judgment |
Exorcist APC Uses various attacks from all Priest subclasses. Mostly uses Physical Exorcist skills. | |
Tiger Shiro | 63-69 | Midnight Assault, Blood Sands | Suppression Amulet White Tiger Sacred Counter Twister of Judgment |
Exorcist APC Uses various attacks from all Priest subclasses. Mostly uses Magic Exorcist skills. | |
??? | 63 | Midnight Assault Abandoned Mine |
Bone Shield, Curse Spear, Dark Nail, Dark Soul, Soul Lure | Necromancer APC May come in groups. | |
??? | 63 | Midnight Assault Final Pursuit |
Kazan, ??? | Slayer APC | |
Silver Bandit | 63 | Midnight Assault (Insane) Final Pursuit (Insane) |
Shining Cut, Vertical Spiral, Excel Strike, Silver Stream | Rogue APC Appears already under the effects of Silver Stream. | |
??? | 66 | Midnight Assault Final Pursuit Runaway West-Bound |
Satellite Beam, Steyr, Windmill, Triple Clutch | Launcher/Ranger APC Equipped with Epic Hand Cannon that extends the duration of Satellite Beam. | |
Haven Workers | 65-69 | Midnight Assault (Insane) Final Pursuit (Insane) Runaway West-Bound (Insane) |
Rising Shot, Steyr, Windmill, Triple Clutch, Mach Kick, Multi Headshot Wild Shot Neil the Sniper |
Ranger APC May counter with Neil the Sniper if hit by certain attacks. | |
H.W. Leader | 65-69 | Midnight Assault (Insane) Final Pursuit (Insane) Runaway West-Bound (Insane) |
Summon Zombie | Invincible Does not attack other Players itself. Comes with Haven Workers. Summons Zombies if you wander into its spotlight. Can only be defeated if all Haven Workers are defeated. |